Battletech : The Farscape Campaign

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What would you do, if you’d lost everything you held dear, your family were imprisoned for your sins, and the entire nation called you traitor?


This campaign will be using the latest 4th Edition “A Time of War” RPG rules of the venerable Battletech RPG presently published by Catalyst Game Labs, in addition to the traditional Pen and Paper Battletech 4th Edition “Total Warfare” combat rules.

Every session will involve elements of Role-Playing, Tactical Combat and development of the character as a whole, both in and out of their Mechs.

Legal Stuff – There is no intent to damage, defame or harm the work or artists whose work I have employed in any way – if I have used your work it’s because I think it is beautiful and inspiring. Any requests to remove work will be promptly responded to. Battletech and all the terms associated with the game are property of Catalyst Game Labs and no infringement on their property is intended. This website is intended for the personal use and entertainment of our gaming group, and not for any monetary gain.

Iron Dingoes History

From its humble origins as the survivors of a defeated Marik Milita force in the aftershocks of the Marik Civil War, to the beginnings of a minor Periphery state in the Hyades Rim, the history of the Iron Dingoes is rather expansive and continuing to evolve.

3016
13th Provisional Company
The Marik Frontier
3017
Operation Overlord
3018
The Chaos Principle
3019-20
The Davion Outback
3021
Rumble in the Jungle
3022
The Federated Suns Contracts
3023
There’s No War Like Home…
…Or, Home is Where the War Is
3024
The Small War
Operation Mercury
3025
TANSTAAFL
The House of Cards
3026-27
The Battle for Tharn
3028-29
The Fourth Succession War
3030
Homecoming
3031-32
The Problem With Petrópolis
Fallout