Campaign of the Month: June 2014
Battletech : The Farscape Campaign
Lord-Marshal "White Death"
Marauder Lord of the ClaimJumpers Pirates
Little is known about the man’s capabilities, though he is rumored to be very capable as a marauder leader and has forged a mixed force of troops under his banner, including armor, infantry and Mecha. Despite recent losses, his fleet of Drop- and JumpShips is capable of moving the entire unit, and his AeroFighter forces are also believed to be capable though reduced in size and strength.
Lord-Marshal White is a Veteran Marauder Leader NPC. He is known to pilot a BLR-1Gc Battlemeaster, though it is rumored to have undergone extensive refits and bears SL-era weaponry. It has since been discovered that he is the “Lord-Marshal”, or senior military governor of The District of New Haven, where he has control of a large colonial holding, including industrial and military resources.
He is believed to have a close relative, Captain Portia White “Deva”, who was captured by the Iron Dingoes during the closing rounds of fighting on Dunkelheim. Her exact relation to Lord-Marshal White remains unknown, though she and her “sisters” are often referred to as the “Daughters of White”. His consort is Consort Jessica White “Ariel”, with whom he has had a long-term relationship. She is known to be very capable of protecting her family interests in the absence of her husband.
No one knows this man’s true name. A tall, slender man with extremely pale skin and startlingly white hair, he is the powerful Reaver Lord known throughout the New Colony Region as the “White Death”. As a pirate leader, he has proven cunning, ruthless, treacherous and cruel. A master in the use of terror to cow opponents, he pilots a bone-white Battlemaster with the marks of his kills the only prominent marking, and takes savage pride in his bloody reputation as a 31st century barbarian lord.
Then he changed tactics. He called himself “Colonel White”, and had assumed the title of “Senior Military Advisor” to Jeremy Fitzpatrick, surviving head of the government of Dunkelheim. There seems little reason to believe he was any less bloodthirsty, despite his claims of respectability. With the fall of that regime, he has become the fierce, raving terror he was previously, but had spent several years systematically plundering the planetary system of Dunkelheim, before moving his remaining resources off-planet to an unknown location, believed to be somewhere rimward of Davion space. It is assumed, based on the goods recovered in a late mission to one of his holding areas, that he was establishing a new colony.
It is believed that “Whitey” (as he is known strictly behind his back) was originally a deserter from Marik Space who assumed power over his unit through mastery of various martial arts skills. As leader of the largest marauder band in the Capellan Marches region, it is believed he seized on the idea of using the legitimate head of the local government – a political figure of some repute – as a puppet figurehead through which he could create a loose coalition of separate marauder bands under his leadership. The coalition once controlled 80% of the known pirate bands across the New Colonial Region, and had gained effectual control over the government of Dunkelheim. The coalition is now largely destroyed, though White Death managed to retain control of his core troops, much of their resources and numerous high-tech items of value that give him a mysterious surprise edge in combat.
White Death’s regime tore the planet’s infrastructure apart, and the remaining colonists and their society was eliminated. The counter-invasion has turned the planet of Dunkelheim into a smoking ruin, with refugees clinging to life around the starport and the ruins of the capital city, Goldberg. Most civilians had either disappeared, been taken off-planet, or were seeking transport into Taurian, Capellan or Davion space. Few chose to remain in the graveyard of Dunkelheim.
“War. War never changes.”
White Death’s Forces : The eradication of military control over Dunkelheim has destroyed White’s “Militia” forces, and he fled the system with only a handful of former allies. His core unit, however, bolstered by allies remains largely intact. It consists of the following forces:
White Death’s Star Fleet : White’s fleet consists of three remaining DropShips; a Dictator, and two Lions. They also have a Union employed by its sole remaining intact pirate allies, the “Shrieking Reapers”. He has two “Tracker-Class Warships”, one of which was seen to escape at the pirate point, known as The Sable Countess. The other, reported to be called The Black Star, is believed to have executed the raid on the starport during the final days of Colonel White’s tenure on Dunkelheim, but its exact stats are unknown. Both of these ships represent an unknown quality in any future dealings with White Death’s personal forces. He may have other assets, but these are the only surviving units seen on Dunkelheim.
The White Death Battalion (BattleMechs) : A typically equipped battalion of Mechs, the unit is composed of equal numbers of Assault/Heavy, Medium and Light Mechs, with more experienced pilots commanding the bigger machines. Many of this unit are former members of The Tanstaafl Free Legion.
Allied Pirate Forces : Roughly two battalions of allied pirate forces were eliminated on Dunkelheim, with only the best managing to be absorbed and evacuate along with Colonel White’s personal battalion to replace losses. “The Shrieking Reapers”, capable and surprisingly intact after an encounter with the Iron Dingoes, remain allied to Colonel White, and retain their own transport, a Union-Class DropShip, called the “Reaper’s Sickle”.
2nd Battalion “White Death’s Commandoes” (Jump Rifle Infantry) : Veteran pirate raiders, assigned to defending the DropShips and JumpShips of the pirates, these Star Marines are easily identified by the white “skull” tattoos on their faces, and their distinctive laser rifles and bone white combat armor. The majority of these troops survived and are believed to be aboard White’s Warship fleet as point defense guards. They are trained in Jump Packs, but largely deploy as true star marines. Another battalion (the 1st) is rumored to be built as defensive forces for Dis proper.
3rd Battalion (Armored Hover Cavalry) : Equipped with mostly J. Edgar Light Tanks, and seasoned with Saracens and the odd Maxim, the unit excels at hit-and-run fights, but does not do well in a protracted stand-up fight. Most of the unit was eliminated, though a company’s worth managed to load aboard their Lion-Class transports and evacuate. Rumors persist he has largely rebuilt the unit with imported Maultier Hover APC and infantry equipped with Heavy SRM Pack Launchers.
5th Battalion (Air Assault Cavalry) : Originally a large force of conventional helicopters and air fighters, it is also the “home” of ample AeroFighters, and included about a full wing of Seydlitz. The unit lost all its conventional forces on Dunkelheim, and now consists solely of a wing (12 AeroFighters) of SYD-21 Seydlitz. Rumors persist he has rebuilt it using imported TAAF-54 Vasarahais, as well.