Campaign of the Month: June 2014
Battletech : The Farscape Campaign
Former Star Reaver
“Apotheosis” : Triumph-Class Dropship
Type : Aerodyne (Military)
Tonnage : 5600 tons
Length : 129.0 m
Height : 43.8 m
Width : 120.2 m
Crew : 18 : 4e, 2p, 9se, 6 gunners. 512 bay personnel.
Skeleton Crew : Bridge 1p+1se; Engine 1e
Cargo Complement: 1000 tons, 6 BattleMechs, 12 Small Craft, 112 Ship’s Troops, 36 Bay Personnel.
Bay 1 : Assault Weapons Bay : Naval Laser-45
Bay 2 : Aft Mech Bay : 6 BattleMechs (600 tons) - (1 Door)
Bay 3 : Forward Storage Bay : Cargo (1000 tons)- (1 Door)
Bay 4 : Small Craft Bay : 12 AeroFighters (1200 tons) – (1 Door)
Bay 5 : Marine Barracks Bay : Infantry (3 or 4 Foot Platoons)
Life Boats : 3
Escape Pods : 4
Armament : NL-45, PPC, AC/10, 2 AC/5s, LRM-20, 2 LRM-15s, LRM-10, 2 LLs, 8 MLs.
Ammunition : 4 tons AC/5 ammo, 4 tons AC/10 ammo, 14 tons LRM ammo.
Drive System : Delano 1070
Heat Sinks : 30 + 82
Thrust : 3
Overthrust : 5
Structural Integrity : 11
Fuel : 5 Thrust-Points (1.84 tons per Burn-Day) : 600 tons
First Introduced : 2593
Hull Laid-Down : 2694
Armor Factor 560 (16 points per ton) : 35 tons
Nose – 110 : NL 45, PPC, AC/10, LRM-20, 2xML
Right Side – 100 : AC/5, LRM-15, 2xML
Left Side – 100 : AC/5, LRM-15, 2xML
Fuselage – 170 : None
Engine – 80 : LRM-10, 2xML
The Triumph is the largest aerodyne vessel in existence. The 450-year-old design has proven among the most versatile and resilient in the Successor States, and large numbers of the craft remain in service among all the Great Houses. Although not as glamorous as Mech carriers such as the Union or the Overlord, the Triumph-Class remains one of the most common designs in active service.
The Triumph-Class DropShip is designed to carry a fully-equipped armor battalion into a battlefield. Able to transport up to 45 heavy tanks and their crews, the ship has become one of the most common classes of DropShip in the Successor States. In addition to transporting its assigned armored vehicles, its cavernous internal bay is also perfect for modification to transport conventional aircraft, artillery, BattleMechs, AeroFighters, and even surface naval craft.
Though its distinctive squat shape limits its transit flight characteristics, it does allow the Triumph’s armored vehicles to be loaded and unloaded with ease. Usually the craft transports a battalion of armored vehicles in its three huge bays located in the lowest pair of decks of the craft. A pair of huge doors in the craft’s side provides excellent access to the interior bays.
The ship’s large interior is divided into five decks. The bottom-most deck houses the ship’s transit drives, landing gear, and fuel tankage. Running through the center of this deck is the first vehicle bay, which has space for 15 tanks lined-up end-to-end. Near the aft end are normally two cargo bays, each capable of holding 375 tons of supplies and equipment, or the bays have enough floor area to fit four light vehicles each. Despite limited access, these bays have proven ideal for storing spare AeroFighters or BattleMechs, and sometimes are modified to include BattleMech cubicles, further allowing a lance of Mechs to be carried as command vehicles.
The ship’s main vehicle bay occupies most of the second deck. At the end is a ramp that, when lowered, leads down to the bottom deck, but blocks any access to the lower vehicle bay. The second deck also houses the ship’s forward weapon’s bay and ammunition storage.
The middle deck contains most of the ship’s personnel and mess facilities, med bay, food storage, and personal equipment storage. The deck’s aft section houses the lower half of the ship’s engine core.
The fourth deck contains the DropShip’s engineering control center, avionics, computers, communications, electronics, emergency batteries, and the upper-half of the weapons bay. Also located on this deck, is a well-equipped tactical operations center for use in coordinating ground unit movement and combat. The back of the deck is taken up by the upper portion of the ship’s drives.
The fifth deck houses the bridge, deep-space tracking radar, waste processing, equipment storage, ship’s laundry, and fire-control systems. The back portion of the deck also houses the main power plant. Located at the aft end is the rear-firing weapons bay which is only accessible through the engine compartment.
The Triumph has three large bays to house the personnel of the armor companies. Each bay is long and narrow, with twelve double-bunks lining each wall. Between each set of bunks, is a large personal gear locker. At one end of the bay is a washroom that each company shares. At the opposite end is the main entrance, next to which is a door leading int the CO’s room. The unit commander and first sergeant share this space, which consists of a double-bunk, a fold-down washbasin, and a pair of fold-down tables and benches.
The ship’s crew is housed in double-occupancy quarters located on the deck above the troop deck. The crew also has a separate mess and recreational facilities.
The Triumph’s usual mission is to land in a pre-established landing zone and then deliver its battalion of tanks. Though the ship was not designed to enter contested territory, it has been called upon more than once to deploy its reinforcements in the middle of a battle zone.
The Triumph is a demoralizing sight to enemy units. Though its passengers and cargo are not MechWarriors and BattleMechs, an armor battalion usually makes up for it in sheer numbers and firepower.
Originally known as the “Korolev”, the ship was laid-down in the Ingersoll system of House Liao. Produced by the Terran-based corporation, Aldis Industries, still one of the largest independent weapons producers in the Inner Sphere, it came off the construction line in 2694. The vessel proved valuable to its SLDF purchasers, serving in the 101st Mechanized Infantry Division, 6th Army, SLDF. The ship was present in the unit through the Amaris Crisis and managed to survive intact until the final assault on the Republican homeworlds, when the unit was disbanded to supply other members of Sixth Army with replacement troops. The exact whereabouts of the “Korolev” after this time remain vague, as it was not listed as accompanying its troops into the Periphery during the Exodus.
Eventually a Triumph-Class DropShip known as the “Korolev’s Legacy” was listed as being used as a cargo hauler for the shipping line “Periphery Shippers”, during the late Second Succession War. An interface line that serviced the border between House Liao and House Davion, it fits most of the physical descriptions to make it likely the same vessel. It continued in the service of that Davion trader company from 2864 to 2869, until during the opening salvos of the Third Succession War, it was seized on smuggling charges. The ship disappeared into the Capellan March Militia’s own fleets, but records remain spotty from that time, and its resulting whereabouts are unknown.
In September of 3017, TF 29 on its trip to assault the pirate stronghold of System – Dunkelheim, encountered a small pirate fleet consisting of a pair of 200-ton System Defense Boats, a modified Triumph-Class DropShip, and a Scout-Class JumpShip. Based from a former mining colony at a local gas giant’s L5 point, the fleet was taken by surprise, and both DropShip and JumpShip seized with TF 29s pair of mercenary Avenger-Class DropShips and its large marine component. The Triumph was a heavily modified DropShip, called the “Apotheosis”, though its internal schematics identified the ship as originally being called the aformentioned “Korolev”.
The “Apotheosis” is no longer a standard Triumph-Class, designed for hauling a battalion of armor into combat, but had been retro-fitted to serve as a pirate ship. Its largest change was the addition of a Di Tron “Blue Light” NL-45 (Naval Laser 45), occupying the lowest cargo/vehicle bay (known as the Assault Weapons Bay) of the ship as a single spinal mount facing forward. This absorbed most of the space available with removal of the heavy vehicle bays, and the remaining space was occupied with improved structural support, increased fuel tankage (more than doubling its reserves to 600 tons) and the extension of the lower pair of storage bays, called the Aft Mech Bay is now capable of holding three BattleMech cubicles each, along with 100 tons of armored storage for parts and ammunition reserves. Access through a single door allows the Mechs to vacate the ship through the back, provided the main ramp is not down from the deck above.
The main cargo bay has also been modified, converting the central vehicle bays into a mixed collection of bays. The forward weapons bay was unchanged, though extra ammunition bays were added, doubling its reserves. The large troop bays were retained as originally built, allowing the ship to hold three or four platoons of marines/infantry used in boarding operations, and is known as the Marine Barracks Bay. A couple dozen extra techs or other passengers may also be kept aboard in need, though in practice this seemed to include the “dependents” of the pirates. The remaining vehicle bay was broken into a pair of separate bays; the Forward Storage Bay, a small (1000 ton) cargo bay for standard “loot” storage towards the nose, and an aft bay, the Small Craft Bay with twelve (12) AeroFighter cubicles. The Aerospace Fighters are deployed through a single airlock door installed in the vessels’ rear, above the main rear bay access. The single ramp has been retained, allowing supplies or fighters to be moved from their cubicles in need, when the ship is landed. In practice, the pirates never operated more than a handful of AeroFighters, however, so most of the cubicles were used to haul supplies and ammunition.
The third, middle deck is unchanged from its original designs. The fourth deck, however, traditionally containing a well-equipped tactical bay has been removed. In its place, crew quarters for the six (6) BattleMechs, twelve (12) AeroFighters and their personal techs have been installed (amounting to 18 double-bunk staterooms). Additionally, a pair of high-passage suites intended to house special passengers (or potential hostages), and possibly the owner/operator of the ship. It is obvious these suites were used infrequently, but were still well-maintained. The fifth deck is also unchanged, though a small extension for ammunition storage was made for the LRM-10 in the aft weapons bay.
The ship was in relatively good condition when captured, and its basic capabilities are intact. The naval cannon remains inoperative, lacking key components in its firing mechanisms. Even if the ship’s NL-45 were operational, it does not have sufficient armor to operate as an assault ship for long, but against a single enemy DropShip, the cannon could be devastating. Although the ship could do with a maintenance cycle at a starport, it could equally do without for another year or two. If anything, it lacks a good, experienced crew to allow it to operate at its full potential.