Fire Support, Static Defense Tank


Burke (75 tons)

Power Plant : GM 150
Cruise Speed : 22.3 kph (2)
Flank Speed : 32.5 kph (3)

Armor : Acbar 55 Ferro-Fibrous (Armor Factor 108) : 6.0 tons
Front – 30
Right Side – 20
Left Side – 20
Rear – 16
Turret – 22

Armament :
Three (3) Chalker Model 25 Particle Cannon PPCs (Turret)
One (1) Holly-10 Long Range Missile Launcher LRM-10 (Front)
Ammo (LRM) : 12 (Body)

Manufacturer : Foretechno/Leopard Armor, Terra (Terran Hegemony : Destroyed 2778 ).

Communications System : 1 Drivion 300
Targeting and Tracking System : Scope 30 RNDST

Notes : Cost = 3,080,000 Cs. Crew = 3.



Overview : Engineers at Foretechno designed the Burke for static defense against BattleMechs. Even the brashest Mech commanders are wary of the Burke. To make the vehicle capable of destroying a Mech, Foretechno engineers loaded it with weapons, at the expense of speed.

The designers succeeded in making the Burke a threat to all but the heaviest Mechs. The first Burke a threat to all but the heaviest of Mechs. The first Burke emerged from the assembly line in 2580, and Foretechno continued to crank them out for the next ten years. The Burke gained a reputation that its enemies began to find ways to avoid it. With its limited mobility, the Burke could not offer much in the way of pursuit ability. Garrison forces prized the the Burke, but when front-line divisions began to shun it for its lack of flexibility, orders fell off.

Foretechno suffered from irregular production contracts and limited production runs until 2650, after decades of uneven parts supplies, maintenance for the vehicle became difficult. By this time, the corporation was in grave financial trouble, and was ultimately taken over by Leopard Armor in 2755.

Capabilities : The Burke can outshoot many BattleMechs of the same weight classification. The bulk of its firepower rests within the triple-mounted Chalker Model 25 PPC. Some Mechs have a classic “one-two punch”, but none can match the triple blast of the Burke. Each weapon can have a different target, or they can fire in unison, making them a deadly combination in a firefight.

When all three PPCs hit at the same instant, they can overload a Mech’s computer, or cause enough electronic noise to jam communications and or targeting data temporarily. Most Star League BattleMechs carry dampeners to channel out such power bursts, but many in the member-states do not.

The Burke also carries a long-range missile system, the popular “Holly-Rack”. The Holly-10 Long Range Missile Launcher, made by a contractor with a spotless reputation, and is one of the most powerful Holly has ever produced. When working in conjunction with the Scope 30 RNDST targeting and tracking system, it accounts for trajectory, ECM, atmospheric conditions, and target movement. The major drawback of the Burke’s missile system is its limited number of reloads. Thus the Holly-Rack is only a backup system for the PPCs.

The Burke’s main weakness is its inability to hold up in a prolonged engagement. In a quick fight against a single BattleMech, it can hold its own. When faced with multiple opponents, however, the Burke is hobbled by its very strength, the concentration of firepower. The Burke’s poor maneuverability worsens the problem.

Deployment : SLDF frontline forces disliked the vehicle, though garrison forces highly prized it. Member-states of the Star League also employed the tank in their private armies. Leopard Armor was destroyed in 2778 during the Star League Civil War. This cut off parts and support for Burkes in service of the Great Houses; without support for the surviving tanks, the model all but disappeared by the end of the multiple centuries of conflict, known as the Succession Wars.

Variants : There are no known production variants for the Burke.


Battletech : The Farscape Campaign Robling