Campaign of the Month: June 2014
Battletech : The Farscape Campaign
* "The Cerberus Command"
Security Unit for the Iron Dingoes - Combined Arms Battalion
Cerberus Command – Infantry “Security” Battalion / Veteran / Reliable
The formal organization of the Iron Dingoes military assets as a security detail.
The unit uses a typical olive drab pattern employed by its parent unit, though with black highlights. It uses the traditional snarling dingo of the Iron Dingoes, but also bears the unique logo of a fierce, three-headed dingo on its non-dress caps and arms as a unit patch. The unit has adopted the motto : Eternal Vigilance.
Officers : This unit acts under the command of the Line units, answering directly to the Unit S-6 (Communications and Security), but in 3023, was assigned Captain Michael “Mad Mike” Vincent as its primary commanding officer for the entire battalion. Formerly in charge of its StarGuards, he now leads the entire battalion, though he is assisted in these duties by several other supporting officers.
Captain Walker McGuire acts as senior officer of the Perimeter Security Group. Using his vast experience as a former MP, he is talented and well-cast in his position. He is assisted by Lieutenant JG Edmund Graves “Gunny” and LtJG Alexander Calvin.
In addition, Walker looks after the unit’s infantry supplies and small arms lockers as the unit’s senior WeaponsMaster, and is further assisted in these tasks by Lieutenant JG Dominic Reed, who looks after many of the technical needs of the infantry. The unit also has a skilled senior non-com, Lieutenant SG Grant Burke “Sabre”, who does most of the actual training of new unit infantry personnel. Both McGuire and Burke are based from the command portion of the security group. Lt Holden has since been promoted and dispatched to * “The Dead Man’s Hand”, and is leading it’s infantry elements as Captain.
Lt SG Candy Dulfer heads up several squads of Military Police (MP) troopers (known as the Internal Security Unit), and answers directly to Cerberus Command.
Among the Janissary infantry units, there is no direct commanding officer, with individual platoons operating under the aegis of Cerberus Command, as required by contracts or missions. The increasingly large number of these troops, however, makes deployment to the field above company level, problematic.
Tactics : The unit has the protection of Dingoes assets as its primary purpose, and generally acts as base security of the Iron Dingoes DropShip and support crews. Each sub-group, however, has specific responsibilities, and occasionally spends time with the line units in direct support of specific objectives, such as holding salvaged assets or captured sites. Much depleted with the restructuring of * “The Dead Man’s Hand”, * “The Fold Fiends”, and other independent infantry units under the Iron Dingoes landhold structure, the core of the unit is very tight and simple from the mix of personnel and equipment it once was. This has actually helped the unit redevelop into its original intent, as a pure security force.
All infantry troops in Iron Dingoes commands have basic training in zero-G operations (traditionally one step lower than their usual combat level), and traditionally have access to C80 Combat Environment Suits for training or deployment purposes. Newer infantry “Janissary” units do not have immediate access to advanced equipment, but are eventually assigned whatever their specific branch requires once basic training is complete.
Each Cerberus infantry squad also includes a single cross-trained tech to assist in boarding operations. Equipped with a full basic tech kit, the tech also traditionally maintains a transport of some sort (when available), that is assigned to facilitate the squad’s movements when grounded on-planet. The tech’s skill level tends to be one step below the combat capabilities of each squad as a whole, as they are trained primarily as a trooper.
The Starguards fill the position of defensive marines, and as such operate exclusively on each DropShip in the Dingoes growing fleet. Each unit is fairly independent for most operations, familiarizing themselves with every nook and cranny of the DropShip they have been assigned, but coming together when required for group training to practice boarding and counter-boarding operations. At present, all unit JumpShips and DropShips have at least one squad of defensive marines attached as protection against casual boarding attempts, while the unit’s two auxiliaries have their own arrangements. The Iron Vagabond has developed its own force of marines (a full platoon), while The Betty refuses any troops unless required by a given mission. Acquiring additional squads of star marines are a priority in the unit’s recruitment and training plans, and on-going searches for trained marines continues to assist in this matter.
The Military Police serve in pairs, and tend to travel widely among the ships of the Dingoes fleet; with only a handful available, they are unable to have more than four roving pairs at any given time. Most of this time is spent talking with the various DropShip leads, and doing investigative work regarding minor crimes, such as theft and domestic issues.
The Janissary troops deploy as traditional infantry, and often work to improve their combined-forces aspects above all other concerns. Many often go on to support Line units in the fulfillment of their contracts, and in supporting salvage operations.
Support : Due to limited technical support, practically all maintenance for this unit is done by its own crews, with limited assistance from the Dingoes Pack technical crews when they have available time.
The Marine Security Group, or “Starguards”, is detailed to DropShip security and anti-boarding operations. One squad is typically to be assigned to each DropShip and JumpShip in the Dingoes fleet, with extra units to take residence aboard the “Brush Wolf” as a reserve. The Starguards are presently broken into two separate forces; one active star marines, and one still in development.
The traditional Starguards available to the Iron Dingoes have been upgraded to Iron Dingoes “Voidstar” Marine Combat Field Kit standards, and have passed their older suits and weapons to training units and the newer “Militia” forces. They also traditionally deploy with Jump Packs, and spend countless hours training to employ them properly both in and out of their combat suits.
The other portion of the “Star Guards” are the exceptional platoons formerly from the Militia (the 1st, 6th, 8th and 9th). The first two are equipped with Iron DIngoes “Warlord Mk2” Field Kits, and have trained hard to familiarize themselves with this experimental equipment. Each of these special units has also been assigned a modified Packrat LRPV, removing its SRM-6s and ammo, and replacing them with two flamers for anti-infantry actions, and an improved infantry bay to carry the entire platoon.
The unit’s Iron DIngoes “Warlord Mk2” Field Kits are rumored to be uniquely suited to starship assaults, and possess several unique abilities. Captain (Brevet) Jack Krauss “Forge” and LtSG Trooper Shiv “The Knife” have risen to be these unit’s officers, and lead the 1st Platoon “Trojan Horses” and 6th Platoon “Shiv’s Star Talons”. Both platoons traditionally serve aboard the “Star Talon”, and have engaged in several active operations during their deployment, accelerating their skills development.
The other two dedicated Marines platoons (8th and 9th) are equipped with traditional Iron Dingoes “Voidstar” Marine Combat Field Kits, and have trained hard in their use, along with Jump Packs and their energy weapons. Transferred in from the Janissaries, the 8th “Beltstrikers”, were originally recruited from System – Cassandra and have been assigned to the “Azrael’s Dagger” as a security/boarding detail, while the 9th “Ironclad” were transferred to take command of the * The Sangrian (Air-Mobile) Training Cadre in late-3023. The 9th finished its contract with San Andrés in early-3028, and was released back into Cerberus Command for off-world duties.
The 1st, 10th, 27th and 41st Marines all serve the Iron Dingoes space navy, and fall under the aegis of Cerberus supply network, but are generally either aboard “Azrael’s Dagger”, or on shore leave.
The Internal Security Group is a pair of dedicated squads of security troopers, whose tasks include maintaining any prisoners captured during operations, and keeping the peace among the troopers, techs and civilians in the Dingoes. Although armed as an “Elite” infantry squad, they wear distinctive arm bands and paint their helmets a solid black with a white stripe; both have the ubiquitous “MP” insignia to identify their unit designation. They typically deploy as pairs in any given encounter. They have also taken several Air Skimmer “Vulture”s to act as unit vehicles, and as such are able to promptly move between locations whenever required. The unit is based from the “Star Talon”, which doubles as the unit prison.
The Perimeter Security Group “The Hellhounds” are tasked with maintaining the perimeter of any base or camp established by the Iron Dingoes; traditionally this includes a motion sensor net and surrounds the unit’s DropShips while on-planet. Should the Iron Dingoes gain a landholding, it ultimately falls on this unit to provide security. Each platoon usually consists of two or three standard rifle infantry squads and a smaller pair of squads armed with SRMs.
Arms for the long-term Perimeter groups are typically Iron Dingoes “Elite” Infantry Field Kits, but are supplemented at the squad level with night vision goggles, SMGs and plenty of spare ammo and medical kits. The SRM Support squads carry B-SRML “Butterfly” SRM Launchers, and are well-supplied with ammunition. The Beta platoon originally served as the 30th Infantry platoon, and took the place of the “Danger Girls” in late-3023.
The Hellhounds have been outfitted with a Command Van and a number of s, which act as “command” vehicles for most sub-units, and carry the support SRM squad’s equipment if they need to relocate quickly. A pair of Light Utility Transports are also available in each platoon to provide mobility when on a planet’s surface. Constant hiring has pushed these platoons to two full companies of infantry, but grants the unit a considerable number of defensive assets. Often, these troops are forced to assist in boarding and holding operations, as well. Acquisition of the “Star Talon” for this unit has freed space from the “Blood Rock”, which the techs and support personnel of the Dingoes have slowly dominated. Access to the “Victory’s Blood” has made this even better.
The Defensive Artillery Group is a full lance of Partisan Heavy Tanks, acquired to provide anti-air capabilities in the unit as a defensive force for the DropShips. This was also upgraded in late-3024, to include numerous Mk-1 Rapier AA Missile Battery w/ Blindfire Radars, salvaged during combat operations. Crewed by internally trained personnel, they are loyal, but not very skilled in actual combat situations. The choice of a Partisan was motivated by their availability, as well as the unit’s abundance of spare AC/5 ammo and ample parts for the weapons systems. They tend to deploy wherever the Hellhounds (and the unit DropShips) are based.
A number of “Militia” (mostly former civilians attempting to become soldiers, or former bandits, pirates or mercenaries) are known as the “Overlord Janissary Group”, are constantly being hired from local indigenous populations, and equipped from battlefield salvage to bolster the infantry assets of the Dingoes for their garrison work and other contracts.
These forces, are initially equipped with second-hand Iron Dingoes Infantry Field Kit (3017)s during training, but are upgraded to Iron Dingoes Infantry Field Kit (3023)s once training is compete, and while they await an assignment and official duties within the organization. These Militia units are, however, usually armed with the unit’s own production HG-762 “Holy Grail” Assault Rifle rather than the popular (and rare) Mauser 960 Assault System. Most tend to favor close-in weapons (like shotguns and handguns) that they have acquired on their own, as well as combat knives and blades of various types are also common. Each platoon is also traditionally assigned a Jeep as a command vehicle for its officer during training, and while waiting their assignment.
Each Militia unit answers directly to Captain Walker McGuire during its training, and tend not to have an independent officer structure, until they are promoted and move on. The best of the Militia troopers are often recruited into the other infantry forces to replace recent losses. In the past, several of these platoons have been temporarily detached to fulfill separate Cadre contracts, under the aegis of * The Sangrian (Air-Mobile) Training Cadre, while newer training platoons are based from either * Landhold : Garrison or at the Fort Boomerang training facility near Corazón Airfield for their probation. Unity of purpose, combined-arms training and defensive deployment are the chief training concerns among any new “Janissary” troops.
- Cerberus Command AeroSpace Group -
Vulture-Class DropShip “Star Talon” – Commander Andre Wallingsford (Regular)
Condor-Class DropShip “Spearhead” – Commander Elissa Dresden (Regular)
Fury-Class DropShip “Cutlass” – (Unassigned) (Green)
- Marine Security Group - “StarGuards”
Twelve (12) “Desert Iris” Jeeps
Twelve (12) Squads Laser Marine Infantry (2 Elite, 2 Vet, 6 Reg, 2 Green)
1st (Foot) Marines Platoon “Trojan Horses”
4 Squads Laser Infantry Assault Marines (Elite, 3 Vet)
6th (Mechanized) Marines Platoon “Shiv’s Star Talons”
One (1) Packrat LRPV (Modified) – (Vet)
4 Squads Laser Infantry Assault Marines (Elite, 3 Vet)
9th (Motorized) Marines Platoon “The Ironclad”
One (1) “Hellbender” Jeep
One (1) MP-75mm Anti-Tank Gun
One (1) SPM-18A3 “Backblast” Recoilless Rifle
Two (2) Light Utility Transports
Four (4) Squads Laser Infantry Marines (3 Vet, Reg)
10th (Foot) Marines Platoon “The Beltstrikers”
One (1) “Hellbender” Jeep
4 Squads Laser Infantry Marines (Vet, 3 Reg)
26th (Foot) Marines Platoon “XXX”
One (1) “Hellbender” Jeep
4 Squads Laser Infantry Marines (4 Reg)
27th (Foot) Marines Platoon “XXX”
One (1) “Hellbender” Jeep
4 Squads Laser Infantry Marines (4 Green)
28th (Foot) Marines Platoon “XXX”
One (1) “Hellbender” Jeep
4 Squads Rifle Infantry Militia (4 Reg)
41st (Foot) Marines Platoon “XXX”
One (1) “Hellbender” Jeep
4 Squads Laser Rifle Infantry Marines (4 Green)
- Internal Security Group - “Military Police”
- Perimeter Security Group - “The Hellhounds”
Alpha (Command – Mechanized) Perimeter Security Platoon “Cerberus’ Command”
One (1) Sultan Mobile Command Post (Vet)
Four (4) Wheeled APCs – (2 Vet, 2 Reg)
2 Squads SRM Infantry (Vet, Reg)
2 Squads Rifle Infantry (Elite, Reg)
- Defensive Artillery Group - “Rikitikitavi”
1st (Mobile) Anti-Air Battery
Four (4) Partisan Heavy Tanks (Vet, 3 Reg)
2nd (Static) Anti-Air Battery
Six (6) Mk-1 Rapier AA Missile Battery w/ Blindfire Radar Units (4 Reg, 2 Green)
- Overlord Janissary Group - “Dingoes Militia”
The unit is often seen as a placing company for assets that are acquired for security and defensive purposes. It has been structured into its basic components, and is basically complete in its organization. The unit’s “Militia” remains an important training force, and replacements to other units tend to come from these assets.
Cerberus Command, given its diversity of origins and equipment, is the most “officer-heavy” unit in the Dingoes, though this is mostly to provide a working structure for future expansion. New-hires and the return of several former 3rd Marik Militia leaders to positions of power among the unit, have made it very loyal to the Iron Dingoes command staff, while morale and skills should improve even further over time and with careful nurturing.
At present in the Militia, the “Coldhearts” were recruits taken from the shattered planetary militias on System – Sligo, some with mercenary backgrounds, while others were former pirates seeking off-world employment. This troop acts as the lead “Janissary” element, and its troopers often go on to provide officers to newer training platoons. The 21st to 38th platoons, (raised in 3022 ) are recruits from across System – Dumassas, trained primarily as garrison troops loyal to the Dingoes in preparation for future endeavors. All have been deployed for various purposes by the Iron Dingoes.
The 1st Platoon deployed under Contract – Operation : “Foothold” along with the 27th and 41st infantry platoons. The 21st, 22nd and 23rd Militia Platoons have been assigned to a Cadre contract ( Contract – Operation : “Ocean Breeze” ) in The Independent Archipelago of San Andrés, led by the veteran 6th Marines platoon “Shiv’s Talons” to act as head of the garrison, though this unit has since returned to regular operations. The new 26th Marines are the best-suited Janissary recruits to qualify as exo-armor troops, under the training of the _6th, as were the 28th Platoon.
In late-3024, the unit was sorely put to the test during the reinforcement mission to support * The Sangrian (Air-Mobile) Training Cadre during their contract, with the relatively untried support infantry platoons of the Janissaries being flown in under cover of the Iron Dingoes AeroSpace reserves. During the fight over the airfield, the 37th (Foot) Rifle Infantry Platoon took severe losses, and was dissolved to replace the losses of the other platoons during the conflict.
Later in the campaign, in late-3024 during the Dingoes efforts to seize Islas Brasilera, under Contract – Operation : “Mercury Rising”, the unit managed to capture nearly a thousand conscripts from The Federative Republic of San Marcos. In typical rapacious efforts, they recruited almost half of the young men, mostly otherwise unskilled and illiterate men between the ages of fifteen and twenty-one, and shipped them off to train at Fort Boomerang once the fight for the island was mostly concluded. The chief problem, other than the fact they were former belligerents in the campaign, was that they almost exclusively spoke only Portuguese. Their age, however, was a boon, as they could readily learn English and Spanish, and become loyal Dingoes soldiers with time and training. Most had already become familiarized with basic military procedures and discipline, making matters somewhat easier to become formal soldiers. Amounting to fourteen (14) platoons of infantry, these units were issued typical arms and designated the 40th to the 53rd platoons.
In late-3025, the remaining unassigned infantry forces training in Fort Boomerang were deployed under the aegis of the unit’s “Ghost Battalion” program, assigned to long-term garrison in * Castle Corazón. For all intents and purposes, these units have disappeared from the official roster of the unit, and constitute the 1st Ghost Battalion “The Shadow Ghosts” and 2nd Ghost Battalion “The Bronze Ghosts”, who operate as a reserve force attached to the security of that increasingly important facility and its airport.
In late-January, 3026, the iron Dingoes recruited the remnants of the 21st Motorized Rifle Regiment (MRR), from its cantonments in The Tragnar Confederation, adding three battalions of infantry and two companies of light armor to its Janissary Militia. These units were kept in their basic battalion formations for training purposes, though their platoons were renumbered to fit in with the Dingoes own infantry structure. These forces were equipped with the basic Iron Dingoes Infantry Field Kit (3023), though they retained their ballistic rifles as a “militia” force. The 4th Battalion were rushed through training, to better support off-world deployment in support of the Iron Dingoes efforts to establish a landhold in System – Gollere, with quickly vetted and shipped off-world within two months of their recruitment.
The remainder of the 21st (Motorized) Rifle Regiment is being organized as independent units, and awaiting their turn at formal training and deployment in service.