CLNT-2-3T Clint

General Purpose Recon Mech


CLNT-2-3T Clint (40 tons)

Chassis : Andoran Model III

Power Plant : Pitban 240
Cruise Speed : 64.3 kph (6)
Flank Speed : 97.8 kph (9)
Jump Jets : Andoran Model JIII
Jump Capacity : 180 meters

Armor : Durallex Medium (Armor Factor 72) : 4.5 tons
Head – 3/9
Center Torso – 12/11
Rear – 4
Right Torso – 10/6
Rear – 4
Left Torso – 10/6
Rear – 4
Right Arm – 6/6
Left Arm – 6/6
Right Leg – 10/8
Left Leg – 10/8

Armament :
1 Armstrong Autocannon/5 (RA)
Ammo (AC) : 20 (RT)
2 Martell Medium Lasers (CT, LT)
Jump Jets (2 RT, 2 LT, RL, LL)

Communicationms System : Raldon R1
Targeting & Tracking System : Sloane 220 Lockover System

BattleTech Tracking Stats : -2 : 2/6 : y : y : y : 360 : 7 : 48 : 12 : 20 : +9 : y : y


Overview : In 2607, the SLDF commissioned the Clint from Andoran Industries, Limited, a minor BattleMEch design firm on Bell that secured its bid for the new design using various cost-cutting features. Although the resulting design would prove flawed, well over 300 were built before the fall of the Star League and the destruction of Andoran’s factories.

The first Clint prototypes lacked jump jets but mounted the heavier Buster-class autocannon with more ammunition. The chassis suffered from a number of stress issues that were expensive to repair, so Andoran downgraded the cannon to the lighter AC/5.

Capabilities : The Clint is an example of the “your ride was built by the lowest builder” conept, as Andoran undercut every other competitor to get the contract from the Star League. To make matters worse, the Clint uses very few standard components, requiring specific replacement manufacturing when a part breaks-down. A terrible burden on new Clints as the shoddy parts in prototypes rarely lasted a year., although it allowed Andoran to recoup its investment in the design through expensive service contracts. Particularly hard to replace, is the valuable targeting system, a robust and surprisingly high-tech electronics suite. Literally worth its weight in gold on the current market, its components are nearly impossible to acquire and very valuable. If technicians are able to look past the poor-quality parts of the Clint, its overall design quickly proves steady and reliable.

With a top speed of nearly 100kph, the Clint can keep up with most recon units. Uts jump jets allow it to traverse broken terrain and urban areas with great ease. The Armstrong cannon isn’t a stellar battlefield performer, but has good range and is reliable. A pair of Martell medium lasers gives the Mech punch at closer ranges. The armor coverage is perhaps good enough for an encounter, but the vehicle is not a brawler. Its computer systems are amazingly accurate and able to present simple data feeds to the complex battlefield, above and beyond most systems in use today.

Deployment : The destruction of Andoran’s facilities on Bell has added much confusion to the Clint’s history. Not only were the original blueprints lost and the factory unable to produce new Clints, but records of the number of Clints produced and variants other than its well-known prototype have been lost forever. Clints can be found everywhere in all House militaries, and the design has proven exceptionally popular in the Periphery. In the Inner Sphere, the Federated Commonwealth and Capellan Confederation possess the most Clints.

A lance of Clints under Redjack Ryan, the infamous pirate, is often used in its offensive raids. The four Mechs reconnoiter enemy formations, withdrawing in the face of superior numbers. However, they are known to prefer recon lances, pursuing them and destroying them whenever they are encountered. Their use in this regard has been noted as both quick and effective.

Variants : Most of the original twenty Clint prototypes disappeared between various conflicts and the Exodus, but a handful remain. Attempts to emulate the original design, by stripping down the armor and weapons have been found. Another modification is replacing the Buster AC/10 with a pair of lighter caliber cannons. Occaisional variants continue to appear in various forces, but with the loss of the original factory, it remains unknown whether these are field variants or the original prototypes.

CLNT-2-3T Clint

Battletech : The Farscape Campaign Robling