Campaign of the Month: June 2014
Battletech : The Farscape Campaign
Draconis Combine Standard Medium Mech
DRG-1N Dragon (50 tons)
Chassis : Alshain Type 56-60H
Power Plant : Vlar 300
Cruise Speed : 54.4 kph (5)
Flank Speed : 86.5 kph (8)
Jump Jets : None
Jump Capacity : None
Armor : Starshield (Armor Factor 160) : 10.0 tons
Head – 3/9
Center Torso – 20/27
Rear – 12
Right Torso – 14/16
Rear – 8
Left Torso – 14/16
Rear – 8
Right Arm – 10/14
Left Arm – 10/14
Right Leg – 14/18
Left Leg – 14/18
One (1) Telos DecaCluster LRM Missile System (CT)
Ammo (LRM) : 24 (LT)
One (1) Imperator-A Autocannon (RA)
Ammo (AC/5) : 40 (RT)
Two (2) Victory 23R Medium Lasers (LA, LT® )
Communications System : Sipher CommSys 3
Targeting & Tracking System : Eagle Eye SY10-10
BattleTech Tracking Stats : – : 1/1 : n : n : n : 45 : 6 : 31 : 4 : 8 : – : n : n
Notes : -
Overview : Although it was designed for sale to the Star League, the Dragon was rejected by SLDF purchasing agents in favour of an upgraded version of the Shadow Hawk. Luthien Armor Works amazed and angered by the rejection, pushed the Dragon into full production and sold it into the DCMS, where it became the standard BattleMech of the Draconis Combine. In production at various factories since the fall of the Star League and particularly on well-defended Luthien, the Dragon is easily the most prominent Mech in the Combine arsenal.
Capabilities : A squat BattleMech, the Dragon is intended as a strike Mech to be used when the battle has stagnated. The designers made the Dragon faster than other heavy Mechs with a top speed of 86 kph. This power is provided by a tried-and-true Vlar 300 fusion engine and protected by ten full tons of armor.
Along with its speed, the Dragon is armed with an Imperator-A autocannon and a Telos DecaCluster LRM. These weapons allow the Dragon to attack its target suring a long charge, using its speed as a deterrent to enemy fire. Missiles and cannon fire soften the target up, and when the Dragon closes either a devastating physical attack or concentrated fire from the arm-mounted Victory 23R medium laser finishes off the target.
To support its capabilities as an attack Mech, the Dragon is endowed with ample ammunition for both of its ranged weapons, allowing it to stay in the field and away from supply lines for extended amounts of time. Although it only mounts ten heat sinks, the weapons load and lack of jump jets means that the Dragon is a fairly cool-running BattleMech.
Given its speed and mass, it is not uncommon to see Dragons rushing to close range and making devastating charges or other physical attacks. Although the bulk of their weaponry is designed for ranged attacks, the Dragon is a deadly in-fighter when grappling with a foe.
Deployment : The Dragon appears in every Draconis Combine Mustered Soldiery battalion and in almost every company. Indeed, there are several battalions that are made completely of Dragons. It fills nearly every function in a regiment, whether it is attack, defense, harassment, or interdiction. So many have been produced and are in use, that salvage of the Mech has spread to the Federated Suns and the Lyran Commonwealth in limited numbers, and a large number of mercenaries have captured or bought the design as well.
Variants : The DRG-1G Grand Dragon is a major upgrade of the Dragon. Mounting a PPC in place of the Imperator-A_, the variant then adds two more heat sinks and an additional medium laser. First produced in the mid-_3020s, several of the Dragon production lines are switching to this variant exclusively.