Campaign of the Month: June 2014
Battletech : The Farscape Campaign
HBK-4G-CAb Hunchback "Blazer-Class"
Communications Raider for Dingoes Operations
HBK-4G-CAb Hunchback “Blazer-Class” (50 tons)
Chassis : Crucis Type V
Power Plant : Magna 250
Cruise Speed : 54.1 kph (5)
Flank Speed : 86.3 kph (8)
Jump Jets : None
Jump Capacity : None
Heat Sinks : 14
Armor : Starshield (Armor Factor 152) : 9.5 tons
Head – 3/9
Center Torso – 16/26
Rear – 5
Right Torso – 12/20
Rear – 4
Left Torso – 12/20
Rear – 4
Right Arm – 8/12
Left Arm – 8/12
Right Leg – 12/20
Left Leg – 12/20
One (1) Binary Large Cannon (or “Blazer”) – Experimental Prototype (RT)
Two (2) Hellon-V Medium Lasers (RA/LA)
One (1) Omnicron 3000 Medium Laser (LT)
Orbital Communications Equipment (1 ton) – (H)
Communications System : Omicron 4002 w/ Irian E.A.R. and StarTech SatCom
Targeting & Tracking System : TRSS Eagle-Eye
BattleTech Tracking Stats : – : 1/1 : y : y : n : 360 : 7 : 25 : 4 : 8 : – : y : y
Overview : An earlier design introduced in 2572, the Hunchback is a medium- to short-range brawler that rose to prominence during the many urban battles of the Reunification Wars. Widely known for its street-fighting abilities, the Hunchback soon earned the respect and admiration of many MechWarriors.
Though the original Komiyaba/Nissan General Industries factories were destroyed during the Succession Wars, Kali Yama acquired the rights to the design and was soon producing the Hunchback for the Free World’s League.
Capabilities : The AC/20 originally took up a third of the design’s mass, and exclusively defined its design and construction. Able to strip armor and breach to internals in a single shot on most locations, the Kali Yama Big Bore was universally feared among MechWarriors, even those piloting assault-class vehicles. A pair of arm-mounted medium lasers and a heat-mounted small laser rounded out the original design for medium- and short-range fire. Though potent, the vehicle tends to run hot when firing all its weapons.
Though ten tons of armor is comparable for most machines of this class, in practice it has been proven too light for the intense close-combat conditions of urban fighting. With few secondary systems, the damage received can quickly remove the main weapons system with a single shot t the torso, or worse, strike its ammo bins and cascade a catastrophic internal explosion.
Originally too slow for standard rapid deployment in the field, the original movement forced it to be part of a second-wave attack, using its heavy gun to exploit damaged machines weaknesses. The morale of an enemy troop facing a fresh Hunchback is usually enough to quickly force a surrender.
Deployment : As an older design, the Hunchback is found in the arsenals of every army in the Inner Sphere and even among the Periphery nations. The design is a particular favorite among the Draconis Combine and Capellan Confederation, as it fits their preferred dueling nature and the all-or-nothing tactics used by these states. With the only existing Hunchback factory located in Marik space, the Mech is also rather common in the forces of the Free World’s League.
Variants : Dwindling supplies and personal preferences lead to many variants dubbed the “Swaybacks”. All strip out the massive autocannon for smaller and more numerous weapons, the most popular being banks of medium lasers (the HBK-4P) or short-range missile racks (the HBK-4SP). Others, like the 4H and 4N designs, use smaller-grade autocannons and additional medium lasers, and some (like the 4J) even convert the venerable machines into fire-support designs with long-range missiles.
* “The Iron Dingoes” “Blazer” version removes the AC-20 and also replaces the 200-rated fusion engine with a larger 250-rated fusion engine taken from a TBT-5N Trebuchet. The resulting free-space has allowed the installation of a prototype weapon, a Binary Large Cannon or “Blazer”. This weapon has been created by hard-wiring a pair of Harmon Large Lasers into unison, providing a powerful single jolt of energy that is more damaging than an AC/10, but creates a definite heat spike that overloads the machine’s heat management systems very quickly. The removal of ammunition-based guns, however helps this difficulty somewhat, and its improved speed and range further give it a better profile as a raider. Some armor has been sacrificed to compensate for these modifications, and a tertiary medium laser taken from a Stinger has been installed in the left torso. Heat problems continue with these changes, but will likely remain so until something else can be developed, such as a “freezer box” system or reserve coolant tanks to flood the engine and weapons cores.
Also, the small laser has been removed from the head mount, and a modified Star League orbital communications system has been installed, allowing the unit to act similar to a Hermes II and reach targets in orbit, such as the Intelsat “Predator’s Eye” or unit DropShips. Further relay work through the unit’s satellite, also allows this Mech to boost communications to reach JumpShips and stations located at the fringe of the system. These combined modifications represent a powerful addition to the Iron Dingoes roster, and have proven their worth repeatedly since its installation.