Campaign of the Month: June 2014
Battletech : The Farscape Campaign
* Landhold : Garrison
"Capital" of the Iron DIngoes Demesne
“Then there’s the Dingoes. They’re our protectors, our soldiers, our police. I always thought they were amazing. Brave, fearless, and free. Some people think the Dingoes are crazy, which they kind of are.”
The landhold at Garrison consists of several parts, the fortress, the airfield and the village that supports them.
Garrison Village is a growing community located fairly central to the district, and is primarily a support town for the local military garrison, and the home landhold of * “The Iron Dingoes”. Located at a central location along the Trans-Garcia improved roadway, Garrison lies about 48km due south-east of Ciudad Garcia.
Central Garrison Village
Nearly a thousand buildings constitute the present village of Garrison, and new modern homes and tenements are under construction constantly. Recreation venues and amenities including a gymnasium, a soccer pitch, a bowling alley, a restaurant/pub, a church, a pair of Solaro Oil Company fueling stations, several general stores, a hotel, a small Banco Nacional de Sangria facility, a police station, and numerous independent coffee shop s and bars, all booming with business since the mercenaries took over the fortress. There is also a small mall and a nightclub in operation in the “wealthy” suburb of Forest Hills. Recent construction efforts over the years have also given the village a far more “modern” look, with a booming economy bringing investment in solid concrete dwellings and businesses. Most of this work is conducted by locals, so development remains simple.
Legally, arrest in town (and the landhold) limits, places the offender under Iron Dingoes own justice system, though civilian offenders are routinely turned-over to the Policia Federales station, also established by the mercenaries, where they are prosecuted in Ciudad Garcia, and subject to district law. The Dingoes own justice system tends to be harsh against armed offenders, and it should be known that the Dingoes operate no prison facility.
Town’s Edge : Between 3021 and 3022, the population had doubled, with most village citizens providing employment in the service industry. While the town’s central market area (and its related businesses) has improved in importance, the need for cheap housing has driven new development into the fringes of town, where simple shacks and bunkhouses are often built, however and wherever they may. Known as “Town’s Edge”, the bulk of this development has occurred to the west, slowly moving along the improved road to Izpek.
Crime in this area is a growing concern, especially given the direct access most citizens have to automatic weapons. In response, the Iron Dingoes have invited the Policia Federales to formally investigate matters and keep the streets safe. The Dingoes established a small police station for their exclusive use, and the Federales have deployed a squad of police to the building, mostly as a liaison with local authorities and the Iron Dingoes MPs out of the Garrison Militia Barracks, while small Policia patrols move through the local community along the roads, usually between Gaucho, Mercado and Ciudad Garcia, making the community an important crossroads in travel between all the civil Federales stations. The Dingoes own MPs police registered landhold citizens, while the Federales look after visitors to the community, which has helped the two forces mingle and concentrate their resources.
Despite crack-downs on common criminal elements in the region, two noteworthy local gangs have arisen; the Highwaymen, and The Dead. Among the Iron Dingoes, they see these groups more as “…the devil you know…”, and have been positing a means of working with them, or suborning them over time. A smaller, quieter third gang has also become important in the community, known only as the “Skull Gang”.
The Dead use a stylized hangman’s noose as their mark, and favor black leather clothing. They use several motorcycles and hovercars, but also have a pair of olders that they use to haul around their “products”. Led by Shiller “The Sword” Vernil, it is rumored the real brains behind the gang is Julia Dalgado, his girlfriend. The gang have become very organized of late, control several older tenements and maintain various prostitution rings and run a protection racket. In early-3028, the Dead survived unscathed through a sudden and ruthless shake-down by Iron Dingoes and Federales authorities, targeting hard drugs and weapons dealers in the local landholds.
The Highwaymen use a red arm bands as their mark, but wear red face masks during activities. Formerly led by Richard “The Red” Fernandez, the group has undergone a sudden shake-up with many of its leaders, including Richard “The Red”, being slain in the action. Today the gang is led by *Surtar “the Grim”, who continues to operate among the rural portions of the town. From his ranch headquarters, he manages a small gang of hovercycles and are believed to be behind various goods shipment robberies in the district, but their activities have been centered on countering the third gang in the region, the “Skull Band”.
The Skull Band, as they are called, are a shadowy group of smugglers, who pride themselves in their relative anonymity. Generally bringing in cheap munitions and combat vehicle parts, the band have exclusive clients. While they have grown bolder over the past few years, they have also come under the direct assault by the Highwaymen, who seem to see them as rivals, and recently have begun waging an almost war against their midnight convoys. The leader of this gang is unknown.
MercTown : In early 3023, the rapid influx of several hundred skilled factory workers and mechanics who had agreed to move to the colony world in support of a new factory complex, put a considerable strain on the housing demands of the local community. Over the years, this neighborhood has developed quickly into an affluent portion of town, as small housing developments (mostly “Moduline” standards built out of Ciudad Garcia ), and some tenements are slowly being assembled. Its “shack village” origins are now a lingering reminder of its origins as a refugee community, but has also become the site of numerous important community developments, such as its first public clinic, a fire station and a small open marketplace for community gatherings. Several small hydroponics facilities have also opened across the community, as local civilian farmers have seen an increase in various cash crops consumption.
Several small mercenary bands have begun basing themselves from Merctown, mostly smaller squad-sized security (infantry) forces that keep an armory and barracks, while they operate in other parts of the nation. Two others, The Hellfire Brigade and The Urban Blight operate fairly substantial holdings, and are generally employed under local government contracts. While these troops bring in good money and maintain the nature of the community as a mercenaries haven, they also ensure there is a base for local recruitment if someone needs a couple guns fast, meaning the criminal elements of the town are well-armed and bolder than in most communities.
Garrison Administrative Office
A small administrative building exists on the edge of MercTown, that provides community relations between the military government and the civilian population. This facility is also the headquarters for administration of * The Iron Dingoes Demesne, and acts as the central offices of Lord (Major) Michael Ruxbondy. Providing immigration services, it assists in settling new immigrants and refugees, and provides registration for potential citizens to the community. It also distributes food (military survival rations) and bottled water to those requiring assistance. Attached is a small maintenance facility, that provides assistance to maintain transport assets between the communities. At present, the HQ (Motorized) FIDO Command Platoon of * Fraternal Iron Dingoes Organization (FIDO) is based from this facility, and serves the local community and servicemen, while directing its activities elsewhere.
The Colonel’s Estate, Forest Hills
Forest Hills : When Lord (Major) Michael Ruxbondy “Paladin” retired from active service in the Iron Dingoes, the company built this small estate for him and his new wife. Consisting of a fine house, stockyard and a small concrete bunker to house his personal Mech and other vehicles, it is placed on a kilometer-square plot of highland north-west and over-looking the new MercTown housing developments.
Over time, the suburb of Forest Hills has developed as the growing “upper class” of retiring soldiers are constructing well-built houses on small plots of land. There is an interest by some commercial developers to build a small mall here, as well as a few shops and facilities not seen outside of Ciudad Garcia. Most recently, Major Erika Hartmann “Glamour” has built her semi-retirement home in this neighborhood, a finely built house of rare Aurorewood.
A recent arrival to the Forest Hills district is Flirts, a high-end nightclub popular among the twenty-to-thirty crowd who want more than quiet drinks and light meals.As one might expect, it is quite clean, has good music and is becoming the place to be seen. It has a cover-charge of 5 Cs, but has a reputation for safety among its patrons, along with a security staff of off-duty Iron Dingoes soldiers.
Rural Garrison : While the village itself has grown and developed, the number of farms and ranches carved from the forests have also grown in number. The economy of the area remains primarily agricultural, so small farms have been established along the access roads to the north of the village. Growing cotton, corn and tobacco, the farms support small families who are primarily refugees from San Marcos and the national capital of San Succi. Typically poor, they are nonetheless self-sufficient in most matters.
Far west of the village, near the town’s border with Izpek, a series of small farms are established by retiring dependents, troopers and techs who have decided to settle into a quiet life of pastoral ease. Each is considered a technological marvel to the locals, complete with private electrical generators (typically solar- and wind-powered), water purification stills and other tools that most locals cannot imagine affording. Known as “Nowhere”, one of the retirees has also established a small general store, offering the only refueling stop between Garrison and Izpek. Another has built a small bar, called “The Middle of Nowhere”, that locals favor.
North-west of town is the newest agricultural settlement of “Pequeno Marcosa”, a place where several hundred San Marcos refugees were settled on virgin land to develop and establish farms on. These people, mostly portuguese-speaking and poor, have begun to concentrate their efforts in this community, farming their traditional corn, beans and cotton. The community is fast becoming a noted central gathering place for San Marcosan traditions and culture. The community is quite poor, and depends heavily on assistance from the local * Fraternal Iron Dingoes Organization (FIDO) teams.
In early-3026, another agricultural settlement was established with the large number of Tragnari refugees who were related to the 21st Motorized Rifle Regiment. While many had settled into the main central village in Garrison, many more wanted to be near family and friends, and were established on virgin uncultivated lands on the south border of the landhold. Often referred to as “Córdoba”, the settlement added nearly a thousand farmers to the community, who raise goats and corn, and have shown a talent for home-based textile production. Many of the citizens are dependents who now serve in the Dingoes infantry forces, and as such, many are quite wealthy, with many modern amenities in their farms and homes. Utilities were established through Garrison in late-3026, providing electricity and purified water.
Pubs and Entertainment : Numerous pubs and micro-breweries have sprung up in the region, fueled by cheap local grains and both the wealth and skills of many local techs and troopers, plus the demand for cheap alcohol by the same. As a result, many local bars and taverns have produced their own micro-breweries, including Poker Cerveza Taverna, Storm Crow Tavern and the first such enterprise, The Lucky Lady.
There are also numerous smaller enterprises across the area, but most tend to be small coffee-shop establishments with a select regular clientele. Among these, the two O’ Coffee shops have proven increasingly popular.
Brass Dog Munitions Plant : Presently operating all four of its basic lines, the revitalized Indumil factory has been positioned on the north-western edge of the community. Operational by late-3023, the facility produces the HG-762 “Holy Grail” Assault Rifle; its IMC-40 Grenade Launcher, a modern 40mm grenade launcher that is attachable to the Holy Grail; the HG-7 Small Arms Repair Kit, a complete weapon repair kit for both, and the standard munitions (7mm rifle bullets and HE 40mm grenades) for both. The costs for the facility exceeded 12,000,000 Cs, and it was built by Grupo Odinsa. The district government owns a financial interest in the plant, as well as the Iron Dingoes themselves.
Indumil Factory Interior
A simple facility, it is a large open complex, with an armored (separate) section for munitions manufacturing. All four lines are highly dependent upon manual labor, and the complex could employ nearly 600 personnel, should it ever reach full production. Skilled line engineers and machinists, however are scarce and difficult to find, or lure from other industries. This number also includes a small force of administrative personnel to manage the day-to-day paperwork, finances and contracts.
Official opening of the facility was September 16th, 3023. At full capacity, the facility could (in theory) annually produce over 500,000 of the Holy Grail’s, though such production levels are not expected for many years, if ever. The facility is under the control of Master Tech Alejandro Pardo, and many of his direct family are involved in the upper echelons of the factory’s management and employed directly in the mercenary company’s technical pools.
Cemex Cement Plant, on the west side of Garrison
Cemex : In early-3025, the Iron Dingoes funded the construction of a small dry-mix concrete production plant, creating a small company to assist in future construction efforts on their various demesne landholds. The company “Cemex” was started as a means to fund the facility and begin sales within their landhold communities, and in future sales efforts, should demand grow. It employs a handful of secondary school educated locals, with a fleet of several modified Light Utility Transports to haul ready-mix concrete to sites for construction.
Husky Heavy Industries Production Plant, Rural Garrison
* Husky Heavy Industries : Established off-world in mid-3027, this Iron Dingoes company is building a production facility in the area between the rural Córdoba and Pequeno Marcosa communities. Expected to begin full production of its “Krypto” Angel Light Strike Fighters and “Black Dog” Jeeps in late-3028/early-3029. The construction of this manufacturing center is expected to bring an even greater prosperity to the region.
Electricity : Traditionally, all local electricity is provided by Garcia Electrical Authority through electrical relays and substations that originate in the hydroelectric dam on Lake Orlando. Though shortages of power can occur, and the rural areas are distinctly lacking in many areas, the local region is fairly well-represented by its electrical network.
Expanded Plant, Aquatech Utility Services, Garrison
Water Treatment : Typical of most villages and other urban centers in Sangria, Aquatech maintains a water reclamation plant in the village. This facility has undergone recent expansion, especially due to the increasing population needs of its services. Building towards this need, a large 1.2-Million liter tropospherical elevated water tank (12m tall) was installed in the north-west corner of MercTown, providing increased storage of water during non-peak times. Further space exists to improve the facility site further at need, but it provides its services exclusively to the civilian population, and the nearby Garrison Fort. The industrial portion of town has its own facility.
Blue Planet Utility Services
Increasing needs of the local industrial and civilian developments have begun demanding greater sources of electricity and both resource and water recycling. To resolve this, the Iron Dingoes have formed a private company Blue Planet Utility Services. Considered a civilian organization, it is nonetheless often staffed by former (retired) techs from the Iron Dingoes mercenary company, and funded by the mercenaries to be wholly their own animal.
The company has built an industrial waste facility, a waste water recycling facility, and the gem of the corporation, a small fusion reactor capable of providing 120 MWs power under full production. (sufficient for nearly 10,000 households). The company also deals with local trash issues, and are providing services to the unit holdings in * Landhold : Miguel and * Landhold : Izpek, including basic recycling services. The company is always looking for ways to improve these services, and prides itself on teaching the value of proper disposal and recycling technologies.
Telekom Sat-Nav Station
While communications across the planet remain difficult without access to microwave transmission and spotty satellite service, traditional cable communications at the local level are a staple on Terramatrix. In Sangria, these services are generally provided by Telefónica out of San Succi, and maintained by ComStar.
Telekom is a new telecommunications co-operative, in the process of being developed and built. They have constructed of a small telecommunications station on the edge of MercTown, connected to a small network of three (3) solar-powered orbital receiver and re-transmitter satellites for tight beam and broadcast communications. Rumor speculates they also maintain a couple of private military satellites for the Iron Dingoesas well.
In mid-3026, the organization’s satellites had been acquired, and were launched into position through the aegis of the Iron Dingoes, providing the basis of an independent cable and microwave network to encompass the Dingoes landholds and provide access to a central database for research and educational purposes. All Iron DIngoes schools are equipped to connect with this network via limited computer access. Work is presently centered on expanding the network to include Ciudad Garcia, and other important communities and colleges in the district.
Colegio Campo Alegre Grade School, Garrison
The oldest local source of education available to common citizens, the local “Colegio Campo Alegre” grade school teaches classes for children ages 5-10. Presently, around 300 students are enrolled in studies, learning basic language skills (Spanish and some English), basic mathematics, local history and agricultural sciences. Some exposure to “advanced” science (primarily water purification and food preservation) are provided, but such education is universally practical in application. It is run by the district government, and otherwise follows the national educational agenda.
In 3021, the grade school received a massive influx of older, but serviceable textbooks and teaching materials capable of teaching 300 Grade School students students across all subjects. Donated by the Iron Dingoes, these resources have helped ease much of the educational burden the school’s educators were being forced to deal with.
Following the demands of the large number of skilled settlers to the community in early 3023, the Iron Dingoes funded the construction of “Colegio Calasanz”, a second civilian grade school established for the burgeoning immigrant population in town. Situated on the border between MercTown and Town’s Edge, the facility follows the traditional national teaching strategy, though they offer more English as a second language. The national school board had sent whatever teachers they could once the facility was declared open in early-June of 3024, and with its allocated materials and new building, is now providing basic education to many of the colonist children from both System – New Syrtis and System – Promise.
In mid-3027, a third grade school was constructed and began operation in the rural Córdoba neighborhood, well-equipped with educational materials and teachers from the central educational centers of the district. This facility also provides services to the Pequeno Marcosa community. The school teaches with a great deal of emphasis on Portuguese, but its primary languages are Spanish and English.
Iron Dingoes Military Academy
In mid-3024, the town began construction of the community’s first secondary school, the “Iron Dingoes Military Academy”. The facility is built next to the town’s MercTown primary school, and the facility was equipped by the Dingoes with a large collection of educational books and materials salvaged from San Succi, and further built with an eye towards deployment of high technology and universal computer access among its students, something unseen elsewhere in the nation. A durable, energy-efficient structure, it is considered the leading secondary educator in the country, with well-paid instructors covering a variety of disciplines.
Due to the highly technical aspects of the school’s education, students are given a H-3 Horizon “Blue Lotus” Compad which is considered integral to their curriculum. In most other ways, education among students for the first three years is typical of most Sangrian secondary students, but during the last two years of their education, (usually beginning around age 15 or 16), several vocational “Tracks” are offered, all of which lead to their own limited degree. In addition to the traditional curriculum of the “Bachillerato Académico”, are various specialized application tracks; the Industrial Track ( Bachillerato Industrial ), the Commercial Track ( Bachillerato Commercial ), the Agricultural Track (Bachillerato Agropecuario), and the Military Track ( Bachillerato los Militares ). The “Bachillerato” is often required to continue into academic or professional higher Education elsewhere in the nation.
Each track follows various technical applications dedicated to its namesake degree, teaching Administration, Computers, Technician and other valuable skills, but among the Iron Dingoes, the military branch has the most emphasis, teaching introductory Martial Arts, Small Arms and basic Leadership skills. There is an emphasis school-wide on physical education, often displayed through a healthy competition in various soccer clubs and shooting competitions.
Entry to this facility and its Militares degree, is deemed the first step in beginning an officer’s education with * The “War Dogs” College of Military Sciences. Entry is free to all registered citizens of the district, with a local “sponsorship letter”, ensuring membership stays controllable. Priority in placements is always given to locally registered Dingoes landhold children first. Outsiders can access the facility when openings are available, but the tuition costs tend to defer most casual interest.
Garrison Catholic Mission
The local Catholic Mission is a valuable addition to the village, but especially serves the urban poor by supplementing their income with work on the Mission’s acreages, and provides access to more modern healthcare than traditionally available in the region. Dedicated to the Order of Santa Rosa, it is a chapter-house of the sisterhood found in * Landhold : Miguel. The sisters also offer private education to well-paying local families, tutoring in languages (including French and Latin), advanced math and social graces.
Iron Dog Airfield (Main Facility Under Construction)
Of more recent construction, a paved airfield and series of industrial-grade landing pads for spheroid DropShips has been built along the western side of the hill below the Mech Garrison, that provides space and facilities for frontier landing of DropShips and DropShuttles visiting the base. Proper fueling and maintenance facilities are under construction. The facility is protected by a perimeter that is guarded by an independent command of infantry and air assets. Security at the airfield is tight, with armed troopers and security check-points along the perimeter. A mandatory rule for weapon storage unless a direct Dingoes registered employee, is in effect.
Development of the airfield has been a long-term plan, including establishing fortified bunkers for a wing of aircraft, built in a simple but effective pattern. The Iron Dog Interface Group itself, is a collection of transport airplanes and helicopters, and several short-range orbital shuttles allowing direct access from the facilities at Garrison to the Iron Dingo holdings elsewhere in the district and in orbit (namely “The Factory” ).
Iron Dog Airfield was further improved in mid-3027 with a 6-km long paved landing field for even large aerodyne DropShips, two smaller attached paved runways of 4-km length each for civilian aircraft, and six (6) reinforced drop-pads for Dropshuttles and DropShips to land with ease.
In early-3028, the unit invested in constructing a full airport/starport facility. They provided funding to build the primary Customs Terminal, from which commercial flights could operate, several cargo loading rigs, a small repair facility to provide basic maintenance for shuttles and small craft, a proper refueling station with several 100-ton storage tanks, and a fairly capable control tower equipped with an orbital communications array and a fairly capable computer system that allows for proper orbital flight planning of many shuttles and other vessels. Outside the facilities in Von Doom, it will be one of the best starports on Dumassas, especially considering its use of “The Factory” as an official Highport. The “Downport” is scheduled for completion in early-3031.
The facility is, however, ultimately a small military facility, and so limits off-world interest, partly due to its extreme customs vetting, and also its distance from the bulk of the district’s industry. The relative isolation of the district itself also limits the potential use of the facilities, though shipping by air has always been key in the district, and the many regional cargo and passenger lines have begun to view the facility as a potentially valuable headquarters, should its commercial terminal ever be enhanced.
At this facility, the following additional assets have been allocated:
- Iron Dog Interface Group - “XXX”
Three (3) 12,000-Litre Fuel Trucks
One (1) “Marten” Scout VTOL (Reg)
Two (2) DC-3D “Condor” STOL Air Transports (2 Reg)
Two (2) ST-46 Class Shuttles (Reg, Green)
4 Tech (Admin) Squads (Reg, Green)
2 Tech (Communications) Squads (Reg, Green)
14 Tech (Aero) Squads (4 Reg, 4 Green)
In addition, as of late-3025, a small company known as Air Garcia (AG), has begun operating a quartet of older, refurbished DC-3D “Condor” STOL Air Transports out of Iron Dog, running cargo and passengers across the combined districts of The Commonwealth of Nations. They have quickly obtained a dodgy reputation for questionable cargo choices, but don’t ask many questions, and are cheap.
MIL Garrison Warehouse
The primary source of logistics in the region is Mercado Industrial Logistics from the Mercado Industrial Group, who provide a comprehensive level of shipping bulk goods and materials for local consumption. Mercado operates a shipping center from Garrison, to fulfill the increasing needs of the local community and military garrison; construction was completed in mid-3023.
Whippet Bus Depot – Garrison
The Iron Dingoes operate a civilian bus service from Garrison, Whippet Transport Lines, which has increasingly proven popular as a reliable and comfortable means of transit between Garrison, Ciudad Garcia, Mercado, and the coast. Vehicle maintenance is maintained through a modern bus depot built in early-3026 and fuel is easily acquired from the Iron Dingoes own supply-lines, ensuring regular schedules are being maintained.
A small fleet of DC-3D “Condor” STOL Air Transports along with a pair of ST-46 Class Shuttles fly out of Iron Dog Airfield on regional daily routes to “The Factory” and various regional airports; the company offers discount fares on all these routes with connecting bus tickets. There is a growing regional interest in the offer.
In late-3027, a pair of Mark VII Landing Craft based from “The Factory” were also assigned to this company, and operate in support of the Iron Dingoes own logistics orbital operations. Generally they haul large industrial or military cargoes, but remain available for emergency shipments world-wide when required.
Garrison Mechwarrior’s Hall
Communications and Command Center
Fort Garrison is an ancient holding dating back to the Star League, constructed atop and into the hill over-looking the village of Garrison and the valley around it. The fort is primarily above-ground, consisting of a substantial series of barracks for three companies of infantry, a company of armor, and a massive three-story MechWarrior’s Hall, the latter boasting fifteen large suites, a club room, a briefing room, and an officer’s mess. There is also a large armory buried under the hill, as well as a huge stock barn and a Mech staging compound for routine maintenance. Also under the hill is a large command HQ, with potential up-links to satellite and the nation’s microwave transmitters.
Many of the local construction assets are called upon to assist the road crews improving the roads throughout the region, as well as helping efforts to improve the local infrastructure. At this facility, the following additional assets have been allocated:
One (1) Fitness Facility; Sufficient “Life Fitness” equipment for 50-60 soldiers to exercise and entertain themselves off-duty.
One (1) Collection of General Interest Books (10 tons).
Thirty (30) Standard (5-ton) Cargo Containers.
One (1) Standard 22-ton Military Wheeled Crane Wrecker
One (1) Kallon Industries UL-8 Loader
Two (2) Caterpillar C-98 Rotary Excavators
Two (2) Caterpillar C-180D Scrapers
Two (2) Caterpillar D-7G EX Dozers
Two (2) Caterpillar D25C Articulated Haulers/Dumpers
Hydroponics Greenhouse : A large hydroponics greenhouse set-up as a nursery, this facility has been built near the east interior wall, beside the exterior stock barn. While a large portion of its area has been set aside to grow various spices and fresh garden herbs, another portion holds trees, shrubs and other large plant specimens taken from the deep underground levels of * Castle Corazón; Levels Four (Farming) and Ten (Recreation). From these early stocks, Senior Tech Arnold “Whistler” Swiger is hoping to begin restocking the lower levels of the Castle with new fruit and nut trees and other valuable foodstocks.
Garrison Militia Barracks
Overseeing general security at the landhold is a permanent garrison of * “The Cerberus Command” militia infantry equipped with standard equipment; namely Iron Dingoes Infantry Field Kit (3023)s from the Iron Dingoes armory. The squads are built from both local recruits and semi-retiring soldiers from the Dingoes long-term service. The platoon has also been equipped with enough Jeeps to equip one entire platoon as “Motorized”.
This group operates independent of the local Mech garrison, with direct protection of the village as their primary responsibility. They have been trained with the “MP” specialization, and allow regular Policia Federales forces access to the landhold, and deal with the civilian criminal activities, while this local garrison deals more directly with military personnel issues.
Their barracks can hold up to two platoons of infantry, and are located just on the edge of the village, along the eastern access road, and consists of a motor pool, a simple barracks hall for the soldiers, and a central armory/mess hall for support of the unit. Dependents do not have space in the barracks proper, and dwell in the nearby village.
The Federales have placed a single administrative squad in a building (in MercTown ) provided for them by the Dingoes, where they can co-ordinate with officers out of Mercado, and they work carefully with the local Dingoes MPs to ensure the line between civil and military relations are maintained and mutually supported.
Militia Infantry Group – “Dingoes Militia”
16th (Motorized) Militia Platoon “The Hearth Guards”
Nine (9) “Hellbender” Jeeps
4 Squads Rifle Infantry (MP) (Vet, 2 Reg, Green)
Iron Dog Airfield Defense Group
Perimeter Guard Station, Iron Dog Airfield
The air base is a simple paved airfield with wooden hangars to store aircraft and keep parts and fuel supplies out of the elements, though armored bunkers for the military aircraft have been built behind the main hangars in a protected facility. A perimeter with trenches and bunkers has been established for basic security of the facility, and is garrisoned by a full company of infantry, employed by the Iron Dog Ground Defense Group. It also has a substantial amount of air defense protection deployed.
Assigned at the start of 3025, the Iron Dog AeroSpace Strike Group is the designated “first strike” force assigned to defense of Iron Dingoes landhold airspace. Presently the unit has no personnel and is trying to recruit pilots and techs, a very long term activity, but it has several assets deployed for this purpose.
The Iron Dog Airfield Defense Group is the designated local air force, whose primary calling is to ensure air superiority and intercept any unknown force approaching the area. The large unit is under the command of Lady (Captain) Heather Jemmas, as is the infantry company deployed as garrison. Many of its officers are from her former personal guards, so the unit is quite loyal to her family.
The inclusion of many anti-air, artillery, helicopter and AeroSpace assets in the wake of the Small War, has pressured supply demands for the unit, placing technical recruitment as high on the list of demands for this unit. In addition, a single tank was added to assist the unit in wider-ranging patrols of the perimeter in late-3025.
- Iron Dog AeroSpace Strike Group - “XXX”
- Iron Dog Airfield Defense Group - “Wings of Shiva”
Air Defense Technical Group “The Gear Heads”
8 Tech (Aero) Squads (4 Reg, 4 Green)
1st (Command) Air Defense Wing “XXX”
Three (3) Titan Combat Helicopter (3 Reg)
2nd Air Defense Wing “XXX”
Six (6) Guardian Fighters (Vet, 5 Reg)
3rd Air Scout Wing “XXX”
Four (4) Ferret Light Scout VTOLs (3 Reg, Green)
4th Air Defense Wing “XXX”
Six (6) Titan Combat Helicopters (Vet, 2 Reg, 3 Green)
- Iron Dog Artillery/Air Defense Group - “Black Cloud”
- 1st Air Air Defense Battery – “XXX”
Two (2) Light Utility Transports w/ Anti-Aircraft Quad Cannons (4xAC/2s) (2 Reg)
- Iron Dog Ground Defense Group - “XXX”
The ancient facilities of Garrison date to the Star League occupation; over the centuries, they have been used (and abandoned) by various local militia. The most recent village was established in 2954, and consisted of 60 prefabricated housing units for the dependents of the newly built 4th Infantry Battalion. Development of the village took nearly six years, due primarily to a lack of local infrastructure and government finances.
In 2976, the village consisted of nearly 200 homes, though about 1/4 were vacant. It also boasted a movie theater, a general store, soccer field, and grade school. Local funding of the military was proving difficult, and the future of the village was under question. The following year ( 2977 ), the homes and lots (then owned by the government) were offered to the village inhabitants for 1200 Cs each, who unilaterally accepted the offer, bringing the military some needed funds and made the village its own entity. It also brought a handful of outside interests to purchase cheap land and settle, including numerous farmers.
In 3016, the local battalion deserted en-masse and took with them almost the entire armory and most of the local economy shattered. In 3018 the fort was made the focus for efforts by * “The Iron Dingoes” to rebuild the 4th (Motorized) Rifle Infantry Battalion – “Garcia’s Own”, and quickly turned the local economy around.
In May of 3021, the facility was formally turned-over to * “The Iron Dingoes” as part of their landhold, and became the formal home to the unit’s reserve battalion, * “The Fold Fiends”, in addition to an increasing number of Iron Dingoes dependents and allies. Housing had quickly become an issue, and some cheaper bunk houses were being built by developers as they were able to afford them, though discussions of establishing cheap tenements were also started around this time.
By October 3021, the community was starting to grow and develop, and demands to improve its water-processing facility started with the installation of a massive 1.2 million-liter storage tank (acquired as salvage from the San Succi Auction Yard ) in the center of town. A new facility is planned nearby to meet the needs of the growing local population.
Typical Sangrian Tenament
In early 3023, the large influx of hundreds of skilled mechanics and factory workers to the community caused a massive disruption, and greatly impacted the local needs of the populace. Depending upon stored military rations and living in temporary housing, conditions were initially not very good for the colonists. By this time about six (6) new tenements were built and more were on the way, as demands for housing increased, making some local developers quite wealthy.
Soon after the return of the main line of Iron Dingoes troopers to cantonment in Garrison, the unit began expanding the local facilities in great detail, including establishing their own utilities services company, Blue Planet Utility Services providing local electrical and water recycling needs. The inclusion of a new primary school in 3023, and then a secondary school in 3024, displayed the Iron Dingoes continuing efforts to improve local education, especially with the latter’s inclusion of school-wide computer and technical access.
On September 5th, 3024, the village was host to the combined Governor’s Council following the initial hostilities of the Small War. This council met at the location for its relative strength and neutrality between the districts, and founded much of its initial military integration during the meeting. Given the lack of a national headquarters, while efforts were made to establish Sterling Field in Ciudad Garcia as their national base, the base became an important means of relaying communications and materiel between the various battalions and branches of the The New Republic of Sangria military during this critical initial stage.
The village and local district was affected by the 3025 outbreak of the Outworld Flu, but not to the level of the rest of the nation, due to its number of trained medical personnel, and the use of “The Factory”’s extensive medical facilities and personnel towards the hardest hit patients. nonetheless, about a hundred casualties resulted from the illness, among all its citizens.
By early-3026, the settlement of Garrison had seen a large number of San Marcos refugees assigned by the national government, many of whom replaced the losses of the Outworld’s Flu. Mostly granted farmland north-west of the community on previously unsettled land, their adoption by the community proved somewhat difficult, particularly with language being a major initial problem. This settlement, known locally as “Pequeno Marcosa”, is quickly becoming a bastion of Portugese culture and language in the Dingoes landholds. The previous adoption, however, of many hundred San Marcos soldiers, and the open use of the * Fraternal Iron Dingoes Organization (FIDO) teams locally stationed in the community, made their acclimation far easier than might have been.
Among these new settlers, however, were several fairly wealthy and technically capable former citizens of San Marcos, who had managed to take refuge at “The Factory” for a time, and these individuals were assimilated directly into the Iron Dingoes technical and commercial interests directly, without government controls. Many have found themselves working for the mercenary’s developing corporate efforts in the Dingo Brand Corporation.
During the quiet years of 3026-3027, there was an extensive series of infrastructure investments, focusing on the final construction of the local fusion power plant, the new * Husky Heavy Industries plant with its heavy vehicle manufacturing lines, and the improvement of the local airport/starport into a formal and impressive facility. With the influx of educated industrial and support personnel, the population surged and construction of civilian housing again became an issue. By the dawn of 3028, formal construction of a respectable starport began, and immediately pushed yet another surge of commercial development and interest in the region.