Iron Dingoes Mechwarrior Field Kit (3020)

Standard Mechwarrior Field Kit


It can get very, very hot inside a BattleMech at times – hot enough to kill a pilot. To combat this heat, MechWarriors often wear cooling equipment and as little as possible in the way of clothing.

Equipment Rating : D-C-B
BAR : Cooling Vest : 1/2/0/1, Neurohelmet : 3/3/2/1
Cost/Patch : Cooling Vest : 200/-, Neurohelmet : 1200/-
AFF : Iron Dingoes
Mass : Cooling Vest : 4.0 kg, Neurohelmet : 5.0 kg
Coverage : Torso; Head

Notes : -1 to Perception, Encumbering, Military Comlink (10 kms), May be sealed in hostile environments (1 Hour Air Supply).

If a Cooling Vest is reduced to 0 in any one category, it loses functionality; Treat the unit as having taken a Life Support critical in game play.

Neuro-helmets are required to safely operate BattleMechs and IndustrialMechs. Without a neuro-helmet, pilot suffers a -6 Piloting Skill roll modifier, and must make Piloting Skill rolls even when turning at walk. Without a neuro-helmet, Piloting a unit becomes a Complex Action.

The above statistics are for the main equipment coverage. Boots and gloves used in this kit are civilian models designed in a military fashion. Although they are included in the suit as a whole, they have their own stats.

Equipment Rating : B/A/A
BAR : Boots : 2/3/3/1, Gloves : 1/1/1/1
Cost/Patch : 100/10
AFF : Any
Mass : 1.7 kg
Coverage : Feet, Hands


With the arrival of the BattleMech to the modern battlefield, a need to keep its pilot’s cool and operational developed into the present collection of gear issued to every pilot. The technology behind this equipment has not changed much, though the versions employed by the Star League were smaller, lightweight and un-encumbering; all aspects lost to the centuries of constant warfare.

Among Iron Dingoes pilots, although each uses styles and basic colors popular to the individuals, newer pilots tend to be issued captured or second-hand Taurian equipment, which, in turn, is usually from either House Marik or House Liao in origins. This equipment, often of simpler designs and parts, remains stable and often more durable than the “better” House Davion equipment most strive to acquire.

The key element in the kit is the Neurohelmet “Blueline”-Class, each specially fitted to its wearer, and then plugged into the ‘Mech via cables coming from the back lower portion of the helmet. The interior is well-padded along the top and sides; embedded in the back padding are neurosensor pick-ups and probes, though these probes require careful shaving of the hair along the lower part of the skull to ensure direct contact with the skin, resulting in a unique style that marks pilots who use the new helmets. The transparent viewplate HUD allows the pilot to see what is going on around them, and emergency release buttons are often located along the neck piece. This “modern” version does not require any special padding, though the cable connections in the back restrict movement while deployed in the Mech. Older pilots sometimes use the heavier and older helmets, but the new _"Blueline’s"_ helmets are quite popular.

Cooling vests come in a variety of styles and forms, typically powered through military-grade micro-batteries located on the belt, powering a small pump. The vest itself is constructed from a breathable body-stocking interwoven with thousands of tiny, flexible cooling lines. Considered the “tertiary cooling system” of a Mech, cooling vests employ a standard water-based solution much like the typical anti-freeze found in most civilian and military vehicles. This liquid is poisonous if ingested or otherwise enters the bloodstream.

Plasteel boots are a common addition to the kit, and the civilian versions employed and issued to pilots are typical among all branches of the Dingoes military. They are common and durable, and in constant use.

Additional items typical in a Mechwarrior’s Field Kit, are things like throat mikes located around the neck and connected to the Mech’s communications system through a light cord on the left side. Also, Patches located on the arms and thighs act as bio-feedback pickups for temperature control and to monitor heat in the sensor helmet. Laser pistols attached via a dummy cord, allowing the gun to exit the Mech with the pilot in case they have to escape. Added protection in the form of a knife is often strapped to a thigh.

In early-3026, the unit updated its standard kit by including the Neurohelmet “Blueline”-Class as its primary neuro-helmet supplied to all pilots. Lighter and far less tiring, the helmet proved to top-of-the-line in its options, and quickly became popular among its pilots, though some older pilots refused to make the change.

Iron Dingoes Mechwarrior Field Kit (3020)

Battletech : The Farscape Campaign Robling