System - Pa'an

Davion Periphery Colony


Pa’an – Davion Periphery Colony

Pa’an is considered a part of the Systems Constellation – “The Outrim Void”, located somewhat trailing of the System – Pirate’s Haven Star Cluster, and just outside the traditional border of the Federated Suns. The system is noteworthy for little beyond its Davion culture, and as a stopping jump-point for Davion trade and military ships travelling between the Federated Suns and the System – Outpost.

The system has no planetary belts, and a pair of small jovians in its outer system, but little else of note. The planet’s starport is rated E-Class, essentially nothing more than a marked spot of bedrock with no fuel, facilities, or bases present.

Political Ruler : Balkanized, Baron Anton hault Carving.
Star Type : Binary – M1V (-) – (202 Hours)
Position in System : 2
Time to Jump Point : 2.98 days
Number of Satellites : 0
Surface Gravity : 0.9 Gs
Atmo Pressure : Thin, Tainted (4000 kms)
Avr Mean Temp : +21.2C (Warm, Temperate)
Surface Water : Oceans, 90%
Recharge Station : None
HPG Class Type : None
Highest Native Life : 20%, Fish.
Socio-Industrial Level : Non-Industrial, T-Prime.

Population : (3025) 800,000.

Pa’an is a regressed colony world, with few technical capabilities beyond dirigibles, trains, steamships and revolvers. In some ways, it’s even more of a “Steampunk” world than System – Gollere, except its population is very small and it lacks the industrial ability to produce such goods on its own.


Pa’an is inhabited by a failed Davion colony, and contact with its parent nation is maintained through visiting patrol vessels. Ruled by a traditional nobility, the majority of the population remains in a state of serfdom.

Few weapons are in evidence (mostly ceremonial and held almost exclusively by its nobility). The usual defense is a handful of military troopers armed with imported rifles (mostly from System – Gollere). The world’s main trade value is in being T-Prime, with a largely unexploited resources, especially petrochemicals.

Most traders report the world as being the perfect picture of a balkanized world controlled by cruel and exploiting nobility, who rule over subsistence-level peasants and raid each other. There is little sense of cooperation between the nobility, though its nobility tend to be united under the command of its ruling Overlord, Baron Carving, especially since he controls the largest and most technically advanced force on the planet. There is rumored to be a southern island chain that is somewhat independent of Baron Carving.

The most notable factor on Pa’an, is the local gigantic predatory invertebrates, called “Sea Slugs”, the largest of which measure around 100m long. Not terribly intelligent, they are like sharks, feeding on schools of fish and frequenting the deep waters of Pa’an’s oceans. While the coastal shallows tend to be safe from their attacks, the open seas between the islands are often infested with them, reducing trade between the two chains. More importantly, the wooden hulls of the planet’s sailing and fishing fleets are easily crushed in the jaws of the Sea Slugs.

Military Forces : Total personnel is around 2000 armed troopers. The wet navy consists of two (2) large warships and ten (10) smaller ships with wooden hulls. Ground forces include several large guard companies, including a popular horse-mounted battalion of “Grenadiers” who serve Baron Carving. Scattered across the islands are lesser nobles, forming a handful of musketeer companies, most of whom treasure imported rifles from Gollere. There are no armor, Mech or air forces in the planet’s armed forces.

System - Pa'an

Battletech : The Farscape Campaign Robling