Salager's Arena

Description:

Located in the outskirts of Ciudad Garcia in the The District of Garcia, Salager’s Arena is a general admission, Class-5 arena popular for its monthly WorkMech dueling events. It has been recognized by the Solaris Circuit as a legitimate competition site, attracting independent MechWarriors along the Federated Suns Outback seeking to garner a reputation for future employment, though most operate failing machines and are typically competing as a last-ditch effort before losing their machines.

Location : Ciudad Garcia, System – Dumassas, (Periphery).
Class : 5
Owner : Rihanna Kali “Warrior Princess”
Manager : Leon Frey
Terrain : Mud
Seating Capacity : 900
Seating : General Seating
Admission Price : 25 Cs (Official)

The facility is owned and operated by Rihanna Kali “Warrior Princess”, a former MechWarrior, whose own golden SHD-2H Shadow Hawk was popular in the region as a mercenary, eventually giving her the capital she required to buy and improve the facility. Many initially scoffed at her inclusion of lights and concrete barriers around the steep sides of the gravel pit. When she opened the site to regular WorkMech duels it was seen as though she was a genius. She secured broadcast rights through ComStar, and in 3026 gained acceptance by the Solaris Circuit who rated the arena a Class-5 location, and acknowledgement of its competitors to gain access to the planet’s competition system, if they ever travel to that world.

Traditional admission price for a seat at Salager’s Arnea is 50 Colon (or roughly 22 C-Bills). The broadcasting rights for matches was negotiated for international broadcast over ComStar’s networks, and made ticket prices soar for high profile competitions, usually between the local Mech Stables and infrequent off-world challengers. Lately, seating is sold-out by the day of an event, though scalpers can sell tickets for 100 Cs or higher on game day.

Recent renovations include a formal ramp system for entering the site, and six massive Observation Towers spaced around the edges of the Pit, and rising far above the arena to provide a birds-eye view of the competitions. Each tower is outfitted with seating for four (4) viewers as exclusive seating (and very expensive services), but are primarily used as mounts for an extensive Tri-Vid system that allows the fights to be broadcast internationally and recorded for broadcast off-world. The system has proven popular and allowed the fights at Salager’s Arena to be broadcast widely.

Bio:

The_Mud_Pit.jpg

Overview : Salager’s Arena is a former gravel pit, cut into the sides of several low hills. The pit catches the frequent rainfall of the coastal region, which transforms the terrain into nearly impassable terrain, though many relish the challenge.

Most matches at the Arena are fought for small purses, and as a result the facility rarely attracts any truly experienced MechWarriors, especially since the muddy terrain strips away the glamour of Mech combat.

Capabilities : 100-meters deep and roughly 200-meters across, bare concrete bleachers ring the pit’s outer rim, protected by 30m-tall concrete barricades. Large lights beam down into the pit, lighting it brightly and keep the entire facility open to view by the cameras and big screens. Since most matches occur at night, the lights are an important feature at the site.

The mud and water along the sides and bottom of the pit dramatically hinder the movement of BattleMechs. Between matches, arena staff lower earth-moving equipment into the pit to stir the mix and ensure its consistency. Accounts of entire WorkMechs disappearing into the goo are simply urban myths, although most do sink up to their knees in the goo. Occasionally, Rianna Kali is known to bury vibrobombs in the pit’s sides to “enliven” combat.

Matches begin in the facility with opponents on opposite sides of the pit. They move 30m-down, and a fire mark informs all contestants to go weapons hot. The position of the pit’s lip at this point allows Mechs to open fire without endangering spectators behind the barricades. The pit’s sides, however, often cause pilots to slide down into the pit’s bottom moments after a match begins. Most fights tend to become toe-to-toe slug fights with opponents trying to overwhelm each other by sheer firepower.

Lacking any blocking terrain, only the pools in the pit provide any form of cover, and contestants are often dealt long barrages of weapons-fire, typically at close range. The nature of the arena leads many Mechs to have very short, brutal combats, which rarely last more than a couple minutes. Between bouts, arena staff lift Mechs with the two heavy cranes at the facility out into the repair yards.

Kali_Munitions_Range.jpg

Kali Munitions Range : A public firing range for testing Mech and vehicle weapons is located just outside the city limits, north of the arena covering a 64-square kilometer section of land. Users are charged 200 Cs per hour per vehicle or Mech for use of the range, and it is commonly booked solid for a week before the latest Mech fights at the arena, with contestants trying their newest weaponry in live-fire drills.

Access for contestants is through a private roadway linking the arena with the range, but public access is through the main road and a separate check-in and loading station. Steep hills cover the northern border, but the field is marked with clear signs and a new chain-link fence clearly warning against intrusion. Old ordinance, shell casings and bomb craters can be found everywhere within the perimeter, since the danger in collecting “spent” ordinance far out-weighs the benefits. In addition, a pair of battered and rebuilt LCT-1V Locusts patrol the edge of the grounds, with orders to shoot first and ask questions later.

The munitions range was the designated testing range for both the 120mm Towed Rifled Mortar and the Victory 150mm Autocannon, and was also the testing range for its vehicle Jabali “Wild Boar” MBT in late-3030. Future military weapons testing is expected to use the site, largely for its proximity to the capital and the tank plant, as well as the skill of its technical support staff and equipment.

Salager's Arena

Battletech : The Farscape Campaign Robling