Campaign of the Month: June 2014
Battletech : The Farscape Campaign
System - Gollere
Forgotten Periphery Colony
Gollere – Forgotten Periphery Colony
Gollere is considered a part of the Systems Constellation – “The Outrim Void”, located somewhat trailing of the System – Pirate’s Haven Star Cluster, and just outside the traditional border of the Federated Suns. The system is noteworthy for a progressive citizenry, who are developing their cultural and industrial might to become a noted power in the sector.
The system is mostly empty, due to the gravitic forces of its binary Red suns, with the larger main sequence star slowly drawing in its smaller red sibling trapped in a degenerate orbit. There is only a single gas giant in far orbit of these stars, and no planetary belt, though small clusters of rocky and icy materiel can be found in loose degenerate orbits in the outer system orbits. Due to the local tech level of the planet, these few resources in the outer system are not exploited, and their contents remain virtually unknown.
The system has a Class C starport in its capital city, Tharn. The starport processes small quantities of fuel, though local tech levels leave this fuel mostly unrefined. Recent technical training from off-world sources have developed the locals into efficient techs, though they have little experience with DropShips and none with JumpShips. They are, however, experimenting with the development of orbital spaceplanes, and in time might develop a capable locally produced shuttlecraft.
Political Ruler : “The Mangai”. The united council of industrialists and resource-owning nobles of the planet..
Star Type : Binary – M0V (M2VI Sub-Dwarf degenerate) – (206 Hours)
Position in System : 3
Time to Jump Point : 3.18 days
Number of Satellites : 0
Surface Gravity : 1.2 Gs
Atmo Pressure : Standard, Tainted (5000 kms)
Avr Mean Temp : +21.2C (Warm, Temperate)
Surface Water : Oceans, 40%
Recharge Station : None
HPG Class Type : None
Highest Native Life : 60%, Reptile.
Socio-Industrial Level : Agricultural.
Population : (3025) 21,000,000.
Flag of Gollere
To first-time visitors, the world is most noteworthy for its “Steampunk” appearance. Its military remains in possession of artifact military hardware acquired through trade or careful maintenance, but little remains of heavy weapons or vehicles, with the rest being mostly medical or communications-based technologies. The monorail that once linked the North and South Seas through the desert ceased operations years ago, however a large and impressive series of railroads connect the southern finger of the Middle Sea with the South Sea. The rails continue to be important to trade and communication across the planet, though some televised broadcasts remain popular, and form to unite the planet more each year.
The Capital City of Tharn
The government of the planet is now a Feudal Technocracy. Relationships between all the provinces of the planet are based on the technical activities of everyone, which remain mutually beneficial. “The Mangai”, is the joint association of all Gollere’s indsutrial and resource (land-owning) nobility from across the planet. Its primary function is to regulate planetary economy, settle disputes between themselves, and make suggestions to the nobility regarding rights and privileges of its members. A crucial function of The Mangai, is to regulate all off-world trade, and when contacted by stellar trade ships, it is the members of The Mangai who determine trade prices with off-world traders. The Mangai holds triennial conventions, attended by the Synics (also often called “Lords”) or guild masters of each of the noble families of Gollere. To conduct its business, it functions democratically, though the group tends to vote in favour of policies which ensure their own status and power. The convention moves around the planet from one town to another, allowing no favoritism, though it is headquartered from the “capital” city of Tharn.
Central to the planet’s government, is the “Charter of the Mangai”. This document delineates the rights and privileges of The Mangai, and is modeled on many of the laws of trade seen in the Terran Hegemony during post-Reunification Wars period. Every province of the planet has accepted the Charter as central to its laws, and often “Guild Law” is seen as final and absolute, despite provincial nobles who might like more control. In practice, the nobility owns the lands and their resources, but The Mangai controls the means of production and the markets by which things are sold. This way of life has united the planet and for more than a century, has seen peace and prosperity, allowing it to more than double its population since its isolation.
The * Duchy of Tharn, was formerly the region under the direct control of the Mangai, and constituted the bulk of the planet’s industrial efforts, with all the other nation-states of Gollere generally serving as resource colonies for the CTA. It is highly urbanized in the region directly around the capital of Tharn, but is otherwise very agricultural in nature, with the bulk of the population involved in farming and to support the capital region around the starport.
The other nation-states of the planet are small, agricultural outposts that specialize in resource-gathering of whatever local resources are available. Each is officially protected by a single light infantry battalion, usually raised from the local region, though many also have militias of citizen-soldiers to defend smaller communities and the individual capitals. These smaller states are known as “Baronies”, while the larger, more established are known as “Duchies”, and represent older colonies that have developed their own industrial factories, and can generally afford a larger and better equipped military.
Duchy of Lovelace, Royal Manor
The Duchy of Lovelace and the Duchy of Windward, each support a pair of motorized infantry battalions and one battalion of air-mobile infantry, typically equipped with ST-8M Samsons, a hand-made, locally developed helicopter, though Wind Dirigibles are also quite common. The third, newest Duchy of Horn has quietly converted its sizable LosTech reserves into a large military force that actually rivals both of these forces through a reserve battalion structure, and is considered the largest military force on the planet, after Tharn itself.
Duchies usually also have large militias and some sort of armor or other defensive force for deployment to their own capitals, mostly to protect their limited industry from off-world raiders. None have ever used them in combat against another colony. In addition, each is traditionally responsible for one or more baronies that they have colonized themselves, or have taken control over for economic or political reasons. Horn has not yet claimed or settled its own resource colony. The Central Tharn Authority is in the process of changing to a Duchy, but its end identity remains undetermined.
The Barony of Arcolan – (Fishing and Timber)
The Barony of Auverne – (Agriculture and Cattle)
The Barony of Crescent – (Agriculture)
The Barony of Kosk – (Fishing and Agriculture)
The Barony of Lackmahnia – (Chemicals and Salt)
The Barony of Midshield – (Coal and Mining)
The Barony of Ostland – (Mining and Salt)
The Barony of Rivero – (Gemstones and Mining)
The Barony of Slavia – (Fishing and Agriculture)
* Duchy of Tharn – (Heavy and Light Industry, Agriculture, Fishing, Coal, Iron and Precious Minerals)
The Duchy of Horn – (Light Industry, Agriculture, Fishing, Masonry and Timber)
The Duchy of Lovelace (Also controls the Barony of Ostland) – (Light Industry, Agriculture, Fishing, Mining and Timber)
The Duchy of Windward (Also controls the Barony of Arcolan) – (Light Industry, Agriculture, Fishing, Mining and Timber)
Gollere Mangai Government Buildings
Officially, the government of Gollere consists of a central bureaucracy of Administrative managers, and the ruling Executive of the nobility of the world; its Industrial Lords, and Resource Barons and Dukes. They are not independent of each other, as the Executive is considered the decision-making body that passes laws, while the Administrative branch implements them. With the recent changes in the government, the Executive oversees the budget and appoints administrative personnel. The leader of the Executive is officially whomever hosts the Mangai for each meeting, as it rotates location from quarter to quarter across the planet. The nobles and their agents, decisions effectively have the force of law.
The Administration branch of Gollere is based in Tharn’s capital, occupying a series of offices in the core of the city, where they oversee taxation collection, resource management and assist in the regional needs of each resource colony and industry. In previous eras, they would also oversee matters such as national defense, foreign trade and had much wider control over long-term government planning; today, the Administration has been curtailed in its opportunities to make decisions, and simply enforces the desires of the Mangai itself, regarding planetary infrastructure, political agreements in trade and commerce, and has nothing to do with the judicial development or agenda of the world. All these matters have been granted over to the regional governments of the resource barons and the industrial lords, and has resulted in a sudden loss of employment among the administrative branch, as each noble clan takes over their own local responsibilities, and makes their own policies.
Barony of Lackmahnia
A regressed colony world which has overcome cultural difficulties and has produced a vigorous, enquiring society based on the division of labor between specialized clans. Gollere is now in the process of taking its first exploratory steps on the road back to space travel. Some contact is maintained on an intermittent basis only when traveling merchants choose to trade with the planet, trading machinery and technical processes for agricultural produce. The Gollere leap at any outside source of trade, though they have little beyond organics to barter. Local production of simple, though artistic and ingenious designs of low-tech weapons and machinery (ATVs, hunting and combat rifles, aircraft, and basic computers) which might find a ready market in the Periphery and Davion Outback. Horses, imported by the initial colonists, have taken well to the planet, and are a popular animal for work and play among its citizens.
Despite its relative isolation, and general drop in technological capability, the government “Mangai” system has managed to produce a centralized economy, with each of the member “Guilds” providing an important role in the economy of the planet, and controlling a virtual monopoly in its personal interests. While private companies are exist and often cover consumer goods overlooked by the Mangai, they tend to be highly specialized and often quite small, for local market consumption alone.
Trade off-world is limited in attracting merchants beyond those travelling along the Candle Route, or seeking to fill their empty cargo holds with cheap goods of some value nearby. Nearly 10-15% of its off-world trade is dominated by the needs of nearby System – Pa’an, with some interest among the Davion Outback worlds.
Overall, the planet is self-sufficient in agricultural and resource needs, imports advanced electronics, machine tools, and luxury items, while exporting seafood, processed minerals (chiefly iron and precious metals) and coal, and some examples of low-tech consumer goods into nearby systems unable to manufacture their own. The population base of the planet in comparison to many local systems is largely what has granted it a status as an “industrial” world, though when compared to many Inner Sphere worlds, the title does not really apply.
Gollere Gold Bit
Central Bank of Gollere (Finance – Banking) : Essentially a separate guild within the Mangai, the CBG is, however, utterly the Mangai’s animal. Established in 2954 with the merger of both the Farmer’s Bank and the Foreign Trade Bank. The planet uses the Gold Bit as the basis of its economy, which is always backed by a noble’s resources and hard currency, often in the form of gold. While the C-Bill has increasingly been widely accepted, as has the Davion Pound, most planetary exchanges must use trade certificates rated in Gold Bits. The bank provides loans and often deals with off-world trade matters for other guilds.
The C-Bill is worth 3.5 Gold Bits (350 Silver Bits to the Gold Bit), and the Davion Pound is worth roughly 3.75 Gold Bits. For comparison, a typical laborer earns roughly 180 silver bits a month in wages, and a small apartment costs around 50 silver bits a month in rent.
Elemental Thrust (Heavy Industry – VTOL and Conventional Aircraft) : Elemental Thrust is a private corporation (run by the noble family, the Hawkings ) who produce the planet’s signature Elemental Cargo Airships, and the commonly encountered Wind Dirigible, which fits into many civilian and military niches across the planet.
The company also produces heavy lift fixed-wing aircraft; the TS-67 Bacchus, an air/ground attack, fighter-bomber, known as the RL-5A Quetzal, and a transport helicopter, known as the ST-8M Samson. Most notably, its Titan Combat Helicopter is a popular attack helicopter, often seen in conventional planetary air-attack wings, and is still deployed despite its centuries of constant production.
All aircraft are produced by hand, and represent many months of work to construct. The result is often quite beautiful, but the company does not match what most inner sphere worlds consider “factory production”, increasing the costs appropriately. Most employ Davion-imported engines and control systems.
Gollere Computer and Electronics Company (Technology – IT Networks) : This company is involved in software, bioinformatics, multimedia and recognition systems, importing software, hardware, network equipment and other electronics into Gollere.
Gollere Ferrous Metals Export & Import Company (Basic Materials – Steel, Mining) : A steel production company based in Tharn, the company imports coal, fuel and some components as raw materials. It produces steel plates, hot-rolled steel sheets, pig iron, square steel, round steel, seamless steel pipes, wire and cable for export and domestic use.
Gollere General Chemicals Trading (Basic Materials – Chemicals, Plastics) : A conglomerate with its headquarters in Tharn, and including plastic, produces a wide variety of chemicals for domestic commercial and industrial use. The company produces liquified gas, urea fertilizer, ammonium nitrate fertilizer, explosives, blasting fuses, percussion caps, potassium nitrate, sodium nitrate, rubber, rubber asbestos packing materials, aluminum silicon, plastics, alcohols, vinyls, inks, carbides, dyes, chrome yellow, potassium alum and aluminium hydroxide. It imports industrial chemical stock including caustic soda, potassium carbonate, normal hexane, chromic anhydride, zinc dusting powder, titanium white, other pigments, glycerine, seamless steel pipes, high alumina cement, nickel, silver, and various ingredients for the production of plastic.
Gollere General Corporation (Consumer Goods – Textiles) : An industrial group with seven separate factory complexes. The company produces clothing, rucksacks and bags. The company is also involved in a lucrative eelskin garment and accessory industry, and also produces embroidery. It produces much of its own packaging material at a polystyrene plastics facility. The company owns various non-ferrous metals processing facilities, fisheries, and produces mushrooms and numerous varieties of vegetables. The company imports bulk fishing equipment, packing materials and high-pressure polyethylene. It owns various restaurants and shops.
Gollere General Machinery Trading Corporation (Heavy Industry – Machine Tools, Hydroelectrics) : A large Gollere machinery company located near the capital of Tharn, the company imports steel, chemical raw stock, and machine tools, while it produces machine tools, metal parts, gears, electric motors, generators, hydroelectric generators, pumps, valves, mining equipment, rolling stock and other machinery.
It has two factory complexes, the Heavy Machine Complex, where its hydroelectric generators and other thermal power generating equipment is manufactured, including turbines, motors, and transformers in a variety of classes. It is almost state-of-the-art in its computerization capabilities. The Machine Tool Complex produces heavy-duty tools for domestic use and export. The ancient factory production processes including steel-making, casting, processing, assembly, painting and packing. Product is produced on serial basis and small lot basis. Its output of precision machine tools includes an assortment of spline-grinding machines and industrial lathes.
Gollere General Magnesia Clinker Industry Group (Basic Materials – Non-Ferrous Metals, Mining) : A mining and heavy industrial corporate group headquartered in Tharn, the company produces magnesia clinker, slightly burnt magnesia, chlorite, firebricks and fireproofing materials. The group imports some raw materials and is involved in some mining and industrial accessories.
Gollere General Trading (Consumer Goods – Textiles, Import/Export Trade) : Headquartered in Tharn, this company exports clothing and spring water, and imports textile and shoe industry raw materials, grain, gasoline and diesel oil.
Gollere General Zinc Industry Group (Basic Materials – Non-Ferrous Metals, Mining) : A Gollere mining and industrial group headquartered in Tharn, the group produces zinc, lead, base bullion, lead concentrates, zinc concentrates, cadmium, arsenic, zinc residues and copper concentrate for export and domestic use. The group imports some industrial and mining accessories, including industrial chemical reagents and animal feed.
Gollere Seashine Trading Corporation (Logistics – Shipping, Transport) : A trading company in Tharn, it is involved in seafood export and is also involved in the import of household appliances and furniture.
Gollere Star Shipping Agency (Logistics – Shipping, Transport) : Formerly a Mangai-owned Gollerean shipping agency founded in 2964, it handles all business relating to incoming out-system DropShips and shuttles, such as pilotage, logistics and food/water supply. It holds a long-term contract with Rim AeroSpace to supply its patrons. The company also maintains and manages the world’s starport, Rejhappur Starport.
Gollere Weaver Trading Corporation (Consumer Goods – Textiles, Trade) : A Gollere trading company that exports carpets and manufactures tobacco products.
Komodo Armaments (Light Industry – Munitions) : Gollere’s primary arms dealer and main importer of goods and equipment related to ballistic missiles and conventional weapons under the “Komodo” brand. Formerly known under the impressive title “Gollere Mining and Development Trading Corporation”, the company has begun establishing sales offices in many nearby worlds, as its arms production has begun to develop. They have not,m however, managed to obtain the interest hoped fro in their products. For domestic consumption, they have developed the Komodo KAR-43 Rifle.
Kore Electric Locomotive Works (Heavy Industry – Engines, Railways) : Established in 2953 as a repair facility for existing rolling stock, the company has since expanded to produce and overhaul electric and diesel locomotives and passenger cars and cargo rolling stock. It also produces subway systems and other rail vehicles. It has proven increasingly important for the local economy and as the rail network expands, is seen by some as the single uniting factor in the planet’s future.
Peace Motors Corporation (Trade – Automobiles) : Founded in 3007, the Peace Motor Corporation (PMC) has the exclusive right to import and distribute motor vehicles across Gollere. In addition, it imports many foreign small cars and light utility vehicles on demand. While it has the potential for greater production, it does not have a great off-world demand for its goods.
SunNet (Technology – Telecommunications) : Established in 3010, this new company is an off-world investment that has quickly connected the planet with a wireless satellite service that provides for at least 800,000 customers across the planet. Little is known about its origins, but the company’s radio-links and modern communications network is sweeping the planet. It holds the exclusive Guild rights to wireless communications links and their supporting hardware.
Sunshine Motors (Heavy Industry – Automobiles) : Formerly known as O’Niel Motors, this factory complex produces urban and off-road passenger cars, light cargo, as well as, haulage construction and off-road trucks and buses. All models are unlicensed derivations of foreign car designs. Vehicles are generally for civilian and commercial use, as senior Mangai officials mostly favour foreign imports.
Sunshine Motors produces an ATV known as Springer Light Utility Vehicles, a light 5-ton cargo jeep employed by select civilian and military organizations alike, as well as the Jackrabbit Military Motorcycle, a popular military-grade motorcycle. Its cargo vehicles are fairly straight-forward Light Utility Transport production models matching Davion designs.
Tharn Chewing Gum Corporation (Consumer Goods – Food and Beverage) : Established in 3015, with the construction of a new factory complex in Tharn, the TCG Corporation is owned by the Mangai and all its profits support their organization. It sells its confection in small flat squares in popular flavours, and is increasingly popular as an export.
Trowbridge Brewing Company (Consumer Goods – Food and Beverage) : Established in 3008 by the Mangai, the company is a beer production company that brews its signature Trowbridge Beer, as well as a brand of draught, a brand of black beer and a brand of rice beer. Built from a salvaged brewery formerly located in Davion space, it took two years to bring into production, but has proven very popular.
Perhaps most of all, however, is the local Wind Dirigible. Extremely popular, many civilians, corporations and guilds employ the little vessels widely. Used across the planet, most are produced in small workshops, and they often become the focus of the popular nomadic lifestyle many private citizens live. These vessels are used as homes and workshops by an increasing number of citizens, drifting where they may, and often raising their families aboard the vessels. They have become one of the most popular icons of the nation-planet, and about five years ago became the national symbol and center of its new-found flag. With no central production, the vessels range in size and shape, but most are the traditional dirigible presented above.
Muddywater Rail Depot
Recently, the Mangai has been funding the creation of two major railroads linking the North Sea and South Sea with the Middle Sea. An important trade route, it will stretch more than 1500 kms on the northern line, and half that with the southern line. Following recent fault lines discovered across the deserts, the northern line is progressing well, though troubles with the renegade nomads of the central desert have made its time table come into question. At times the line is forced to shut-down production, and military forces from off-world have been contacted to ensure the line construction continues without further interruptions.
The planet’s primary (and only true) starport, is the Rejhappur Starport, which is maintained and controlled by the Gollere Star Shipping Agency, of the Abrasax family through the Mangai. The facility processes small quantities of unrefined fuels for DropShips and shuttles to use, though over the last few years, Davion technicians have assisted in improving both the skill of the personnel and its equipment. With the withdrawal of the White Fleet in 3021 out of System – Outpost, this off-world technical assistance has ceased, leaving the Abrasax clan to their own devices.
The Abrasax clan controls a small fleet of K-1 Class Dropshuttles and a single armed Danais-Class DropShip, which amounts to most of the planet’s AeroSpace forces, and dominates its off-world shipments. While occasional merchants plying the Candle Route visit the planet, as well as some Inner Sphere ships out of the Federated Suns, there is very little off-world trade to support the facility.
The starport also supports extensive dirigible and airship facilities, and maintains the planet’s best airport complex. Its convention and hotel venues are very high-quality, though lacking in many “modern” conveniences; it has very basic computer access, and orbital communications (practically the only such facilities on the planet) through the SunNet network. There is some work by the engineers of the Abrasax clan to develop their own space planes (shuttles) and improve the technology of the starport and its technicians, but it is seen as a long-term activity, not a short-term one. The clan also dominates trade to System – Pa’an through this location.
Typical Gollere Militia Officer
Armed Forces : The planet has more than 50,000 troops controlled by various nobles and city guard units across the planet, in addition to several capable wet-navy missile cruisers in its oceans, and more than fifty (50) combat aircraft in four independent air squadrons. In addition, a pair of operational Heavy AeroFighters or Gunboats are rumored to be held by the Duke of Lovelace, perhaps the most powerful noble on the planet.
It’s planetary ground forces consist of more than nineteen (19) maneuver battalions, including eleven (11) territorial light infantry battalions held by various nobles on the planet. A handful of the more powerful nobles possess motorized and air-mobile infantry battalions, but these only number about four (4) and two (2) respectively. There are no tank or Mech formations anywhere on the planet, nor are these vehicles very popular beyond a technical interest some might have, since “war-machines” are rather looked down upon. Cavalry remains king, and are a popular sight to visiting tourists.
In addition, * “The Iron Dingoes” have drastically improved the defensive forces of the central and largest nation with their occupation of the * Duchy of Tharn on behalf of the Mangai Council. Consisting of the * Tharn Iron Legions and the * Iron Dingoes Guards “The Lantern Corps”, the single largest and most modern military force on the planet. Operating as both police and defensive military, the force generally keeps to itself, but is often found operating on the northern border in mock war games to build skill with its larger maneuvers and organization. In addition to providing protection for key industries of the Mangai, this force protects the starport, the increasingly important * Manticora : Tharn Central Munitions, and its two strategic military sites; * Military Headquarters Randgeriz and the * Lanseal Royal Military Academy.