Campaign of the Month: June 2014
Battletech : The Farscape Campaign
* "The Fold Fiends"
Mercenary Battalion of the Iron Dingoes
The Fold Fiends – Combined-Arms Battalion / Regular / Reliable
The Fold Fiends are a mix of independent mercenaries and the remnant of a defeated mercenary company, The Fold Fiends. Together they are a ragged band of rogues who formerly lived through plunder and who still sell their services and Mechs to survive as mercenaries.
Officers : The lead element of the unit is one Major “Jolly” Roger Galligan, the former CO of the original Fold Fiends, who is the best pilot in the group. He leads by force of personality, and has proven to have a well-defined sense of honor.
Support : Over the last few years in static defensive positions, the unit has slowly built itself to status as a full combined-arms battalion. All troopers are equipped with standard Iron Dingoes Infantry Field Kit (3023)s, and its associated arms and equipment.
Its technical support are mostly recruited technicians from System – New Syrtis, and an equal number of captured mercenary personnel taken during the Dingoes seizure of the “Relentless”, granting each BattleMech a personal tech as well as a pool to maintain its various vehicles and other important equipment. Each is privately equipped with the requisite tools, but lack many important key hardware for advanced maintenance routines or salvage. They had been equipped with second-hand Iron Dingoes Infantry Field Kit (3017)s handed down from the line infantry, but have since been upgraded to the unit’s standard, the Iron Dingoes Infantry Field Kit (3023) as their infantry forces.
The unit, like most units this size, is still dependent on parts supplies to maintain its fully active status, however its “downtime” period of 3026-27 gave its techs a great deal of experience in working with all the salvage taken during the conquest of * Duchy of Tharn. As a result, its maintenance costs have been down-graded by a surprising amount. Also, several of its medical personnel were instrumental in solving the 3rd-Wave outbreak of the Outworld Flu, in late-3026.
A company of infantry are deployed to the unit, mostly raw recruits from System – Dumassas with a background as bandits and thugs, but they are adapting quickly to their role as Dingoes soldiers. The infantry have also been assigned ancient, but capable Ignis Infantry Support Tanks to grant them “Mechanized” status, and deploy SPM-18A3 “Backblast” Recoilless Rifles as support weapons, at the platoon level.
A mixed collection of mercenary and salvaged tanks have been assigned to the unit, granting it roughly a company of armor for mostly defensive or “last blow” purposes. Given their diverse nature, any sort of formal tactics is difficult to co-ordinate without a dedicated command group with a command van. They have deployed, however a Swift Wind Scout Car (with an appropriate scout), and a Ferret Light Scout VTOL for scouting difficult or unknown terrain.
The unit also has several captured Sniper Field Artillery Pieces assigned, along with transports and fresh recruits who are just learning their weapons. Its command vehicle is a single Tracked APC, modified with communications equipment to ensure proper coordination of its strikes.
As of late-3025, the unit was assigned their own DropShip, the “Kiss of Death”, though the cargo capacity of the Fortress makes them highly dependent on outside cargo and supply sources, and were assigned the “Aviso” in early-3026 as a means to mitigate these problems. The addition of a Union-Class has also given the unit the opportunity to deploy their Mechs independent of the rest of the unit, including orbital operations, and the ability to deploy a lance of AeroFighters, should they become available. They “share” their jump interface transport with * “The Dead Man’s Hand” while on contract, “The Bloody Paw”.
Tactics : Although some doubted its competency initially, the unit was intended to be a defensive element for the Dingoes landholds in The District of Garcia serving the same purpose as * “The Dead Man’s Hand”. When not on contract, the unit trains together in * Landhold : Garrison, and builds its reliability before taking its own turn at off-world contracts, providing the unit as a whole with a strong defensive element. Although talented individually, the unit has yet to operate and maneuver in a full-fledged combat situation, having missed the entirety of the Small War of 3024 while on contract in the Federated Suns, so its combined-arms capability is in need of some practical experience.
- Combat JumpShip Units -
- Combat AeroSpace Units -
- Support & Technical Group -
Marine Security Group “XXX”
Two (2) “Hellbender” Jeeps
2 Squads Laser Marine Infantry (Reg, Green)
Internal Security Group “Military Police”
Three (3) Air Skimmer “Vulture”s
1 Rifle Infantry MP Squads (1 Vet)
Support Technical Group
5 Administrative Squads (Vet, 4 Green)
1 Mess Squad (Reg)
1 Housekeeping Squad (Green)
Field Medical Group
3 “Hellbender” Jeeps
3 Medical Squads (3 Reg)
Field Salvage Technical Group
2 Technical Squads (Reg, Green)
Two (2) Heavy Tactical Utility Trucks (Wreckers)
Two (2) Oshkosh A1 “Interstellar” Tank Transporters, w/ One (1) Mobile Repair Gantry (Each)
Four (4) Heavy Industrial Exoskeletons
4th (Command) Combat BattleMech Lance “Command & Conquer”
ON1-K Orion “Old Sorrel” – Major “Jolly” Roger Galligan (Vet)
ARC-2R Archer – MechWarrior Orlon Trellis (Vet)
ARC-2R Archer – MechWarrior Mirel Westfallen (Reg)
ARC-2R Archer – MechWarrior Ian Alarkin (Reg)
5th Combat BattleMech Lance “Dark Thunder”
OSR-2C Ostroc – LtJG Maja Kruff (Vet)
TBT-5N Trebuchet – MechWarrior Karl Darby (Reg)
TDR-5S Thunderbolt – MechWarrior Richard Sharp (Reg)
TDR-5S Thunderbolt – MechWarrior Jim Bowie – (Reg)
6th Combat BattleMech Lance “Void Spiders”
GRF-1N Griffin – LtJG Alan Gorman (Vet)
GRF-1N Griffin- MechWarrior Carlos Ramirez (Reg)
ENF-4R Enforcer – MechWarrior Vincent Grainger (Vet)
PXH-1 Phoenix Hawk – MechWarrior Pandora “Firecracker” Hyde (Vet)
Combat Armor Group “XXX”
Combat Rifle Infantry Group “XXX”
Combat Artillery/Air Defense Group “XXX”
- 3rd Battery -
Two (2) Fledermaus Air Defense Systems (2 Reg)
- 4th Battery -
Two (2) Fledermaus Air Defense Systems (Reg, Green)
Originally a moderately successful mercenary company that managed to scrape by through outright piracy and in taking marginal contracts among the minor Periphery powers along the Hyades Rim. During one such contract in System – Rolling Thunder, guarding a fuel refinery owned by the Starlords, they encountered the Iron Dingoes war machine, and were defeated. The survivors were offered a Leash contract and transport out-system. They accepted.
The addition of the Fold Fiends to the roster of * “The Iron Dingoes” was not without its controversy, including their continued usage of their old mercenary company name. Initially assigned a position aboard “The Factory” and given time to rebuild their forces, they were slowly integrated into Dingoes traditions, and were eventually offered a position similar to that held by * “The Dead Man’s Hand”.
Having spent more than a year organizing themselves, gathering personnel and materiel, the unit was shipped to System – Serenity via the “Relentless” to renew the Contract – Operation : “Blinding Light”, replacing the Dead Man’s Hand, for an opportunity to give that unit a respite from their duties, as well as gain some valuable active operational time together. Their stay on System – Serenity was relatively quiet, outside of an occasional riot action, and by late-3024, the unit had acquired a number of internally trained techs though its Shadow Recruits program. They also replaced one of its BattleMech lance commanders, who died in a knife fight with his daughter “Firecracker” assuming his family’s vacant Mech, which forced them to restructure the entire “Void Spiders” lance. Overall, the unit has served loyally, but without exceptional distinction while on contract.
The unit maintained their contract for two additional years, before returning back to their holdings in Dumassas for another opportunity at leave in late-3025. The nomenclature “Militia” was largely dropped from the unit’s rosters in the latter portion of 3025, and the unit began using the term Combat to describe their military status instead. Upon landing at their landhold, the unit was assigned “Kiss of Death” with the promise of the “Cutlass” with its return to Dumassas as well, as DropShip interface support.
The unit is presently deployed under garrison for the next few years, over-looking the Iron Dingoes own landholds in System – Dumassas, and settling into their own DropShip interface transports.