"The New Karachi"

Description:

Pinto-Class Warship (Corvette)

Tech : Star League
Introduced : 2502
Mass : 160,000 tons
Length : 298 m
Sail Diameter : 505 m
Fuel : 5000 tons
Tons/Burn-Day : 19.75
Safe Thrust : 5
Maximum Thrust : 8
Sail Integrity : 3
K-F Drive Integrity : 5
Heat Sinks : 800
Structural Integrity : 29

Armor : Inner Sphere Standard (93 tons)
Front : 15
Front-Sides : 12
Aft-Sides : 12
Aft : 11

Cargo
Bay 1 : AeroFighters (12) : 2 Doors
Bay 2 : Small Craft (2) : 1 Door
Bay 2 : Cargo (10,942 Tons) : 1 Door

DropShip Capacity : 1
Grav Decks : 1 (45 m Diameter)

Crew : 25 Officers, 68 Enlisted/Non-Rated, 38 Gunners, 34 Bay Personnel, 28 Marines.
Base Crew : 40 – 10p, 10e, 20se (Bridge – 10p/10se : Engine – 10e/10se)
Escape Pods : 10
Life Boats : 10

Ammunition
120 Barracuda missiles (3600 tons); 120 Rounds NAC/10 Ammunition (24 tons); 800 Rounds AC/5 Ammunition (40 tons); 200 Rounds AC/20 Ammunition (40 tons); 7200 Rounds MG Ammunition (36 tons).

Armament
Nose (280 Heat)
2 Light NPPC : 14-14-14-0 : Capital PPC
5 Large Lasers : 9(90)-4(40)-0-0 : Lasers
10 Medium Lasers : -
FL/FR (64 Heat)
1 NL 35 : 4-4-4-0 : Capital Laser
12 Small Lasers : 8(76)-0-0-0 : Point Defense
20 Machine Guns (1800 Rounds) : -
LBS/RBS (49 Heat)
1 NAC/10 (60 Rounds) : 10-10-10-0 : Capital AC
5 AC/5s (400 Rounds) : 7(65)-3(25)-0-0 : Autocannon
2 AC/20s (100 Rounds) : -
AL/AR (32 Heat)
2 Barracudas (60 Missiles) : 4-4-4-4 : Capital Missile
12 Small Lasers : 8(76)-0-0-0 : Point Defense
20 Machine Guns (1800 Rounds) : -
Aft (53 Heat)
1 NL 35 : 4-4-4-0 : Capital Laser

Notes : -

Manufacturer : Roe Weapons Systems, Finmark (Rim World’s Republic – Destroyed 2792 ); United Outworlder’s Corporation, Alpheratz (Outworld’s Alliance); Diamond Garter Fleet Yards, Canopus IV (Magistracy of Canopus).

Bio:

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A product of Periphery Independence, the Pinto-Class Corvette emerged from the shipyards of the Rim Worlds Republic ostensibly as a defensive “picket” ship. Many were sold to the other Periphery realms, but this practice was discontinued when the Reunification War became unavoidable, for the Amaris family wished to maintain the facade of loyalty to the Star League.

Tedeo Amaris would restart the construction of the Pinto in 2650 as part of a massive, private military build-up. Though pressure from the Star League braought Tadeo’s plans to an abrupt halt, no demands for a reduction of the RWR naval fleet were made, an oversight the Terran Hegemony would one day regret. By the time of the Amaris Crisis, the Rim Worlds’ fleet still possessed a substantial number of Pintos, all poised to strike down the defenders of the League when its military back was turned.

Built for light duty but fast enough to engage most DropShips and WarShip escorts, the Pinto was actually superior to the Hegemony’s Vincent-Class in many ways, from its heavier armor – particularly in front, to its powerful arsenal of capital-class and conventional weaponry. Combined with its DropShip transport capability, and backed by two AeroFighter squadrons, this WarShip, alongside conventional JumpShips and transports, could easily support a small raid as it could hold a defensive line – a fact that would be proven all too well when Stephan Amaris, the Usurper, launched his coup.

The Pinto-Class did not survive Kerensky’s return to oust the Republican forces when heavier SLDF WarShips entered the fray. Between the campaigns in the Periphery and the liberation itself, the Pinto was apparently destroyed along with the WarShip’s two shipyards in the shattered Rim World’s Republic. However, there are rumors that a few of these vessels, crippled and presumed destroyed during the fighting, may actually have withdrawn to uncharted worlds of the Deep Periphery, where they remain as derelicts to this day.

History

By April of 2765, more than a hundred Pintos were openly serving with the navies of the various Periphery powers; the Rim World’s Republic fielded by far the greatest number, with fifty-two (52) registered hulls in service, but the Magistracy of Canopus had twenty (20), and the Taurian Concordat had eighteen (18) in service. The navy of the Outworlds Alliance consisted entirely of Pintos by this point, with a total of fifteen (15) hulls.

The Alliance could manufacture their own vessels in the Alpheratz system at this point, and several other shipyards in Alliance space were involved in pthis production, including the Ramora Shipyards. With the completion of the Diamond Garter Fleet Yards in 2725, the Magistracy was also able to manufacture the vessel, expanding its fleet numbers between 2725 to 2765 to almost twice the size of its Reunification War fleet numbers.

The “TCS New Karachi” was a Pinto-Class WarShip that was acquired from the Rim Worlds Republic as surplus, and served within the Taurian Concordat WarShip flotilla that jumped into the System – Malagrotta in 2573, prompting an incident that became known as the “Malagrotta Affair”. The TCS New Karachi and the other vessels had arrived in the system unexpectedly and with navigational problems, and proceeded towards the mining moon of Fortuna to attempt to conduct repairs.

A Federated Suns naval squadron arrived in the Malagrotta system via a LaGrange jump point two days after the Taurian flotilla arrived, responding to distress calls from the Federated Suns mining contingent on Fortuna; the Federated Suns squadron engaged the Taurian flotilla and destroyed or captured all but one of the Taurian vessels. The New Karachi was one of the vessels captured during the three-hour battle. The only loss taken by the Federated Suns squadron was a single Leopard CV-Class DropShip.

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In late-3028 during salvage operations, code-named “Operation : Urban Jack”, * “The Iron Dingoes” found the hull of the New Karachi located in the 309th AeroSpace Maintenance and Regeneration Group “The Boneyard”. The vessel by this time, had been stripped of much of its armor plating, as well as several key components and all its smaller weapon systems. Somehow, however, the larger capital-class weapons remained, and the rest of the vessel had been placed in a mothballed status, making both its fusion engines and jump drive capable of being reactivated by a skilled and dedicated team. Finding the components and crew to bring the vessel back into operational status, however, represented a significant expenditure of resources, so the hull’s location was marked and left for a possible future salvage operation.

"The New Karachi"

Battletech : The Farscape Campaign Robling