“Go miser go, for money sell your soul. Trade wares for wares and trudge from pole to pole, so others may say when you are dead and gone. See what a vast estate he left his son.”
Bruce (Glamour)————————Phoenix Hawk LAM
JP (Pitbull) ————————-——-Battlemaster
-————————— Maxim Heavy Hover Tank
July 1st, 3023 : LtSG Massimo De Luca “Advocate” began looking for a new property to open his latest branch of The Lucky Lady in Ciudad Garcia. By the afternoon, the Command Council met and discussed who officially might follow-up with The Great Game. Eventually it was decided to be Major Kanto Jokukad “Pitbull” and Mechwarrior Pol Baca “Templar”, posing as “Count Pyotr” and his man-servant.
They took a quick shuttle flight via the “Crimson Sands” to The Independent Archipelago of San Andrés, Providencia and Santa Catalina airport, and checked-in with LtSG Trooper Shiv “The Knife” at Seabreeze Spa, and spent the night in the barracks.
July 2nd, 3023 : In the morning, they prepared for their trip using their Hover Limo “Elite”, they made their way to the isolated southern spur of the main island, finally approaching the Sierra Madre Casino & Villa an hour later.
They quickly passed through the external security, having the 4 Million Cs in hard cash, and left the limo behind to enter the foggy valley below the casino. They found a series of street-side shops, covering all spectrum of services. Stopping into the deli, they had themselves a couple expensive sandwiches made, and tried to find-out more information about The Great Game, to little effect. They then made their way down the street and visited with the local innkeeper, whom they plied with questions. Eventually, he suggested they look into perhaps buying a fine carpet… He closed with the words “…and may the odds ever be in your favour…”They rented an expensive room, and dropped their bags off, before making their way into the central market area.
Along the way, they encountered a flower seller with a cart, and detecting a possible means of gaining more information, bought first one, then an entire 150 Cs bouquet of flowers, which turned out to contain a note; “Both fish have been sold, but are acting like clams.”. Making their way into the central foggy market, they found the small, but busy, rug sellers. Examining the shop’s wares, they saw nothing of particular worth, and asked after the “better” wares. The owner assured them that the finest carpets were on display, and queried about exactly “…what kind of carpet were you looking for?”. They learned nothing. He wished them well and again offered the odd departure quote, of “… and may the odds ever be in your favour…”.
They then visited the nearby pawn shop, passing by a ruined building that appeared to have been blown-up from within a central vault of some sort. The symbol of ComStar was boldly prominent throughout, hinting it was once a branch office of their order. The much smaller pawn shop was revealed to be a collection of odd artifacts for sale. gemstones, a couple revolvers, some jewellery, and an impressive Arabic dagger in a jewelled scabbard. Templar bought the dagger, but learned nothing of value. Again, as they left, they were given the odd farewell about odds and favours.
Thinking perhaps the code they found was a hint that the answer might be found near the docks, they headed over, and carefully observed the numerous warehouses along the docks. One seemed busy and visited, another seemed well-protected (along the east corner), and several other small ones. One however, seemed isolated on its own pier, and had a single guard. They approached the guard, but weren’t able to bluff their way past, but returning around to the opposite side facing the bay, encountered a single rolling warehouse door, sealed with a heavy lock. They quickly defeated that security, and slipped inside to find a place full of fish netting, cobwebs, empty barrels, dust-covered trunks and other debris. In the south-west corner was a stairway dropping into a musty, dripping cellar. The dark chamber was filled with numerous (50) oblong crates. Prying up one corner of a random one, they found it filled with skeletons. There were hundreds of decades-old skeletons in this chamber. The two realized that they might just have found the answer to the local factory workers “retirement”.
Carefully evacuating the building, they headed off back through the central market to go to their room in the inn. They passed a lone suspicious peddlar, and a pad-locked shop. Again breaking the lock and slipping inside, they found a collection of various cheap goods, seemingly tossed at random within. They then passed over to the ruins of the Comstar facility, and Templar tested it with his geiger counter. It read hot. Very Hot. He then tested the air around the facility and it read hot. He realized, the smokey purple fog was filled with contaminants and radioactive material of some sort.
Templar closely examined the vault center, and promptly fell into a crack in the rubble, jamming himself into a crack deep below the ruins (he rolled a 1). Pitbull tossed down a rope, but Templar slowly pulled himself down the crack warning Pitbull to be careful. Pitbull promptly fell down the hole as well. Into exactly the same place. (He also rolled a 1) Climb check). They slowly followed along the crack, realizing it seemed artificial in origins, until it led to a darkly-lit sewer corridor. The pair spent an hour following along the southern corridor, until it exited into the bay below the docks.
Growing tired, they slipped back down the corridor, and through the crack, climbing back to the surface ruins. They then headed out to the restaurant where they had an expensive black-crab dinner, lager and water. They returned to their chambers, checked it for entry, and then secured it for sleep.
July 3rd, 3023 : The pair spent the morning searching the inn. They distracted the innkeeper, and managed to see that “The Flower Seller” was taking a room in the inn as well. They gained entry to the room, and found it typical, but also had a space where the cart was stored during the night. They scribed the words “We were here, now we’re gone.” on the mirror and left.
The pair spent the rest of the day wandering the valley town, identifying various shops and services. Next to the pawn shop, they found a small shop labelled “Tourist Information Center”. The shopkeeper informed them from behind her desk, that she could willingly answer any question they wanted, each for 1000Cs cash, deposited into the container next to her desk. They asked her about The Great Game, and learned that people come here with different expectations, but the Great Game was mostly what you wanted it to be. There were no rules. There were people here who were in The Game, and others who were employees. Everyone played it differently.
Thinking about these things they learned, they slipped back under the ruins of the Comstar facility. Wandering the storm sewers, they found a couple corridors that headed outside the “Game Zone”, but detected they were heavily trapped and set with laser sensors. One section, roughly under the inn, was heavily trafficked (compared with the rest of the corridors), and close examination revealed a section of wall that opened up. It revealed a 30m corridor laid with a metal detector, an x-ray scanner, and an infrared detector, leading to a magnetically-sealed vault door. Along one wall was a sign stating Sanctuary : 61-6148-36C.
Eventually the pair slipped down the corridor, hearing the door seal behind them, as a hum hinted activation of the sensors as they passed each one. As they reached the door, a voice told them to disarm, lay their weapons on the ground, and wait for the door to open. They did so, and once the door opened were met by two guards, who frisked them, and allowed them to enter the central chamber to a small underground bunker.
A small collection of medics were moving about the, along with a handful of guards, and technicians. The complex provided barracks for the medics and techs, a security control room for the bunker, an operating room and storage for medical supplies, and a triage/recovery room. The central section had a kitchenette and dining area, along with a spartan lounge area. They were informed this was Sanctuary, a place where they could be healed and taken care of, if they find it, to continue The Great Game. There was no charge, and the facility was paid for by the owners of the Casino. They treated the pair for their scrapes and bruises, as well as their recent exposure to radiation. Several hours later, they were allowed to leave, and took possession of their weapons again, once they had left Santuary. They returned to their quarters for another night.
July 4th, 3023 : Wanting to explore the lower areas further, they looked around in the storm sewers for a few hours, and eventually, knowing what they should look for, found another hidden door along an east wall near the crack leading to the Comstar facility.
Within, they found a series of shops offering expensive services to anyone. Surveillance supplies, counterfeiting, lock-breaking, trading, good storage, drugs and even vehicle purchasing were available. One section, guarded by facility security employing trained Nexu, lay beyond the storage facility. Everyone referred to this area as The Neutral Zone. After a couple hours of exploring the facility, they left to return to the Tourist Information Center. Again they were offered the same option of having the woman behind the desk answer any questions for 1000 Cs cash deposited into the container next to her desk.
They learned that in addition to the two facilities they had uncovered, there was a third, called “Pair-a-Dice” located beneath the rug seller, the “Magic Carpet”. Asking for a magic carpet would gain access to the facilities, something of a high-class gambling area. Further question as to what the Great Game was, led to an unexpected answer. “What Game you need to play determines what you get out of it…”. She then pointedly looked at the pair and asked a question. “What do you need to win?”. “Sierra Madre Casino and Villa.”, they answered. After talking about this, they finally paid her another 1000Cs and asked “Can we have the Deed to Sierra Madre and Villa?”. The figure smiled, and stated, “No one ever thinks to just ask…”. She suddenly vanished, revealing herself as a complex hologram, and the emitter beneath the desk opened to reveal the paperwork for the deed, with the ownership paperwork filed and the new ownership blank.
Immediately, a series of fireworks and sirens began outside, accompanied by loud music. Gunfire and explosions quickly escalated across the compound, and as the pair moved from the Center, they saw a large group of well-dressed (and armed) people flooding out of The Magic Carpet. The pair slipped over to the Comstar ruins, and once more slipped down into the crack into the storm sewers. They entered The Neutral Zone, to find its corridors filled with a claxon, and the techs present packing and leaving through the storage facility. Beyond, they found a heavily armed group of security who refused to allow them passage. They back-tracked and located the “Captain” after a quick bribe, and he was busy evacuating the employees only of the Casino. Eventually, the pair watched as the last of teh security evacuated back down the corridor, and sealed the door behind them, taking all local staff to safety.
Realizing that they needed to find a way out soon, Pitbull and Templar made their way to the eastern wall, carefully looking for security on the walls. They found none. Slipping up the walls (and abandoning their personal effects not being carried), the pair got to the top of the wall in time to see a series of rippling explosions pockmark the village surface, and gunfire sporadically burst from between buildings and improvised barricades. The pair slipped out of the compound, and made their way north among the abandoned eastern sector of Salida del Sol_, until they managed to leave the complex grounds some hours later. They called in a sub-orbital drop ofto meet them, and quickly evacuated the area for the airport. By evening, they were safe once more at Seabreeze Spa, surrounded by their own troops.
They had been victorious.