Campaign of the Month: June 2014

Battletech : The Farscape Campaign

Episode 97 - Legacy of Death

“I am become Death, the destroyer of worlds.”

View
Episode 96 - Scarlet Fever

“Ashes! Ashes! We all fall down.”

Roll Call————————————-Mechs

Bruce (Glamour)————————Awesome
JP (Pitbull) ————————-——-Highlander
Greg (Fixer)——————————-Catapult
Jay (Advocate)—————————Flashman
Chris (Caboose)————————-Thug
Ken (Templar) -————————- Crockett
Scott (Moxie) -————————— Maxim Heavy Hover Tank

View
Episode 95b - Where the Wild Things Are

“But the wild things cried, “Oh please don’t go- We’ll eat you up- we love you so!”

Roll Call————————————-Mechs

JP (Pitbull) ————————-——-Battlemaster
Greg (Fixer)——————————-Flashman
Jay (Advocate)—————————Flashman
Chris (Caboose)————————-Thug
Ken (Templar) -————————- Crockett
Scott (Moxie) -————————— Maxim Heavy Hover Tank

7cb6870eeff4f5ff58fca6004034f422.jpg

Merim City

January 23rd, 3024 : Landing in the carbon-blasted salt flats near Merin City, the unit’s combat DropShips towered over the shuttles, rock-hoppers and handful of small DropShips present. The group gathered Colonel Kanto Jokukad “Pitbull”, Captain Massimo De Luca “Advocate” and Captain Pol Baca “Templar” along with three of Shiv’s Star Talon’s squads as guards, and readied one of their Maxim Hover Transports from the Line armor unit. Taking the Maxim, they entered the outer parking bays of the colony, and made their way inside, leaving one squad to guard the Maxim. The colony was inter-connected by walkway tubes, filled with dust and trash, and smelled like the “Brush Wolf”. Mmmm. The unit immediately encountered local security, and after presenting “…the proper papers…”, broke into groups to see if they could find out information regarding “Indro the Lightless”, the pirate lord that had supposedly hit System – Great Gorge, and stolen the shipments of explosives.

Pitbull tracked down a reportedly good dealer in BattleMechs, and sold the unit’s Dragon, Archer, and Banshee, eventually trading them for a pair of good condition OTL-4D Ostsols for * The Blood Raiders. Templar managed to track down the location of Indro’s local fort, an abandoned fortified mining settlement out in the wastes, learning that there was rumored to be a company of near-pirate mercenaries guarding the facility for Indro, known as “The Wild Things”. Advocate failed to find any crew, though he managed to talk to a number of “wet naval” officers. How they had found themselves on a desert planet was exactly unknown.

January 25th, 3024 : After a couple days of loading operations, the group planned for their sub-orbital drop near the facility, and the attack on the garrison. The drop went unopposed, allowing the until to land near the facility, and approach from the open desert to the west. They managed to get quite close, noting the blast crater west of the fort, as well as several buildings within the complex, and armed towers around the gates. Long range sensors detected a lance on “patrol” east of the facility.

004.JPG

As they approached, alarms began, and while infantry in hostile environment suits spread across the gates, the patrol lance approached quickly and the internal Mechs activated and began leaving through the northern gate.

005.JPG

The southern lance quickly moved to close with the walls, under cover of a scattered rock formation, while the two heavier lances moved slowly, providing scattered PPC fire among the departing northern lances. The towers revealed themselves to be “Secondary Missile Hells”, armed with three LRMs each on turrets, which opened up on the leading Mechs, primarily MechWarrior Elias Whitlocke “Stargun” (Deceased) and Captain Mitchell Kitsune “Wraith” in their BattleMasters.

006.JPG

The two sets of lances in the north part of the field stayed fairly static, exchanging fire and holding their ground while the Missile Hells did their jobs. The southern “Blind Justice” lance and its opponents moved through the rock formations as cover, closing with each other. The unit’s lance had been ordered to move into the fort, and silence the Missile Hells. More sniping and random hits, though the northern units continued to concentrate on the two BattleMasters. The Wolverine seemed to be trying to use the hill as cover to get into a flanking position.

008.JPG

Captain Michael Anderson “Fixer” got in a close-range shot on the Shadow Hawk, devastating its armor and internal CT location with all his Medium Lasers, having his Volley-Fire modules active. Stargun managed a series of hits against the Wolverine, with both his PPCs tearing through the remaining CT armor, and blowing it apart. In response, the undamaged Griffin standing behind the other, got off a lucky shot on Stargun, tearing through his already hit Head armor, blowing the Mech over and killing the faithful pilot. Stargun was dead. Pitbull called down all fire on the Griffin.

010.JPG

While most of Blind Justice leapt into the fort and began working on the towers and gate, Fixer continued to lay down volley fire on the Shadow Hawk, devastating it again, though it managed to remain standing and fighting. MechWarrior Faith Whinyates concentrated fire on the walls, with her AC/20 a second time, and blew through to destroy the eastern tower Missile Hell, though not before the towers rained down more devastation on the remaining BattleMaster. The recon lance continued to try to flank the central Hell’s First Light lance.

011.JPG

The command “Pitbull’s Pariahs” lance started to spread out a little, using the hills to gain an advantage, continuing to rain-down fire. Templar fired off all three PPCs into the first Griffin, blowing it apart for another confirmed kill. Wraith in his heavily-damaged BattleMaster, pulled back, and disengaged. Hell’s 1st Light pulled back a little to refuse the approaching recon Mechs flanking positions, and Fixer and Prince of Blind Justice slammed into their right flanks, further disrupting their advance. The remaining members, Faith and Advocate concentrated on the remaining Missile Hell tower, devastating it.

013.JPG

Along the north gate, Advocate and Faith left behind the devastated walls, and flanked the northern surviving five Mechs, while the pirates took multiple critical hits from the remaining command lance’s PPCs, including blowing off the RL of the Rifleman, and the LA of the _second Griffin. Both were knocked over from the severe damage they received.

The recon lance tried to back-off, but were surrounded by Hell’s 1st Light and the rest of Blind Justice, pummeled the light and medium Mechs with multiple strikes and a series of devastating physical attacks, resulting in all four enemy Mechs being knocked over and laid prone.

014.JPG

Severely damaged, with no chance of retreat, the Wild Things offered themselves as hostages to the Iron Dingoes, surrendering the field. It was accepted. The fort was open for looting.

The Dingoes brought in their salvage units and infantry as cover for the operation, and quickly took the surrender of the pair of resident pirate SRM-infantry platoons, as well as all the surviving pilots. The unit found a warehouse stuffed with various stolen merchandise (though none of it were the missing explosives), including medical supplies, foodstuffs, a large collection of electronics equipment, and a small hoard of illegal combat cybernetics. They salvaged the pair of Mech repair bays and its limited supply of armor patches and internal structure. A wide selection of Rifle-Infantry and MG-Infantry equipment was also taken from the barracks. The last noteworthy fact was the prisoner they found in a prison bay, the young Lady Samantha Davion-Harland, the twelve-year-old heiress of the Davion planet Bryceland. She had apparently been kidnapped by pirates while en-route to her schooling at Filtvelt Academy. She had been passed back and forth between various pirate bands for cash over the past couple months, eventually winding in the prison they had found her in. She promised a rich reward should she be returned to Davion authorities.

The group looted the facility quickly, and carted all the captured Mechs into the “Relentless”, then loaded back into their respective DropShips and blasted for lower orbit. The unit discussed their plans, and concluded that with the pirates loaded into the “Star Talon”, and the captured Mechs, they had enough proof to fulfill their contract, though they discussed whether or not they should wait the couple days and try to capture the “Silent Cut” (a rumored Union-Class DropShip_ and engage the returning remainder of the pirates, but decided that now time was essential. They chose to leave a single unit Scout behind, Senior Scout “Scammer” Firdaaz with his Swift Wind Scout Car and extra supplies, to observe the facility from a distance and report back to the unit once the pirates had returned.

Interrogation of the pirates revealed they were fallen mercenaries, contracted (not formally) to support Indro the Lightless, and that he maintained this base as a back-up supply base for his operations in the region. The “Wild Things” had heard about the Dingoes, and had been primarily targeting both BattleMasters since they knew one of them was the Dingoes’ lead Mech. It was decided the unit might also press claims on the captured Mechs.

View
Episode 95a - Where the Wild Things Are

“And the wild things roared their terrible roars and gnashed their terrible teeth and rolled their terrible eyes and showed their terrible claws.”

Roll Call————————————-Mechs

Bruce (Glamour)————————Phoenix Hawk LAM
JP (Pitbull) ————————-——-Battlemaster
Greg (Fixer)——————————-Flashman
Jay (Advocate)—————————Flashman
Chris (Caboose)————————-Thug
Ken (Templar) -————————- Crockett
Scott (Moxie) -————————— Maxim Heavy Hover Tank

November 5th, 3023 : Following a series of transfers across the unit to equip * The Blood Raiders, and some final negotiations, the unit decided to take advantage of the time delay for their main contract, Contract – Operation : “Where the Wild Things Are” to get a head start. Leaves were cancelled, supplies organized and lift-off prepared for the 7th.

November 7th, 3023 : Lift-off proceeded on time, with all troops reporting in. Burn for the jump-point began, while the Blood Raiders awaited Davion’s assigned transport to begin their own first contract, Contract – Operation : “Shake-Down”.

November 16th, 3023 : All unit ships docked and the fleet jumped to System – Gollere. without incident. The fleet burned down to the planet and their allies in The Barony of Horn, where they landed three days later.

November 19th, 3023 : Welcomed by Baron Jemmas of Horn, the Line units were invited to a feast in their honour the following day.

November 20th, 3023 : The initial attempts at civility failed (mutters of “Barbarians…” from among the locals), but the feast went well. Eventually, Colonel Kanto Jokukad “Pitbull” offered the Baron the unit’s salvaged lines for the Cosmic Knife and its associated LIF-CK Micro-Fusion Battery Pack, along with all the necessary blueprints and parts. Negotiations began, and the Baron settled on a 25% cut to the Dingoes, with a promise he would begin manufacturing once a new facility was built and repair parts for the lines could be accumulated. He was certain he could provide many of the resources himself, and acquire the remaining supplies from the planetary Mangai. The unit also requested permission to hire some local admin squads from the barony’s local college, and received permission.

November 25th, 3023 : After several days of R&R, staff interviews, acquiring some local consumables and unloading the manufacturing lines, the unit prepared for burn to the jump-point. They promised to return once they had completed their present contract, and lifted-off.

November 28th, 3023 : The unit docked and stored cargo, and jumped out-system to System – Kaaniir without incident.

-December 6th, 3023_ : The fleet jumped to the uninhabited System – Vior without incident.

December 7th, 3023 : One day into their recharge at the jump-point, the fleet picked-up a vessel jumping-in, called the “Sword of the Stars”. Concerned, the unit dispatched the “Revolver” and its AeroSpace Fighters to investigate. Located some distance away, the vessel was approached by the DropShip, where it was noticed it had not deployed a jump-sail, and seemed to have a mass of around 100,000 tons. Information relayed back to the unit allowed them to identify the vessel as an Aquilla-Class Transport JumpShip, out of the System-State – “The Bellguardian Sojourn”; one of their up-gunned “Sojourner Lancers”. The unit recalled their scouts and continued charging, with an eye on the vessel as it began refueling operations.

December 15th, 3024 : System – Great Gorge – Arrival in their target system reveled something they hadn’t thought of… the distance from the jump-point to the planet required an immense amount of travel time (30 days!). They reported into Davion authorities upon clearing their comms, and officially reported in.

After clearing customs with their authority codes and mercenary contract numbers, the unit was informed of the situation.

A company-sized force of BattleMechs had jumped into a nearby pitrate-point, and burned to the planet to raid some of the valuable industry of Dark Star Corporation. The local forces were mustered to repel them and two days into the counter-raid, another small force of Mechs landed in a backwater part of the mining zones, and raided a mining facility that had been extracting ammonium-nitrate, the primary ingredient for ANFO, a military-grade explosive. The facility was raided for its equipment and its entire stockpile of AN, before they loaded everything and lifted-off. The first raiding group also lifted-off in their own transport, and quickly travelled to their pirate-point for evac from the system.

The unit was requested by the local mercenary garrison, The Dioscuri to track down the pirates and eliminate them or bring back proof of their success. Recovery of the explosive compounds would bring a bonus reward.

The unit discussed their options, and noting they had a little extra time to begin their contract decided to travel to the best location someone wanting to sell illegal explosives, would be in System – Drellesarr. Reporting the direction they planned to take, the unit deployed their sails and began prep for the route they intended to take.

December 22nd, 3023 : System – Vior – Return to this system and recharge without incident. The “Lancer” was long gone. Christmas spent between ships, with minor celebrations on each JumpShip.

December 29th, 3023 : System – Grendal – Jump in-system to this agricultural world, without incident. New Year’s greetings sent to the “Mercenary visitors” from the planetary colony.

January 4th, 3024 : System – Ildrissar – Entering the system, they were immediately informed that there was a current dispute in-system, and that the unit must remain at their jump-point for recharging, unless authorized by the Corporate Regulatory Authority at Babylon Summit. The unit assured them they were passing through, and spent the week in quiet, listening to system communications before jumping out-system.

January 11th, 3024 : System – Tharrill – Entering this system, the unit quietly reported their presence to planetary authority and stayed put, depspite some members were champing at the bit to investigate Anatar and the Red Plague. Rim AeroSpace dominated the economy and system industry, but seemed like a friendly enough organization. Their trip was without other incident.

January 19th, 3024 : System – Drellesarr – Without any sort of real planetary authority, the unit left its JumpShips and other transports under the guns of the “Revolver” and “The Freedom of the Stars”. The Line units headed in-system to Drellesarr aboard the “Relentless”, “Star Talon” and “Pandora’s Box”.

January 23rd, 3024 : The burn down to the planet was uneventful, with the unit identifying the main “starport” and landing on the fields outside the main community of Merim City.

Adventure awaits.

View
Episode 94 - Homecoming

“Every traveler has a home of his own, and he learns to appreciate it the more from his wandering.”

Roll Call————————————-Mechs

Bruce (Glamour)————————Phoenix Hawk LAM
JP (Pitbull) ————————-——-Battlemaster
Greg (Fixer)——————————-Flashman
Dana (Blaster) -————————-Warhammer
Jay (Advocate)—————————Flashman
Chris (Caboose)————————-Thug
Ken (Templar) -————————- Crockett
Scott (Moxie) -————————— Maxim Heavy Hover Tank

July 5th, 3023 : Colonel Kanto Jokukad “Pitbull” and Captain Pol Baca “Templar” took the “Crimson Sands” back to * Landhold : Garrison with the title deed to Sierra Madre Casino & Villa in their hands. After a quick once over by their medical staff, they called a Command Council meeting.

The recent return of Major Michael Ruxbondy “Paladin” from his honeymoon, was filled with surprise. He had decided to retire from active soldiering, and get down to the duty expected of him by his new calling as husband and possibly father. Accepting the lesser rank of Major he was voted as the new executor of the unit’s various landholds, primarily by the expedient of his holding the principle title as a Sword of the Realm.

As Paladin had stepped back from direct command, the group voted to make Pitbull the Colonel, the new lead of the Iron Dingoes. Further to this, Major Erika Hartmann “Glamour” was promoted to second-in-command and Major, while Templar took over the position as Civilian Liaison (S-5) and Captain Michael “Mad Mike” Vincent took over the duties as leader of Security (S-6).

The group then began setting-down some of their long-term plans. They ordered the lines stripped from Sierra Madre and stored on “The Factory”, a task which would take roughly 2 months, and unable to solve the problem of the radioactive smog, they felt they would leave the long-term plans for the facility in the capable hands of Paladin.

They began authorizing many public service works in Garrison, including a clinic, an industrial trash dump, a fire station and a police station for the Policia Federales. They also decided to build a horticultural station in * Landhold : Miguel, to help study the long-term effects of the local timber industry.

Master Tech Boden Thrace had filed a report that he had acquired sufficient hydrogen refining equipment (through a salvage contract in Davion space) to fulfill the Dingoes plans for improving their self-sufficiency. Costing 15,000,000 Cs, the Command Council authorized its purchase, and installation aboard “The Factory”, in the place of the BioDiesel Refinery. That facility was to be moved down to * Landhold : Miguel, into a new facility built to support the landhold, primarily due to its having excess technical personnel, and the ease of acquiring sugarcane and wood scraps. The entire project was slated to take at least eight months (projected completion by early- to mid-3024 ).

Further to this, the “Elektra” was cancelled from its expected deployment, though it still had part of its cargo refitted with demountable fuel tanks. The ship was offered to Executive Secretary Arlana Jericho in a lend-lease agreement for 250,000 Cs per year until it was paid for and fell into Jericorp’s hands outright, in 16 years. It would be up to her to find a new ship’s commander and crew.

The unit also ordered * “The Fold Fiends” to take the “Relentless” and relieve * “The Dead Man’s Hand” in their Contract – “Operation : Blinding Light”, and to hopefully extend it for at least two more years, if they could renegotiate the same terms. All remaining units were paid-out their salaries, and ordered to cycle through some R&R time, while they awaited the return of the Dead Man’s Hands.

July 6th – September 30th, 3023 : Over the next few months, the unit pulled in profits from Jericorp consignments, and agreed to sell their three salvaged clothing lines as spare parts to Mercado Industrial Group for 24 Million Cs. The unit also engaged in various private enterprises and pursuits.

October 1st, 3023 : The Dead Man’s Hand arrived in-system aboard the “Relentless”, and began their burn back to the landhold. They reported the contract extension had been successful, but they had news about their employer.

October 9th, 3023 : Upon arrival at their landhold, Major “Veruca” Louise Salt reported in. She turned over their contract fees, and excess supplies to logistics, and reintroduced their companion, MechWarrior Katherine Podalla “Ravenheart” to the new Colonel. Veruca reported that they had spent the first months of the contract doing standard garrison work, and then were introduced to the 2nd Taurian Rangers, and began training them in combined arms. During the last couple months of the contract, they were deployed to deal with numerous riots on System – Serenity protesting the militarization of several hover truck factories on the planet. Producing Maultier Hover APCs the facility came under an attack by a mercenary company of tanks, Mechs and infantry, deflected by the DMH and some of the troops they had been training. There had also been a short attack against the unit’s DropShips at the starport. The unit brought back some salvage, including a couple tanks and a Thunderbolt.

Ravenheart reported she had retired from Baron Kenton Sarnes service, and had been rewarded with the ancient Ostscout she had long piloted. She sought employment with the Dingoes, and was left to the disposal of Major Salt, primarily because of the out-going personnel transfers her unit as about to suffer. Veruca was also allowed to keep the newest Shadow Recruit MechWarrior. Ravenheart revealed that although no one really talked about it, the 2nd Taurian Rangers were only the most obvious efforts of his recruitment. Pulling from the many worlds of Systems Constellation – “The Taurian Outback” under his control, he had slowly amassed a force of at least ten battalions of infantry, known as “Sarne’s Troopers”. Increasingly loyal to the person of Baron Sarne, they were still supportive of the Taurian efforts to re-colonize the backwater systems that were formerly their own territory. Raised in creches over the last decade, they have become his own personal military force, well-equipped to Taurian standards with automatic weapons and modern combat armor.

The unit noted with some trepidation, that maybe they needed to be less dependent upon Baron Sarne in the future…

October 23rd, 3023 : After scrounging around the system for supplies, the unit was forced to start stockpiling consumables once more, having run out of their stockpiles hoarded during their salvaging of numerous facilities. Outlying large quantities of cash, they procured contracts with local suppliers, notably the “Essentials” line of food supplements, in Ciudad Garcia.

November 1st, 3023 : Transfers from the DMH were completed, it had formally taken command of the fort in Garrison, and * The Blood Raiders were declared as being fully operational. The unit began nosing around for contracts, and heard rumors of two that might fit their needs; one a battalion-sized Pirate Hunting contract out in Great Gorge, (A Periphery world in Davion space), and another a company-sized Cadre contract with the planetary militia, to train them in anti-Mech tactics, out of Panpour, also in the Davion Periphery. Since both contracts needed to be filled in two months ( 3024, the new year), the unit decided to take another month of downtime, and then commit once they had all their personal tasks sorted through.

View
Interlude - Destiny
"For still the vision awaits its appointed time; it hastens to the end—it will not lie. If it seems slow, wait for it; it will surely come; it will not delay."

“For I know the plans I have for you, declares the Lord, plans for welfare and not for evil, to give you a future and a hope.”

“Then you will call upon me and come and pray to me, and I will hear you.”

“You will seek me and find me, when you seek me with all your heart.”

“I will be found by you, declares the Lord, and I will restore your fortunes and gather you from all the nations and all the places where I have driven you, declares the Lord, and I will bring you back to the place from which I sent you into exile.”

The Agent glanced up from its ancient book, and closed it upon seeing the arrival of several of the Command Council from * “The Iron Dingoes”. It glanced at them, surreptitiously from its place in the corner. They sat together at a quickly cleared table, and began talking about personnel transfers and Mech load-outs. Typical. One of them, the Major, was adamant about swapping the laser loads from one of their latest acquisitions for more heat sinks. He animatedly gestured and kept referring to a data-pad. The two lieutenants with him passed it back and forth, making slight adjustments and then their meals arrived, and the conversation slowed, but did not stop.

From a purely professional viewpoint, it was fascinating. Though the agent didn’t agree with some of their choices, there was no arguing their results. Here the unit sat in garrison, a growing army of troops and machines and techs at their command, oblivious to the changes they were bringing to the greater universe around them. They now sat poised on the brink of altering the entire Constellation if they moved one way or another.

They were the heirs of the Star League, if there ever was one. The Agent was certain of it. Their recovery of the cache at Redfield, and the rumored data recovered from the southern mountains proved it. The only alarming item was the Dingoes lack of attention to diplomacy. The universe needed unity, and if they could accomplish it on a worldly scale, and proceed beyond to the Constellation at large, it would prove their destiny to everyone…

As the command officers finished their meal and conversation, they picked themselves up and headed to the repair bay, still politely arguing amongst themselves. The Agent knew it should take more time over the next few weeks of down-time and use its contacts to see about pushing its private agenda among the techs. Perhaps it was time to settle a few things…

…but The Agent had to finish this chapter first…

View
Episode 93 - Dead Money Again

“Go miser go, for money sell your soul. Trade wares for wares and trudge from pole to pole, so others may say when you are dead and gone. See what a vast estate he left his son.”

https://youtu.be/qUVq_Yl0osw

Roll Call————————————-Mechs

Dale (Paladin)—————————Battlemaster
Bruce (Glamour)————————Phoenix Hawk LAM
JP (Pitbull) ————————-——-Battlemaster
Greg (Fixer)——————————-Flashman
Dana (Blaster) -————————-Warhammer
Jay (Advocate)—————————Flashman
Chris (Caboose)————————-Thug
Ken (Templar) -————————- Crockett
Scott (Moxie) -————————— Maxim Heavy Hover Tank

July 1st, 3023 : LtSG Massimo De Luca “Advocate” began looking for a new property to open his latest branch of The Lucky Lady in Ciudad Garcia. By the afternoon, the Command Council met and discussed who officially might follow-up with The Great Game. Eventually it was decided to be Major Kanto Jokukad “Pitbull” and Mechwarrior Pol Baca “Templar”, posing as “Count Pyotr” and his man-servant.

They took a quick shuttle flight via the “Crimson Sands” to The Independent Archipelago of San Andrés, Providencia and Santa Catalina airport, and checked-in with LtSG Trooper Shiv “The Knife” at Seabreeze Spa, and spent the night in the barracks.

July 2nd, 3023 : In the morning, they prepared for their trip using their Hover Limo “Elite”, they made their way to the isolated southern spur of the main island, finally approaching the Sierra Madre Casino & Villa an hour later.

They quickly passed through the external security, having the 4 Million Cs in hard cash, and left the limo behind to enter the foggy valley below the casino. They found a series of street-side shops, covering all spectrum of services. Stopping into the deli, they had themselves a couple expensive sandwiches made, and tried to find-out more information about The Great Game, to little effect. They then made their way down the street and visited with the local innkeeper, whom they plied with questions. Eventually, he suggested they look into perhaps buying a fine carpet… He closed with the words “…and may the odds ever be in your favour…”They rented an expensive room, and dropped their bags off, before making their way into the central market area.

Along the way, they encountered a flower seller with a cart, and detecting a possible means of gaining more information, bought first one, then an entire 150 Cs bouquet of flowers, which turned out to contain a note; “Both fish have been sold, but are acting like clams.”. Making their way into the central foggy market, they found the small, but busy, rug sellers. Examining the shop’s wares, they saw nothing of particular worth, and asked after the “better” wares. The owner assured them that the finest carpets were on display, and queried about exactly “…what kind of carpet were you looking for?”. They learned nothing. He wished them well and again offered the odd departure quote, of “… and may the odds ever be in your favour…”.

They then visited the nearby pawn shop, passing by a ruined building that appeared to have been blown-up from within a central vault of some sort. The symbol of ComStar was boldly prominent throughout, hinting it was once a branch office of their order. The much smaller pawn shop was revealed to be a collection of odd artifacts for sale. gemstones, a couple revolvers, some jewellery, and an impressive Arabic dagger in a jewelled scabbard. Templar bought the dagger, but learned nothing of value. Again, as they left, they were given the odd farewell about odds and favours.

Thinking perhaps the code they found was a hint that the answer might be found near the docks, they headed over, and carefully observed the numerous warehouses along the docks. One seemed busy and visited, another seemed well-protected (along the east corner), and several other small ones. One however, seemed isolated on its own pier, and had a single guard. They approached the guard, but weren’t able to bluff their way past, but returning around to the opposite side facing the bay, encountered a single rolling warehouse door, sealed with a heavy lock. They quickly defeated that security, and slipped inside to find a place full of fish netting, cobwebs, empty barrels, dust-covered trunks and other debris. In the south-west corner was a stairway dropping into a musty, dripping cellar. The dark chamber was filled with numerous (50) oblong crates. Prying up one corner of a random one, they found it filled with skeletons. There were hundreds of decades-old skeletons in this chamber. The two realized that they might just have found the answer to the local factory workers “retirement”.

Carefully evacuating the building, they headed off back through the central market to go to their room in the inn. They passed a lone suspicious peddlar, and a pad-locked shop. Again breaking the lock and slipping inside, they found a collection of various cheap goods, seemingly tossed at random within. They then passed over to the ruins of the Comstar facility, and Templar tested it with his geiger counter. It read hot. Very Hot. He then tested the air around the facility and it read hot. He realized, the smokey purple fog was filled with contaminants and radioactive material of some sort.

Templar closely examined the vault center, and promptly fell into a crack in the rubble, jamming himself into a crack deep below the ruins (he rolled a 1). Pitbull tossed down a rope, but Templar slowly pulled himself down the crack warning Pitbull to be careful. Pitbull promptly fell down the hole as well. Into exactly the same place. (He also rolled a 1) Climb check). They slowly followed along the crack, realizing it seemed artificial in origins, until it led to a darkly-lit sewer corridor. The pair spent an hour following along the southern corridor, until it exited into the bay below the docks.

Growing tired, they slipped back down the corridor, and through the crack, climbing back to the surface ruins. They then headed out to the restaurant where they had an expensive black-crab dinner, lager and water. They returned to their chambers, checked it for entry, and then secured it for sleep.

July 3rd, 3023 : The pair spent the morning searching the inn. They distracted the innkeeper, and managed to see that “The Flower Seller” was taking a room in the inn as well. They gained entry to the room, and found it typical, but also had a space where the cart was stored during the night. They scribed the words “We were here, now we’re gone.” on the mirror and left.

The pair spent the rest of the day wandering the valley town, identifying various shops and services. Next to the pawn shop, they found a small shop labelled “Tourist Information Center”. The shopkeeper informed them from behind her desk, that she could willingly answer any question they wanted, each for 1000Cs cash, deposited into the container next to her desk. They asked her about The Great Game, and learned that people come here with different expectations, but the Great Game was mostly what you wanted it to be. There were no rules. There were people here who were in The Game, and others who were employees. Everyone played it differently.

Thinking about these things they learned, they slipped back under the ruins of the Comstar facility. Wandering the storm sewers, they found a couple corridors that headed outside the “Game Zone”, but detected they were heavily trapped and set with laser sensors. One section, roughly under the inn, was heavily trafficked (compared with the rest of the corridors), and close examination revealed a section of wall that opened up. It revealed a 30m corridor laid with a metal detector, an x-ray scanner, and an infrared detector, leading to a magnetically-sealed vault door. Along one wall was a sign stating Sanctuary : 61-6148-36C.

Eventually the pair slipped down the corridor, hearing the door seal behind them, as a hum hinted activation of the sensors as they passed each one. As they reached the door, a voice told them to disarm, lay their weapons on the ground, and wait for the door to open. They did so, and once the door opened were met by two guards, who frisked them, and allowed them to enter the central chamber to a small underground bunker.

A small collection of medics were moving about the, along with a handful of guards, and technicians. The complex provided barracks for the medics and techs, a security control room for the bunker, an operating room and storage for medical supplies, and a triage/recovery room. The central section had a kitchenette and dining area, along with a spartan lounge area. They were informed this was Sanctuary, a place where they could be healed and taken care of, if they find it, to continue The Great Game. There was no charge, and the facility was paid for by the owners of the Casino. They treated the pair for their scrapes and bruises, as well as their recent exposure to radiation. Several hours later, they were allowed to leave, and took possession of their weapons again, once they had left Santuary. They returned to their quarters for another night.

July 4th, 3023 : Wanting to explore the lower areas further, they looked around in the storm sewers for a few hours, and eventually, knowing what they should look for, found another hidden door along an east wall near the crack leading to the Comstar facility.

Within, they found a series of shops offering expensive services to anyone. Surveillance supplies, counterfeiting, lock-breaking, trading, good storage, drugs and even vehicle purchasing were available. One section, guarded by facility security employing trained Nexu, lay beyond the storage facility. Everyone referred to this area as The Neutral Zone. After a couple hours of exploring the facility, they left to return to the Tourist Information Center. Again they were offered the same option of having the woman behind the desk answer any questions for 1000 Cs cash deposited into the container next to her desk.

They learned that in addition to the two facilities they had uncovered, there was a third, called “Pair-a-Dice” located beneath the rug seller, the “Magic Carpet”. Asking for a magic carpet would gain access to the facilities, something of a high-class gambling area. Further question as to what the Great Game was, led to an unexpected answer. “What Game you need to play determines what you get out of it…”. She then pointedly looked at the pair and asked a question. “What do you need to win?”. “Sierra Madre Casino and Villa.”, they answered. After talking about this, they finally paid her another 1000Cs and asked “Can we have the Deed to Sierra Madre and Villa?”. The figure smiled, and stated, “No one ever thinks to just ask…”. She suddenly vanished, revealing herself as a complex hologram, and the emitter beneath the desk opened to reveal the paperwork for the deed, with the ownership paperwork filed and the new ownership blank.

Trigger_the_Gala_Event.jpg

Immediately, a series of fireworks and sirens began outside, accompanied by loud music. Gunfire and explosions quickly escalated across the compound, and as the pair moved from the Center, they saw a large group of well-dressed (and armed) people flooding out of The Magic Carpet. The pair slipped over to the Comstar ruins, and once more slipped down into the crack into the storm sewers. They entered The Neutral Zone, to find its corridors filled with a claxon, and the techs present packing and leaving through the storage facility. Beyond, they found a heavily armed group of security who refused to allow them passage. They back-tracked and located the “Captain” after a quick bribe, and he was busy evacuating the employees only of the Casino. Eventually, the pair watched as the last of teh security evacuated back down the corridor, and sealed the door behind them, taking all local staff to safety.

Realizing that they needed to find a way out soon, Pitbull and Templar made their way to the eastern wall, carefully looking for security on the walls. They found none. Slipping up the walls (and abandoning their personal effects not being carried), the pair got to the top of the wall in time to see a series of rippling explosions pockmark the village surface, and gunfire sporadically burst from between buildings and improvised barricades. The pair slipped out of the compound, and made their way north among the abandoned eastern sector of Salida del Sol_, until they managed to leave the complex grounds some hours later. They called in a sub-orbital drop of _Content Not Found: the-crimson-sands to meet them, and quickly evacuated the area for the airport. By evening, they were safe once more at Seabreeze Spa, surrounded by their own troops.

They had been victorious.

View
Episode 92 - Dead Money

“Begin Again”

Roll Call————————————-Mechs

Bruce (Glamour)————————Phoenix Hawk LAM
JP (Pitbull) ————————-——-Battlemaster
Greg (Fixer)——————————-Flashman
Jay (Advocate)—————————Flashman
Chris (Caboose)————————-Thug
Ken (Templar) -————————- Crockett
Scott (Moxie) -————————— Maxim Heavy Hover Tank

June 22nd, 3023 : The somewhat bedraggled party-goers returned to * Landhold : Garrison, early in the morning. They quickly settled in to discover the couple’s breakfast was in full preparation. The group gathered to wish the couple well, and soon dignitaries and important members of The Industrialist’s League were in attendance as well, leaving gifts of cash and ornate household goods for the couple to begin their lives. Several hours later, the unit members retired, and by lunch, the young couple were on their way for a honeymoon to The Independent Archipelago of San Andrés, Providencia and Santa Catalina for their trip. The rest of the group spent the day recovering from the previous night’s festivities.

June 23rd, 3023 : Doctor Max Helmut “Moxie” took a quick trip out to Tuadann, intending to spend several days following the Nexu with a couple local guides, and his bio-specialist Senior Tech Sarah “Sharkey” Richmond in tow. He intended to learn as much about them and their life-cycle as he could.

The unit also activated * “The Werewolves”, intending to get them to scout-out the rumors around Sierra Madre Casino & Villa, and its “Great Game”. That spec-ops unit assembled and began their long trip down from the jump-point.

June 24th, 3023 : Not wanting to waste too much time, LtSG Massimo De Luca “Advocate” took one of the airfield’s ST-46 Class Shuttles in a quick jump to The Independent Archipelago of San Andrés, Providencia and Santa Catalina, to investigate the place himself. He landed with the second squad of the 9th Marines, rented a couple local jeeps from the airfield, and spent the rest of the night wandering through the local bars of La Centro trying to find something out about the place, but no one really seemed to have much to say beyond the locals there kept to themselves.

June 25th, 3023 : Advocate and his marines returned, dejected.

June 27th, 3023 : Advocate returns to the islands, taking the 1st squad of the 9th Marines this time, reporting in to LtSG Trooper Shiv “The Knife”, and getting a lay of how things were progressing locally. He toured their quarters, the renovated “Seabreeze Spa” and the many fortifications they were assembling. Shiv reported there were few local militia recruits, though they had the full support of the local government, and continued to train roughly 2-1/2 platoons of interested troopers. Most were older, retired soldiers and policia who saw it as a means to fill their weekends and practice their former careers.

Mechwarrior Pol Baca “Templar” slipped away from the “official” tour, and spent the evening looking for information about “The Great Game” and the Cosmic Knife. He didn’t have much success either, though he learned that sometimes workers at the Sierra Madre Casino would visit kin in the island, but they always returned back to the compound. When he met with Advocate, Templar suggested that maybe the facility was controlled by REAPER or something similar. Okay, he honestly did everything in his power to paranoidically convince him, that the facility was under its control. No one believed him.

June 28th, 3023 : Advocate spent the bulk of the next day searching the island’s district records regarding the facility, primarily regarding the Cosmic Knife production line. They found nothing of particular value.

Back in Garrison, Major Kanto Jokukad “Pitbull” enlisted a recently returned Doctor Max Helmut “Moxie” to begin refining his personal project “Kiss Me Cortana”, which would hopefully convert “Cortana” into something useful to the unit. They examined the data they had on the topic, and Moxie concluded that ECM fields were the key to “silencing” the problems surrounding her sentience. In particular, the recently recovered Beagle Active Probe – Prototype might represent a means of stabilizing her matrix. They ran some preliminary tests using the ECM field of an active Pegasus Scout Hover Tank with Cortana active in the unit’s CHM-3 Chameleon “Training Scout” out at Fort Boomerang. They ran some tests, with Lieutenant SG Michael Anderson “Fixer” in the trainer’s chair following the results. Seeing some success, they stopped the test and then swapped out the black boxes, taking the data stored in them back for further study on the matter. Data was then sent to Tech Brandis Turgan, via the unit’s internal package service.

MechWarrior Eric Lars “Caboose” initiated his own personal project : “Project : A New Hope”. He was seeking a means of bridging the gap between the unit and some of the local national warlords, and after much negotiation with the Command Council, settled on having the unit use the talents of Ambassador Inara Serra to enlist the government in hiring a unit’s “training company” for a long-term contract to serve in The District of Guaviare. It was hoped that a small training force (roughly company-sized) might be able to ensure that district the growing united government of “New Sangria” was interested in ensuring its allies’ territory remained inviolate. Assisting in this discussion was, of course, the unit’s permanent assigned liaison officer, Captain Carla Estrella.

June 29th, 3023 : Pitbull took a quick trip into Ciudad Garcia, intending to meet with Mech Stable – “The Wraiths”, in particular, their two lead pilots. He spent the day being ingratiating and using his almost forgotten Japanese and knowledge of House Kurita culture to schmooze his way through their outer servants, until he was able to speak directly with Yui Ishikawa, their stablemaster. He further managed to convince the man of a short, private meeting with MechWarrior Yuki Kaiji. Relatively pleasant, the end result of the meeting was a pledge that perhaps an “engagement” between himself and Kaiji Yuki would be acceptable in the future.

Having returned once more to the southern Corazón Jungle, Moxie had spent several more days working with the locals and his bio-specialist to uncover the secrets of the Nexu. During his time, he spent considerable efforts to learn their language and local dialect, and pick-up some of their basic protocols, unique to their culture.

That evening, Advocate decided the fate of their last prisoner, Commander Elissa Dresden, convincing her through filthy lucre, to join the unit as a ship’s commander. She was assigned the “Spearhead”, located in the jungles at Content Not Found: cor-zon-airfield, and immediately travelled there. As recompense for her lengthy incaceration, she was given a year’s full pay as a signing bonus (18,000 Cs!), and a week’s worth of time to assign her crew from the personnel available on-site.

June 31st, 3023 : * “The Werewolves” finally dropped on the airport in the San Andrés Archipelago, and after some hours to recover from their trip at the unit’s temporary base at Seabreeze Spa, deployed under cover of night to Sierra Madre Casino. They scouted the perimeter, leaving Loup Garou as perimeter guards, and then infiltrated the settlement itself. The central village was about what they expected, and the northern area around the production facility was walled, but un-guarded. Indeed, they found the community outskirts were collapsing ruins that had long since given themselves over to the encroaching jungles, and only the central Villa portion remained intact.

A thick purplish mist seemed to cloak the central valley, and the ruins themselves. Guards surrounded the perimeter, about a platoon of mercenary forces armed largely as SRM-infantry. Wearing unique blue armored jumpsuits, they seemed very capable and were strangely more concerned with keeping people in than keeping people out. Security at the gate was thickest, and they had control of a diverse sensor grid all around the perimeter. They were also in constant communication. They seemed based from the casino itself.

The unit returned to their transports, and were back in the barracks in La Centra by morning, to report back.

A discussion began about who might be willing to enter The Great Game, and how much the unit was willing to risk on the chance to get both the faclity and its production lines….

View
Episode 91 - The Marriage of Ruxbundy

“These violent delights have violent ends
And in their triumph die, like fire and powder
Which, as they kiss, consume”

Roll Call————————————-Mechs

Dale (Paladin)—————————Battlemaster
Bruce (Glamour)————————Phoenix Hawk LAM
JP (Pitbull) ————————-——-Battlemaster
Greg (Fixer)——————————-Flashman
Dana (Blaster) -————————-Warhammer
Jay (Advocate)—————————Flashman
Chris (Caboose)————————-Thug
Ken (Templar) -————————- Crockett
Scott (Moxie) -————————— Maxim Heavy Hover Tank

May 15th, 3023 : As the wedding of Lady (Captain) Heather Jemmas to Colonel Michael Ruxbondy “Paladin” drew near, the Dingoes began spending their funds on various scientific projects; ordering four (4) Needle Laser : “The Hatpin”s, a Beagle Active Probe – Prototype and a couple fibre-optic weapons systems for assembly through their weapons lab in The Factory – Main Medical. Assembly was expected to take some months to complete. Following this, they intended to start assembling Double Heat Sink (Prototype)s for a while.

They also paid-out five months wages, to bring everyone up-to-date in their arrears.

Everyone in the Command Council got a visit from Lady Heather’s various servants, taking measurements for a new formal suit for the wedding, with Captain Erika Hartmann “Glamour” getting a personal visit from Lady Morrigan “Mechanika” Fields for her “measurements”, during her convalescence aboard “The Factory”.

Major Kanto Jokukad “Pitbull” and Lieutenant SG Michael Anderson “Fixer” paid a visit of a few weeks to Fort Boomerang out at Corazón Airfield, contacting Master Trooper Grant Burke “Sabre” regarding learning Strategy. Eventually, Pitbull returned to * Landhold : Garrison, and began making plans to get the local defensive troopers some “sensitivity training”, making them officially MPs. Speaking with Lt SG Candy Dulfer about the matter, arrangements for the Policia Federales to be able to police the landhold, working closely with the local MPs to deal with any military forces, a definite problem in the landhold because of its large armed soldiers and military support troops.

At the conclusion of this meeting, Dulfer inquired whom Pitbull was planning to take to the wedding… and she asked him out. “Interesting twist…” he said, as she walked away with her saxophone over her shoulder…

Almost immediately, everyone started pairing-off. Paladin returned to his office one morning to find a mysterious round cloth about the size of a silver dollar on his desk…

Inquiries led to examination of the security vids, and it appeared the item just magically appeared there in the middle of the night. Glamour inquired after Lady Morrigan about the matter, and learned it was a traditional handmade gift from a bride to her husband-to-be, as a constant reminder of their union, placed within the pocket watch of the groom. When asked how it got there, Lady Morrigan replied “… I might know someone who has the talents… yes…”.

The unit began to get “wedding fever”, doing careful research regarding traditional elements, gifts and other matters on the topic, finding Lady Morrigan a very good source of information, though she was increasingly busy with plans for the wedding day, scheduled for June 21st (on a Wednesday, of course…).

June 16th, 3023 : Paladin received an unexpected visit from Eléna (De La Vega) Serrate. Sitting down in his office in Garrison, she promptly asked “Are you mad?” Into the stunned silence, she proceeded to describe his failings as Lady Heather’s fiance, exclaiming “…Your bride, and she is your bride in the old and unfortunate sense of the word, has only heard a few warm words from you. You have never courted her, and yet every chance you have, you display your position and power and influence in everything around her. She feels worse than a slave, worse than an ox slated for slaughter…”. She explained he had only three things to do before the wedding; find a ring, arrange for a brides-gift, and organize the honeymoon. He had a week.

After stuttering that he hadn’t realized he could have initially refused the marriage contract, he admitted it was too late, and that he would take these things seriously… An immediate Command Council was called and the problems laid-out before the group. Assignments were given, and within hours, the unit’s wedding fever was full bore running around as everyone sought gifts, dates and to fulfill their assigned duties. Lady “Mechanika” proved busy, but was a fountain of answers for everyone, when she had time. The rest did their own research and came up with what they felt were appropriate solutions.

June 18th, 3023 : Pitbull began hunting rings, Templar looked for solutions to the groom’s-gift, centering on Lady Heather’s own Titan Combat Helicopter, working with her tech crew to upgrade the machine’s software and other technical matters. Glamour also arranged to make Lady Heather officially a Captain in the Iron Dingoes armed forces, with Advocate pushing the promotion through and granting her command of the six (6) Guardian Fighters based from Iron Dog Airfield in Garrison. Moxie wrote a poem (…aaawwwwwwww….) and various other gifts were planned and organized for the couple.

June 20th, 3023 : The ring was made by the finest jeweller in Ciudad Garcia, of pure silver (a “Victorian Days” wedding band), with a Horn symbol on the left and the Dingoes snarling logo on the right, around a large turquoise stone (representing love, luck and protection), and delivered to the Colonel’s “best trooper”, Tech Rima Fakih.

Cards were hand-delivered to every guest for the wedding (the 21st) and invitations were also presented for the reception the following day. Numbers for the wedding were restricted to the Command Council and their dates, along with a few important techs and troopers from the unit’s personal history. Every guest from the Command Council also received their formal suit, following traditional Dingoes style, but form-fitted and made of fine imported silks (easily worth a month’s wage).

Last minute, MechWarrior Eric Lars “Caboose” tried to invite Master Tech Melinda Clarke “Echo”, but failed to present his case, and instead, wound-up inviting Tech Jordan Talbot “Trouble” who accepted (… “It’s a PAAAARTYYYYYY!” ). Fixer tried to invite Research Technician Stania Borodin, but failed, eventually inviting Senior Tech Katherine Bolivar. Templar wound up convincing a stunned Tech Jaqueline Nought “Jack” to accompany him. The others already had their dates arranged; Pitbull with Dulfer, Advocate with an uncomfortable-but-stunning Dominique “Domino” Harvey, and Trooper Bodrick Thompson “Blaster” with Lolita Vergara.

As the day began to fail, and final plans were being made for the morrow’s events, someone approached Paladin with news… Meeting the man in the front entrance of the fortress, he found a distinguished young man who began by identifying the Colonel, and then identified himself as one Count Almaviva, of System – Gollere. He challenged Paladin with a traditional thrown gauntlet, citing an arrangement with the planetary council of Gollere to marry Lady Heather. As the challenged party, Paladin chose BattleMechs. The Count agreed, and the unit decided to quickly assign a spot along the western slope of the fortress as the battlefield. The fight would begin in three hours.

The unit preformed final checks on Paladin’s BattleMaster, and then moved out to the field. From over the forests came a drone of heavy Planetlifter Air Transports, and between four of them hung suspended a King Crab BattleMech. The Mech settled and within minutes, the lit combat field was home to a dance between Mechs for the honor of Lady Heather. Senior Tech April O’Neil had her crew present to film the entire thing, though lighting was poor. Pitbull declared himself as judge.

008.JPG

Initial long-range attacks of missiles and PPCs were exchanged, as the King Crab tried to close the distance.

010.JPG

Paladin managed to outflank the King Crab in close quarters, getting in several shots, while the initial AC/20 shots missed the mark. Paladin managed to get in a savage kick to his opponent’s right leg.

011.JPG

After a close dance, the King Crab pilot got in a couple of solid shots with the AC/20s and the Large Laser, while Paladin managed to flicker between hitting with his PPCs and MLs.

013.JPG

The (relatively) superior speed of the BattelMaster proved useful, as Paladin took another savage hit from one AC/20, and doled-out several shots with his MLs.

016.JPG

Moving around to employ his PPCs, Paladin got in an ER PPC shot on the King Crab’s Head, but took a severe AC/20 shot to his arm, shattering the RIght Arm completely, and destroying the PPCs located there.

017.JPG

The shock also knocked Paladin over, allowing the King Crab to settle back in the trees, using them for cover, while Paladin stood and examined his slowly disintegrating Mech. One ML managed to blow through the King Crab’s damaged Right Arm, destroying the AC/20s mechainsms.

019.JPG

The two spent the next half-a-minute exchanging long-distance fire through the woods, until eventually they both managed to do severe damage across both Mechs. Paladin finally slipped closer to his opponent, and after a savage exchange of everything they both had left, the King Crab pilot took a Gyro critical, stumbling to the ground, while Paladin also took a stumble from his multiple criticals, and both fell.

023.JPG

The King Crab pilot acknowledged defeat, and surrendered the field (but not his Mech). It turned-out, as the two pilots climbed from their Mechs, that the pilot was not Count Almaviva, but rather a mercenary hired to the duel. Paladin offered assistance in returnign to Ciudad Garcia, which he accepted. Pitbull declared the victory in favor of the Colonel, and the Dingoes swept onto the field in victory. The wedding would go forward.

June 21st, 3023 : Waking early, everyone readied themselves, and gathered in the * Landhold : Miguel chapel, awaiting the main guest’s arrival. Taking the “Crimson Sands” loaded with the Hover Limo “Elite” as their transport, Paladin and Lady Heather flew directly from the fort to the chapel.

https://youtu.be/oNk631AthP0

Wearing a flowing gray dress, Lady Heather was stunning, having dyed her hair white, and affecting the calm demeanour the unit had come to associate with her. Lady Mechanika acted as her maid of honor. The entire ceremony was presided over by Mother Olalla Oliveros, and was quick and simple, with the shared signing of documents of trade being signed, Paladin presenting his ring, and then his moving in for a quick kiss (the cheeky rogue!). As the couple left the chapel, they were met with the gathered townsfolk (and many off-duty Dingoes ) cheering and waving, and quickly made their way to Lady Heather’s Titan. She threw the bouquet into the crowd, and Tech Rima and Lady Mechanika slipped in and secured the doors behind the couple, giving the order to lift-off.

As the helicopter lifted-off for return to Garrison, Lady Heather looked over at her now-husband, and immediately pounced on him and began to ravish him. It was all he could do to keep up, trying desperately to strategically figure-out what she might do next… Tech Rima looked on open-mouthed in horror. Lady Mechanika raised an eyebrow and made a “Come-hither” nod to Rima. She looked even more shocked. The flight took about an hour….

The rest of the group gathered to a feast set for the married couple in the nearby fields, and there was a great deal of happiness, wine and dancing all around. The night went long, and there was much to look forward to in the coming days.

View
Episode 90 - Waiting on Mish

“If you’re good at something, never do it for free.”

Roll Call————————————-Mechs

JP (Pitbull) ————————-——-Battlemaster
Jay (Advocate)—————————Flashman
Chris (Caboose)————————-Thug
Ken (Templar) -————————- Crockett
Scott (Moxie) -————————— Maxim Heavy Hover Tank

March 18th, 3023 : The unit spent the next two weeks looking over their rosters, and making small personnel transfers. They also discussed their science program, and began actively funding both the Battle Armor – Tornado PA study program (with a 10,000,000 Cs injection), as well as various other smaller programs, such as the Nexu study.

Doctor Max Helmut “Moxie” took a few weeks off to travel to Islas Brasilera on a working holiday, to study the Deepwater Crabs harvested there, and their viability as a means of biological conversion of the arsenic-laden water to pure water. In the end, he determined it might be possible, but would be extremely expensive and not as efficient as normal production. Following this effort, he spent some time in Tuadann, and began trying to rally the locals to assist in his Nexu-Training program.

Word also came from Doctor Sid Sutherland aboard “The Factory”; he had some conclusions regarding their “patient”, “Scarlet Jade”. His report concluded that she was being reprogrammed at the deep cellular level to be an efficient “super-soldier”, perfectly adapted to the local planet. She could live unaided on the planet, absorbing the local waters arsenic without harm, and likely had an awareness beyond normal, equivalent to a “sixth sense”. The equipment being used was extremely similar to the units recovered from System – Gollere, during their exploration of the hidden SAMURAI facility. He was not sure what emotional state she might be in if she were released from the artificial coma she had been placed in. He was convinced, however, that she could be awakened relatively easily, if the unit chose to do so…

The unit also set about converting the weapons lab on “The Factory” to start building a limited series of Needle Laser : “The Hatpin”s for the unit’s Mechs. Also on The Factory, the unit formally installed their memorial from its berth on “Dingoes’ Den”, to the Zen Garden found in The Factory – The Zócalo.

Another topic for discussion, was regarding the “Warlords of Sangria”, and what their possible relations might be. Consisting of Colonel Robinson Gonzalez del Rio, General Allister Uirdo and General Pierre Garza, the influence of Warlord Vaas Montenegro was undeniable among all three, and potentially the most dangerous. Further to this, the threat of a growing criminal underground in their own community was discussed, but no real solution was determined.

The last topic up for discussion was “Operation : Pull the Sword”. It was discussed that the unit had an opportunity to seize a JumpShip, ideally for the unit’s future piracy plans. They designated * “The Cerberus Command”‘s 1st Marines, the “Trojan Horses” as the strike force for the operation. These marines would be using a modified Standard (5-ton) Cargo Container rebuilt to hold an independent life support module from the unit’s Scrapyard, and taking passage as “cargo” aboard an Excalibur Corporation, would seize the ship some jumps away. A small skeleton crew of JumpShip crew were being assembled to take eventual control of the vessel. The unit planned to use Red Devil Shipping and Brokerage as their cover. If they managed to take a DropShip in the bargain, all the better….

As time bled into April, the unit learned the data core they had acquired from Blue Rock Candy Mountain had extensive blueprint information for various LosTech knowledge. These items were valuable, though beyond the present unit’s ability to produce in any measurable way at present, with the data core locked away in “The Freedom of the Stars” vaults.

In late-April, Captain Fionna Lord “Angel Frost” returned via her long trip from System – Heroditus aboard a series of merchant haulers. Her ship, “Pandora’s Box” began its ten-day burn back to Terramatrix, giving its crew a few months of R&R before the unit’s next deployment. THere were several close-circuited communications between the returning ship and Colonel Michael Ruxbondy “Paladin” personal offices.

Near the end of April, the unit was contacted by Captain Sebastian Shaw, lead officer of The Hellfire Brigade. He and his troops were an independent mercenary troop looking to settle-down in the community, lured by the high level of technical personnel available, as well as a supply of arms and munitions from the Brass Dog Munitions Factory. The unit command council discussed it, and were assigned a plot of land to build their complex on at the edge of MercTown. Consisting of five platoons of infantry, with a handful of armor and mechanized units, they claimed they were taking small contracts (squad-sized) for work in Ciudad Garcia among the local industrial powers in The Industrialist’s League.

By the middle of May, the unit was mostly together again, and final preparations for the upcoming marriage of the unit’s CO, Paladin were all anyone was talking about, scheduled for -mid-June_.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.