Battletech : The Farscape Campaign
Senior Scout "Scammer" Firdaaz
Lead Unit Field Scout
Scammer Firdaaz is a Regular Scout NPC.
Due to his independent work experience, he is well-trained in planetary survival and is known to possess a knowledge of many Periphery planets.
Assigned a Swift Wind Scout Car, “Scammer” has been attached to the Battlefield Intelligence division of * “The Dingoes’ Fangs”, often serving their artillery force as a spotter and observer. Otherwise, he is often seen among the local engineers acquiring his “elixers”.
“Scammer” is an ancient Siroccan (a Coreward Periphery World) man who has seen better days. His leathery black skin contrasts the white hair atop his head, and a gold hoop earring adorns his left lobe. He’s an experienced scout who still has many of the skills and know-how which once kept him alive on rugged, unexplored planets in the Periphery. He feels his tracking and survival skills will help the band, particularly if they should ever wind-up fleeing into the Periphery, and hiding on uncharted planets in the Rimward portions of the region.
Of course, Scammer had his own motivations for joining the Militia. He’s interested in travelling across the Inner Sphere, and based on his finances, that was only going to happen if he enlisted and served as a scout for the military. Half the time he’s off-duty, he’s drunk and if there’s a glass of alcohol to be found, he’ll scout it out. When not drunk, he’s a grumpy and arrogant man, unwilling to follow orders he sees as dangerous without some sort of incentive. He has grown weary of shipboard life easily, and longs to get his feet onto solid ground again, especially with the opportunity to range freely and explore. When he does, however, he’s positively useful.
Scammer believes he knows best, and he always lets his feelings be known. His way of doing things is always best, and if someone ignores his advice and fails, he never hesitates to explain how his ideas would have better, with a grumpy “I told you so…”. Even though he never had an official rank, and was a civilian adviser, he adapted the title “Sergeant” so that he could ignore the younger troopers who might try and tell him what to do. He’s often found trying to tell the commander of the band what to do, particularly if it means he can flee down to the local planet’s surface for a week or two…
Scammer tends to find his own little band of drunken misfits, hiding in some forgotten corner of the engineering section on-board a ship trying to get a still going. He’s also well-known for sniffing out any intoxicants that someone might smuggle aboard and sampling some to keep it quiet. Although a veteran scout, his vices tend to take his edge off, making him less useful if he has access to a bottle of something local. Someday, it might cost him his life.
Scammer spent some time on Pilpala along with many of the former technical staff from the 13th Provisional Company. His survival skills allowed him to actually prosper in prison, and when rescued along with the others, spent a year following along with the Iron Dingoes in their journeys, and generally staying out of danger. When the “Dingoes Fangs” formed, his personnel file came to the attention of Master Tech Melinda Clarke “Echo”, and he was assigned a formal rank and position, along with his own vehicle. He now leads the small scout force as a roving agent, but really has come to enjoy the promise of spending a few years in backwater worlds, seeing some new sights, and finding new sources of liquor.
Scammer wears a prominent Mydron Autopistol he picked-up from somewhere, and carries a collection of tools for his tasks: a breath mask, macrobinoculars, a medpack, and protective sun goggles. He is often seen toting his silver flask, usually filled with his favorite; Siroccan Raava Brandy.