* "The Cerberus Command"

Security Unit for the Iron Dingoes - Combined Arms Battalion

Description:

Cerberus Command – Infantry “Security” Demi-Battalion / Regular / Reliable

The formal organization of the Iron Dingoes military assets as a security detail.

The unit uses a typical olive drab pattern employed by its parent unit, though with black highlights. It uses the traditional snarling dingo of the Iron Dingoes, but also bears a unique logo of a fierce, three-headed dingo on its non-dress caps and arms as a unit patch. The unit has adopted the motto : Eternal Vigilance.

Officers : This unit acts under the command of the line units, answering directly to the Unit S-6 (Communications and Security), and as such, has no specific commanding officer in its ranks. Duties, however, are divided among various lieutenants.

Lieutenant SG Walker McGuire acts as senior officer of the Perimeter Security Group. Using his vast experience as a former MP, he is talented and well-cast in his position. He is assisted by Lieutenant JG Edmund Graves “Gunny”, Lieutenant JG Abbey Chase “Peaches”, and LtJG Alexander Calvin.

In addition, Walker looks after the unit’s infantry supplies and small arms lockers as the unit’s senior WeaponsMaster, and is further assisted in these tasks by Lieutenant JG Dominic Reed, who looks after many of the technical needs of the infantry. The unit also has a skilled senior non-com, Master Trooper Grant Burke “Sabre”, who does most of the actual training of new unit infantry personnel. Both McGuire and Burke are based from the command portion of the security group. Lt Holden has since been promoted and dispatched to * “The Dead Man’s Hand”, and is leading it’s infantry elements as Captain.

Senior Trooper Candy Dulfer heads up a single squad of Military Police (MP) troopers (known as the Internal Security Unit), and answers directly to Cerberus Command.

Lieutenant SG Michael “Mad Mike” Vincent heads the Marine Security Group, using his experience in the Oriente Special Forces to train the unit’s marines.

Tactics : The unit has the protection of Dingoes assets as its primary purpose, and generally acts as base security of the Iron Dingoes DropShip and support crews. Each sub-group, however, has specific responsibilities, and occasionally spends time with the line units in direct support of specific objectives, such as holding salvaged assets or captured sites. Much depleted with the restructuring of * “The Dead Man’s Hand”, the unit is very tight and simple from the mix of personnel and equipment it once was. This has actually helped the unit develop into its original intention, as a pure security force.

The Starguards, however, fill the position of defensive marines, and as such operate exclusively on each DropShip in the Dingoes growing fleet. Each unit is fairly independent for most operations, familiarizing themselves with every nook and cranny of the DropShip they have been assigned, but coming together when required for group training to practice boarding and counter-boarding operations. At present, all unit JumpShips and DropShips have at least one squad of defensive marines attached as protection against casual boarding attempts, while the unit’s two auxiliaries have their own arrangements. The Iron Vagabond is developing its own force of marines (presently two squads and growing), while The Betty refuses any troops unless required by a given mission. Acquiring additional squads of star marines are a priority in the unit’s recruitment and training plans, and on-going searches for trained marines continues to assist in this matter.

The Military Police serve in pairs, and tend to travel widely among the ships of the Dingoes fleet; with only a handful available, they are unable to have more than four roving pairs at any given time. Most of this time is spent talking with the various DropShip leads, and doing investigative work regarding minor crimes, such as theft and domestic issues.

Support : Due to limited technical support, practically all maintenance for this unit is done by its own crews, with limited assistance from Dingoes Pack technical crews when they have available time.

The Marine Security Group, or “Starguards”, is detailed to DropShip security and anti-boarding operations. One squad is typically to be assigned to each DropShip and JumpShip in the Dingoes fleet, with extra units to take residence aboard the “Brush Wolf” as a reserve. The Starguards are presently broken into two seperate forces; one active star marines, and one still in development.

The traditional Starguards available to the Iron Dingoes have been upgraded to Iron Dingoes “Voidstar” Marine Combat Field Kit standards, and have passed their older suits and weapons to training units and the newer “Militia” forces. They also traditionally deploy with Jump Packs, and spend countless hours training to employ them properly both in and out of their combat suits.

Each squad includes a single cross-trained tech to assist in boarding operations. Equipped with a full basic tech kit, the tech also traditionally maintains a transport of some sort (when available), that is assigned to facilitate the squad’s movements when grounded on-planet. The tech’s skill level tends to be one step below the combat capabilities of each squad as a whole, as they are trained primarily as a trooper.

The other portion of the “Star Guards” are the exceptional platoons formerly from the Militia (the 1st, 6th, 8th and 9th). The first two are equipped with Iron DIngoes “Warlord Mk2” Field Kits, and have trained hard to familiarize themselves with this experimental equipment. Each of these special units has also been assigned a modified Packrat LRPV, removing its SRM-6s and ammo, and replacing them with two flamers for anti-infantry actions, and an improved infantry bay to carry the entire platoon. Each squad also includes a technician who assists the platoon in both weapon and vehicle maintenance, and provides a pool of drivers and gunners (from each squad) for when deployed on-planet.

The unit’s Iron DIngoes “Warlord Mk2” Field Kits are rumored to be uniquely suited to starship assaults, and possesses several unique abilities. Senior Trooper Jack Krauss and Senior Trooper Shiv have risen to be the closest thing the training unit has to officers, and lead the 1st Platoon “Trojan Horses” and 6th Platoon “Shiv’s Star Talons”. Both platoons still serve aboard the “Star Talon”, and have engaged in several active operations during their training, accelerating their skills development.

The other two platoons (8th and 9th) are new hires equipped with traditional Iron Dingoes “Voidstar” Marine Combat Field Kits, and have begun training in their use, along with Jump Packs and their energy weapons. They have not yet been assigned a transport.

The Internal Security Group is a pair of dedicated squads of security troopers, whose tasks include maintaining any prisoners captured during operations, and keeping the peace among the troopers, techs and civilians in the Dingoes. Although armed as an “Elite” infantry squad, they wear distinctive arm bands and paint their helmets a solid black with a white stripe. Both have the ubiquitous “MP” insignia to identify their unit designation. They typically deploy as pairs in any given encounter. They have also taken several Air Skimmer “Vulture”s to act as unit vehicles, and as such are able to promptly move between locations whenever required. The unit is based from the “Star Talon”, which doubles as the unit prison.

The Combined-Arms Training Group represents a CHM-3 Chameleon “Training Scout” and a pair of Goblin Infantry Support Tanks kept as a training force, allowing the unit to train combined arms to recruits. This aspect of training is a key principle in present Dingoes tactics, and is being stressed in training at this time. The force also doubles as a reserve combat force in need.

The Perimeter Security Group “The Hellhounds” are tasked with maintaining the perimeter of any base or camp established by the Iron Dingoes; traditionally this includes a motion sensor net and surrounds the unit’s DropShips while on-planet. Should the Iron Dingoes gain a landholding, it falls on this unit to provide security. Each demi-platoon usually consists of two or three standard rifle infantry squads and a smaller support squad of troopers armed with MGs.

Arms for the long-term Perimeter groups are typically Iron Dingoes “Elite” Infantry Field Kits, but are supplemented at the squad level with night vision goggles, SMGs and plenty of spare ammo and medical kits. The MG Support squads carry a mix of LMGs and HMGs acquired from various sources, but are well-supplied with ammunition. Lesser units, such as the newer platoons and the “Militia” employ Iron Dingoes “Militia” Field Kits. Though not as good as the “Elite” version, the armor and other equipment makes them capable of holding their own against most other infantry units.

The Hellhounds have been outfitted with a Command Van and a number of Hover APCs, which act as “command” vehicles for most sub-units, and carry the support MG squads if they need to relocate quickly. A pair of Light Utility Trucks are also available in each platoon to provide mobility when on a planet’s surface. Constant hiring has pushed these platoons to two full companies of infantry, but grants the unit a considerable number of defensive assets. Often, these troops are forced to assist in boarding operations, as well. Acquisition of the “Star Talon” for this unit has freed space from the “Dingoes’ Den”, which the techs and support personnel of the Dingoes have slowly dominated. Access to the “Victory’s Blood” has made this even better.

A small number of “Militia” (mostly former civilians attempting to become soldiers, or former pirate raiders) known as the “Overlord Janissary Group”, are constantly being hired from local indigenous populations, and equipped from battlefield salvage to bolster the infantry assets of the Dingoes for their garrison work and other contracts. These forces, now scattered throughout the unit, are equipped with Iron Dingoes “Militia” Field Kits, though many favor close-in weapons (like shotguns and handguns) that they have acquired on their own. Combat knives and blades of various types are also common. Each platoon is also traditionally assigned a “Desert Iris” Jeep (MG) as a command vehicle.

Each Militia unit answers directly to Lieutenant SG Walker McGuire during its training, and tend not to have an independent officer structure, until they are promoted and move on. The best of the “Militia” troopers are often recruited into the other infantry forces to replace recent losses. In the past, several of these platoons have been temporarily detached to fulfill a separate Cadre contract, under the aegis of The Sangrian Training Company, while newer training platoons continue aboard the “Dingoes’ Den” for their probation. Unity of purpose, combined-arms training and defensive deployment are the chief training concerns among any new “Janissary” troop.

At present in the Militia, the “Coldhearts” were recruits taken from the shattered planetary militias on System – Sligo, some with mercenary backgrounds, while others were former pirates seeking off-world employment. Another, the “Beltstrikers”, were recruited from System – Cassandra and have been assigned temporarily to “The Factory” as a security detail. This latter unit also has some training in micro-gravity environments, and makes them ideal marine candidates when the unit has the time and resources to train more. The two newest platoons are recruits from System – Dumassas, being raised to begin another mixed-arms battalion in the future.

The Defensive Artillery Group is a trio of Partisan Heavy Tanks acquired to provide anti-air capabilities in the unit as a defensive force. Crewed by internally trained personnel, they are loyal, but not very skilled in actual combat situations. The choice of a Partisan was motivated by their availability, as well as the unit’s abundance of spare AC/5 ammo and ample parts for the weapons systems.

Cerberus Command AeroSpace Group
Vulture-Class DropShip “Star Talon”Commander Andre Wallingsford (Regular)

Marine Security Group “StarGuards”
7 “Desert Iris” Jeeps (MG)
7 Squads Laser Marine Infantry (Elite, Veteran, 3 Regular, 2 Green)

1st (Mechanized) Marines Platoon “Trojan Horses”
Packrat LRPV (Modified)
4 Squads Rifle Infantry Assault Marines (Elite, Vet, Regular, Green)

6th (Mechanized) Marines Platoon “Shiv’s Star Talons”
Packrat LRPV (Modified)
4 Squads Rifle Infantry Assault Marines (Elite, Vet, Regular, Green)

8th (Foot) Marines Platoon XXX
4 Squads Rifle Infantry Marines (3 Reg, Green)

9th (Foot) Marines Platoon XXX
4 Squads Rifle Infantry Marines (2 Vet, Reg, Green)

Internal Security Group “Military Police”
1 Hover APC (MG) – (Regular)
6 “Vulture” Air Skimmers
2 Rifle Infantry MP Squads (Regular, Green)

Combined Arms Training Group “X-Factor”
1 CHM-3 Chameleon “Training Scout” “Jubilee” – (Green)
2 Goblin Infantry Support Tanks (Regular, Green)

Perimeter Security Group “The Hellhounds”
Alpha (Command – Mechanized) Perimeter Security Platoon “Cerberus’ Command”
1 Command Van
4 Wheeled APC (MG) – (4 Regular)
1 Squad Support MG (Veteran)
3 Squads Rifle Infantry (Elite, Regular, Green)

Beta (Motorized) Perimeter Security Platoon “Danger Girls”
1 Hover APC (MG) – (Regular)
2 Light Utility Transports
1 Squad Support MG (Regular)
3 Squads Rifle Infantry (2 Veteran, Green)

Gamma (Motorized) Perimeter Security Platoon “Black Fire Brigade”
1 Hover APC (MG) – (Regular)
2 Light Utility Transports
1 Squad Support MG (Regular)
3 Squads Rifle Infantry (Veteran, Regular, Green)

Epsilon (Motorized) Perimeter Security Platoon “From the Pit”
1 Hover APC (MG) – (Regular)
2 Light Utility Transports
2 Squads Support MG (2 Veteran)
2 Squads Rifle Infantry (2 Veteran)

Overlord Janissary Group “Dingoes Militia”
7th (Foot) Militia Platoon “The Coldhearts”
“Desert Iris” Jeep (MG)
4 Squads Rifle Infantry Militia (2 Regular, 2 Green)

10th (Foot) Militia Platoon “The Beltstrikers”
“Desert Iris” Jeep (MG)
4 Squads Rifle Infantry Militia (Vet, Regular, 2 Green)

11th (Foot) Militia Platoon XXX
“Desert Iris” Jeep (MG)
1 Squad Flamer Infantry Militia (Reg)
3 Squads Rifle Infantry Militia (3 Reg)

12th (Foot) Militia Platoon XXX
“Desert Iris” Jeep (MG)
4 Squads Rifle Infantry Militia (4 Reg)

Defensive Artillery Group “Rikitikitavi”
3 Partisan Heavy Tanks (3 Green)

Bio:

The unit is often seen as a placing company for assets that are acquired for security and defensive purposes. It has been structured into its basic components, and is basically complete in its organization. The unit’s “Militia” remains an important training force, and replacements to other units tend to come from these assets.

Cerberus Command, given its diversity of origins and equipment, is the most “officer-heavy” unit in the Dingoes, though this is mostly to provide a working structure for future expansion. New-hires and the return of several former 3rd Marik Militia leaders to positions of power among the unit, have made it very loyal to the Iron Dingoes command staff, while morale and skills should improve even further over time and with careful nurturing.

* "The Cerberus Command"

Battletech : The Farscape Campaign Robling