Battletech : The Farscape Campaign
Iron Dingoes "Militia" Field Kit
Standard Infantry (Garrison) Field Kit
Iron Dingoes defensive strategy is based on the “Boots on the Ground” ideology of small groups of armed “Militia”; traditionally local forces and civilians armed with basic automatic rifles and anti-armor/anti-Mech rocket launchers backed by MGs deployed in static defensive positions. The most basic of defenses, these forces consist of ballistic infantry with support weapons intended to protect important positions on-planet, but are given good training and usually backed by some form of armor or light BattleMechs to provide a close-in “punch”.
The basic combat suit of the baseline infantry unit in Iron Dingoes service follows. Acquired through open market channels, the suits were originally intended for civilian use, but have been militarized for riot duty and acquired through salvage rights by the Dingoes quarter-masters on System – Dunkelheim at the conclusion of their contract with TF 29. Replacement suits and parts are easily purchased through vendors serving the same criteria only on major industrial Periphery worlds.
Equipment Rating : C-B-C
BAR : BDU : 3/4/4/3, Helmet : 4/5/5/4
Cost/Patch : BDU : 450/10, Helmet : 500/-
AFF : Iron Dingoes
Mass : BDU : 5.0 kg, Helmet : 1.5 kg
Coverage : Head, Torso, Arms, Legs
Notes : Military Comm (10 kms), Night Vision and Rangefinders; Requires HC Micro Pack (1 PPH); -1 to Perception Rolls; AV 7 vs. Flash, BAR 5 vs inhaled toxins/poisons. Filters must be replaced every 72 hours of use.
The above statistics are for the main armor coverage. Boots and gloves used in this kit are civilian models designed in a military fashion. Although they are included in the suit as a whole, they have their own stats.
Equipment Rating : B/A/A
BAR : Boots : 2/3/3/1, Gloves : 1/1/1/1
Cost/Patch : 100/10
AFF : Any
Mass : 1.7 kg
Coverage : Feet, Hands
In addition to the CLM-AV “Clamshell” Helmet and GLT-3 “Gladiator” Body Armor, each trooper is issued with a small detachable backpack, modular bedroll, survival blanket, compass, electric lantern, utensils, collapsible cup, 10m of nylon cord, ground cloth, personal medkit, and a combat knife. In addition, the suits employ a filter mask of fairly standard manufacture, to filter air and provide protection against standard battlefield contaminants and lighter irritants. Each trooper is also given a complete “Winter Camo” snow suit, for deployment in cold weather environments.
Armaments issued include the standard HG-762 “Holy Grail” Assault Rifle, though troopers often acquire their own additional side arms and other personal weapons, such as simple shotguns or other long-arms. At the squad level, several light RPG-7H Launchers are deployed, giving their infantry squads an unexpected punch at close-range.
When employed in a tactical situation against vehicles and BattleMechs, the unit in possession of this field kit is considered to have the following tactical stats at the platoon/squad level.
Tech Base (Rating) : Inner Sphere (B-B-B)
Transport Weight : 3 tons
Primary Weapon : 24 HG-762 “Holy Grail” Assault Rifles
Secondary Weapon : 4 RPG-7H Launchers
Armor : Iron Dingoes “Militia” Infantry Kit (3019 Issue)
Battle Value : 72
Platoon Type (Specialty) : Foot Infantry (None)
Ground MP : 1
Platoon Size (Squad/Platoon) : 28 (7/4)
Armor Divisor : 1
To-Hit Modifier (Range in Hexes) : -2(0), 0(1), +2(2), +4(3-4)
Maximum Weapon Damage (# of Troopers) : 10(28), 9(27-26), 8(25-23), 5(22-18), 4(17-15), 3(14-12), 2(11-7), 1(6-2), 0(1)
Battle Dress Uniform : The battle dress uniform (BDU) of the Iron Dingoes “Militia” is very traditional in its deployment, consisting of a standard olive bodysuit, with white, forest and urban cloth shells available to provide basic stealth. The fabric is a typical nylon/plant fiber weave, that is considerably durable for field wear, and easily laundered. Each suit possesses numerous integral leg and arm pouches, as well as hooks along the waist to facilitate weapons clips and other equipment.
Additionally, many militia troopers have begun wearing a long, brown durable trench coat of civilian manufacture, employed to keep the elements off the combat suit itself. This long trench coat (known as a “longcoat”) is often (jokingly) referred to as the infantry “Dress Uniform”.
CLM-AV “Clamshell” Helmet : A far more “traditional” helmet than used in the Dingoes “Elite” Infantry Field Kit, the “Clamshell” is still very capable and provides its wearer with numerous enhancements powered through an integral rechargeable micro battery pack. In addition to its military-rated communications system (10 kms range), it enhances night-vision and has an internal rangefinder to assist in spotting efforts. The visor provides basic flash resistance against bright lights and explosions. It also bears an integral filter mask that provides limited filter abilities to air-borne toxins and gases.
GLT-3 “Gladiator” Body Armor : The “Gladiator” body armor is a series of articulated ballistic plastic scales that grant good coverage of vital areas of the torso and limbs. Originally designed to protect planetary police forces from casual mob violence, it was granted additional protection when militarized. The suit’s torso is further covered in a thick sheath of ballistic plastic that snaps into place with nylon straps, and provides very good protection of the core area. It’s general weight is actually fairly respectable considering its origins as a Periphery product.
The infantry in Dingoes service employ very few variations from this basic field kit. When equipped with jeeps and light utility transports, the unit is considered “Motorized”, and gains several basic changes to their unit formation; Platoon Type (Specialty) : Motorized Infantry (None), and Ground Movement : 3 MP, while its transport weight changes to Transport Weight : 6 tons. Additional weight allowances must be given for the units assigned vehicles.