Campaign of the Month: June 2014
Battletech : The Farscape Campaign
Contract - "Operation : Overlord"
Former Contract for the Iron Dingoes
MRB Mercenary Contract – “Operation : Overlord”
This agreement, executed between House Cameron of the Taurian Concordat (hereafter designated “Employer”) and the Iron Dingoes (hereafter designated “Unit”), provides employment for the Unit and military and support forces in the service of the Employer. This employment is subject to the terms and conditions outlines below.
I. Mission : The Unit is hired for the performance of a mission planned and assigned by the Employer, defined as a Planetary Assault mission under the conventions and usages of contemporary military terminology. Said Unit will perform all operations that fall within the framework of this mission, as well as serving the general interests and needs of the Employer. If the Unit has been hired on retainer , the following types of missions are specifically excluded during the length of service : None.
II. Forces : The Unit agrees to provide combat and support forces, estimated at 70 squads of combat and/or combat support troops, as of the date this contract goes into effect. The Employer reserves the right to terminate the agreement is actual forces mustered at the time this contract goes into effect are 75% or less of the originally estimated forces., or if they exceed the agreed-upon strength by more than 10%, unless excess troops serve for no more remuneration than as originally designated in this agreement.
III. Length of Service : This contract will remain in effect for 6 months, commencing on the 1st of August, 3017 and concluding on the 30th of January, 3018. On the commencement date, the Unit agrees to be located in the system of Dunkelheim; if the unit fails to appear by the said date, Unit shall relinquish 5% of its fee. Upon termination of this agreement, the Unit will be discharged from all duties and responsibilities to the employer, unless discharge is superceded by a fresh agreement.
IV. Remuneration : The Employer agrees to pay 20,000 C-Bill-equivalents per squad per month to the Unit, amounting to an estimated 8,400,000 C-Bill-equivalents. This money is to be paid out through representatives of ComStar, and will be paid to the Unit upon completion of the mission. Up to 25% may be advanced, though such demands attachment of a ComStar representative to the Unit HQ as a surety of bond.
V. Command Rights : The Unit hereby agrees to place itself under the overall direction of the Employer. The Employer will implement this direction through the assignment of a Liaison Officer to the Unit for the period of the contract. The Unit is guaranteed to retain internal coherence and consistency of its command structure within the usual limits of these assigned command rights.
VI. Transport : The Employer agrees to provide for the interstellar and/or interplanetary transport of the Unit. 0% of the Unit accepts Employer interstellar transport, and 0% of the Unit accepts Employer interplanetary transport. The Employer shall pay the Unit 2,160,000 C-Bills to reimburse the Unit for providing transport to the Unit and any auxiliary portion thereof.
VII. Supply : The Employer agrees to provide the amount of 52,500 C-Bills of consumables for the logistical support of the Unit. Resupply of munitions and other specific battlefield materiel after each major battle or campaign shall consist of 8750 C-Bills worth of consumables over and above said supply requirements.
VII. Salvage Rights : All equipment, vehicles, and other war materiel recovered by the Unit from enemy forces, depots, garrisons, industrial or civil centres, prisoners, and other sources shall be subject to the following claims and terms of division to be “Mercenary Force Claims”, meaning all materiel captured by the unit is owned by the unit, in addition to any normal income.
Any items deemed of “strategic” value captured by the Unit in its operations will remain the property of the Employer, and shall be turned over to the Employer for compensation in cash or other war materiel. The salvage value will be determined by a Prize Court.
IX. Other Terms : Other terms of this contract, agreed to by both parties, shall be negotiated on a case by case basis and attached, individually signed and witnessed, as riders to this document.
For purposes of the actual drop on-planet at Dunkelheim, the combat mecha units of the Unit will be assigned drop-pods sufficient to equip twelve Mechs for an orbital insertion, in addition to any other offers of supply. The Unit will depend upon their own resources for transport in all other aspects of the mission.
Signed at Myrmos, New Hedon, Herotitus on this 16th day of June in the year 3017 AD.
Major Michael Ruxbundy
Commanding the Iron Dingoes Mercenary Company
Signed at Myrmos, New Hedon, Herotitus on this 16th day of June in the year 3017 AD.
Sub-Altern Jamie Stark
For House Cameron of the Taurian Concordat
Witnessed by : Adept Yancy Creed of Comstar
Signed to participate in the invasion and liberation of the colony at System – Dunkelheim, the unit has joined with several other mercenary companies, the 1st Taurian Rangers and a collection of personal Hosue troops belonging to Baron Kenton Sarne. They had agreed to eliminate the threat being brought to the Capellan Marches region of the Hyades Rim by Colonel “White Death”, and his band of pirates.
The trip to Dunkelheim and the initial drops on the planet went well for the Dingoes, though their allied mercenary forces took heavy casualties. A landing zone was established only 20kms west of the planet’s starport, (known as “The Citadel”), for the unit’s assets and the supporting Taurian forces to land and prepare for their assault on the pirate “White Death’s” forces.
The initial assault had proven deadly, primarily because of extremely heavy defenses on the starport “Citadel”, and the local resistance fighters had knowledge that allowed the Iron Dingoes to be sent in (as the only viable Mech force on-planet, at present) without notice. Though a brief and brutal fight with some assault Mechs in the tunnels did some damage, several hours later, they emerged into the open area of the Citadel’s compound, looking to blow something up. They sent a small recon force into the maintenance facility, who managed to infiltrate and destroy the primary power generator for the entire starport, and followed-up with a rapid strike on the facilities naval laser towers and orbital missile bunker, destroying all their targets. Though they did only passing damage against the defensive forces of “the Citadel”, their raid allowed the remainder of TF 29 to assault the facility with minimal damage, making their actions very noteworthy and gaining the attention of the powers-that-be.
Next, after a short time to rest and refit their units, the Dingoes were assigned to pacify the region immediately to the west of the Citadel, known in military dispatches as the “Central Sector”. After a range patrol and a sharp fight with a lance of suicidal Mechs that tried (and succeeded) in slaughtering a number of civilian refuges under their very noses, the Dingoes moved to capture and hold the sector trade town of Hebron, and thus pacify the region. The assault of Hebron was a messy affair, that took its toll on the Dingoes, testing their fortitude and skills. Eventually successful, they also managed to halt a convoy trying to evacuate the city with several hundred tons of supplies, and spent several days mounting patrols and slowly repairing their Mechs in twos while they tried to establish formal ties with the town’s leadership. After a month of dealing with food riots, constant sabotage and the mind-numbing meetings with town council, they were relieved by a pair of Concordat infantry companies, and given two days R&R, in preparation for a new assignment.
Baron Sarne ordered his superior BattleMech forces to begin flanking the planetary capital of Goldberg, sweeping White Death’s outposts in a series of raids and steady attrition. In reality, Sarne detailed the Iron Dingoes to probe the city defenses and, if possible, end-run around the defenders in a rapid raid to swiftly and stealthily move towards the palace and command center of the government buildings, destroying it and any repair facilities situated in the area. The raid proved successful, taking-out numerous parts depots and the vehicles and techs within each that were hastily trying to repair White Death’s severe battle damage, as well as his primary command post. The resulting chaos began to tear his allied pirate forces apart.
Fleeing the ruined city center, the Iron Dingoes retreated to Hebron, in the face of a large force of mechanized infantry, and a pair of hover lances that followed along behind the Dingoes, pushing them forward. Arriving just as the Dingoes got into position, and were joined by a hot-drop of a pair of Mech lances and their supporting DropShip. While the infantry probed into the town center, destroying the erpair facilities and government center, the raiders, ientified as “The Shrieking Reapers” pirate band, struck at the refinery and industrial center. The resulting counter-raid again tested the Dingoes fortitude and skills, but ultimately the raiders were able to destroy the refinery in Hebron, and retreat. Though the Dingoes held the field, they were battered and in severe need of a break to withdraw, repair and refit.
Following the loss of the refinery, as well as a general collapse of White Death’s forces around the capital of Goldberg, TF 29 began to change their tactics. The unit was placed in “reserve” status to rebuild and reorganize for a month, while the rest of TF29 went on the offensive. The artillery assets of the Dingoes were requested to help reduce Goldheim’s defenses, while the Dead Man’s Hand was upgraded with better quality Mechs salvaged from the field. The unit officers attended a general meeting and personally met with Baron Kenton Sarne and his assistant, Brigadier Karolina Kross “Cover Girl”, for the first time. It is believed he offered them the chance to become “House Troops” following a long-term contract as cadre on a nearby planet.
At the month’s conclusion they began a rapid series of deployments. First, to an isolated ranch in the north that proved to be a site where “White Death” had been storing various goods and parts, including a couple dozen rare horses, various parts and vehicles, and a large quantity of supplies identified as essential to establishing a long-term colony somewhere… They returned to the Citadel spaceport, and after a short rest, were sent on a rapid insertion to seize “White Death’s” fleet of JumpShips at one of the planet’s Lagrange pirate points. The fleet included two Invader-Class JumpShips and a rare Tacker-Class WarShip that appeared to be a standard Merchant-Class JumpShip. The assault took its toll on the mercenary allies of TF29, however; it severely damaged “Bane’s Badgers” and destroyed “Veruca’s Visigoths”. But the Dingoes had accomplished their goal and captured “The Unforgiving Fury”. They returned to the Citadel for a short repair time, and were immediately sent off on another mission; the capital of Goldberg had fallen to TF 29, though at great cost.
The final push into Goldberg allowed the Iron Dingoes a day’s grace to rest and refit, but they were soon ordered to seize the sole remaining strong-point left outside the capital, a fortress located two days north into the mountains. A day into their journey, the starport was raided by an orbital drop of suicide troops, who specifically targeted the DropShips of the mercenary troops in TF 29. The “Brush Wolf” was attacked by rare “jump” APCs and a lance of light Mechs, who blew a hole in the loading doors and forced their infantry into the DropShip’s interior with White’s elite suicide commandoes. The damage done to the “Brush WOlf” and other merc DropShips was extensive, grounding them for operations for the long term. Eventually the raiders were pushed away and they fled north to quickly shadow the Line MEchs and troops of the Dingoes on their journey to the pass. As they approached, a pair of Lion-Class DropShips landed at he fortress, apparently awaiting to evacuate the last portion of the grounded troops.
The pass was a section of several kilometers of narrow defiles, with dangerous gorges and anti-Mech defensive works, including mines, hidden bunkers and infantry in armored bunkers. A Long-Tom battery around the fort itself provided numerous rounds of support as they approached. The shadowing Mehcs and armor finally made a run into the pass, and quickly moved away to enter the main fortress ahead of the Dingoes, though their tank lances were lost in the effort. A lone DropShip blasted away from the fortress, clawing for orbit. Reaching the fort high in the pass, they found more mines and Mech traps, and a large number of automated defensive missile launchers surrounding a lone Lion-Class DropShip. Quickly moving their troops to swarm the DropShip before it fled, they brushed through the local defenses and managed to seize the DropShip and its contents. The fortress bunker proved to be booby-trapped, and so no extra supplies were captured, though a few oddities and some booty was taken before they fled the area and watched the facility explode. The forces of White Death were gone. Dunkelheim had fallen.
The final month of the contract was spent in negotiating the “Strategic Assets” clause int ehir contract, and ensuring they received their share of supplies and assets claimed by their constant fighting near the end. A month of basic patrol and garrison work around the remnants of Hebron, before their efforts at recruitment resulted in the reorganization of the unit and its assets. The contract was declared complete, and the Dingoes were paid-off, free to go on tehir way, or choose to accept another from tehir patron and TF 29.