Campaign of the Month: June 2014
Battletech : The Farscape Campaign
PXH-1 Phoenix Hawk
Proven Raider Mech
PHX-1 Phoenix Hawk (45 tons)
Chassis : Earthwerks PXH
Power Plant : GM 270
Cruise Speed : 64.3 kph (6)
Flank Speed : 97.8 kph (9)
Jump Jets : Rawlings 45
Jump Capacity : 180 m
Heat Sinks : 10
Armor : Durallex Light (Armor Factor 128) : 8.0 tons
Head – 3/6
Center Torso – 14/23
Rear – 5
Right Torso – 11/18
Rear – 4
Left Torso – 11/18
Rear – 4
Right Arm – 7/10
Left Arm – 7/10
Right Leg – 11/15
Left Leg – 11/15
One (1) Harmon Large Laser (RA)
Two (2) Harmon Medium Lasers (RA, LA)
Two (2) M100 Machineguns (RA, LA)
Ammo (MG) : 200 – (CT)
Jump Jets (3 RT, 3 LT)
Communications System : Neil 6000
Targeting & Tracking System : Octagon Tartac System C
BattleTech Tracking Stats : – : 1/1 : n : n : n : 90 : 6 : 31 : 6 : 8 : – : n : n
Overview : The Phoenix Hawk is a relic of the Star League era, produced during that time in great numbers. A staple of recon lances since its inception, the basic PKH model has been in service with every House military since the fall of the Star League and is still produced in almost every Successor State. It is almost considered the meter stick by which all other BattleMechs are measured against, and in recon circles it is the meter stick.
Capabilities : Built around a strengthened Wasp chassis, the Phoenix Hawk is designed to operate in concert with its lighter cousins like the Wasp and Stinger. It follows the same design philosophy, with similar weaponry and movement profiles, and armor more suited to short actions that brawls. The Harmon lasers give it the firepower to threaten similar or lighter Mechs, supported by a pair of machine guns to threaten infantry formations. Massive Rawlings jump jets mounted behind the PXH’s shoulders give it an impressive 180-meter jump range, almost unprecedented for a Mech of its mass.
If the Phoenix Hawk has weaknesses, they are faults common to nearly all Mechs; not enough armor or heat sinks. Many PXHs are lost by green MechWarriors who are too trusting in their armor, or who allow their heat burden to climb too high, too quickly. An experienced pilot who knows the Mech, however, is often deadly.
Deployment : The Phoenix Hawk, in one incarnation or another, appears in nearly every Mech unit in the Inner Sphere, although it is most common in the regiments of the Free World’s League. It is no stranger, however, to the militaries of the Periphery or even pirate bands, a legacy of its long service life and longevity in battle.
Variants : With so many chassis in existence, variants are found everywhere, but several main configurations appear in the Successor State militaries. House Davion’s PHX-1D removes the MGs and their ammo for another pair of heat sinks; House Kurita’s PHX-1K removes the jump jets to add armor and heat sinks, and replaces the MGs for a small laser.
In Iron Dingoes service, the PHX-1 is fast becoming a popular Mech. Well within their preferred profile in speed, jump range and a good raider, its most popular variant involves swapping its MGs for Flamers, and converting its ammo reserves to extra armor, but few other alterations are employed. To an Iron Dingo, the PHX-1 Phoenix Hawk is nearly perfect.