Salager's Arena

Description:

Located in the outskirts of Ciudad Garcia in the The District of Garcia, Salager’s Arena is a general admission, Class-5 arena popular for its monthly WorkMech dueling events. It has been recognized by the Solaris Circuit as a legitimate competition site, attracting independent MechWarriors along the Federated Suns Outback seeking to garner a reputation for future employment, though most operate failing machines and are typically competing as a last-ditch effort before losing their machines. In addition to individual bouts and sometimes group fights, the arena operates on a year-long tourney system as its primary draw.

Salager_s_Arena.jpg

Location : Ciudad Garcia, System – Dumassas, (Periphery).
Class : 6 (Open)
Owner : Rihanna Kali “Warrior Princess”
Manager : Leon Frey
Terrain : Mud
Seating Capacity : 900
Seating : General Seating
Admission Price : 25 Cs (Official)

The facility is owned and operated by Rihanna Kali “Warrior Princess”, a former MechWarrior, whose own golden SHD-2H Shadow Hawk was popular in the region as a mercenary, eventually giving her the capital she required to buy and improve the facility. Many initially scoffed at her inclusion of lights and concrete barriers around the steep sides of the gravel pit. When she opened the site to regular WorkMech duels it was seen as though she was a genius. She secured broadcast rights through ComStar, and in 3026 gained acceptance by the Solaris Circuit who rated the arena a Class-5 location, and acknowledgement of its competitors to gain access to the planet’s competition system, if they ever travel to that world.

Traditional admission price for a seat at Salager’s Arena is 50 Colon (or roughly 22 C-Bills). The broadcasting rights for matches was negotiated for international broadcast over ComStar’s networks, and made ticket prices soar for high profile competitions, usually between the local Mech Stables and infrequent off-world challengers. Lately, seating is sold-out by the day of an event, though scalpers can sell tickets for 100 Cs or higher on game day.

Recent renovations include a formal ramp system for entering the site, and six massive Observation Towers spaced around the edges of the Pit, and rising far above the arena to provide a birds-eye view of the competitions. Each tower is outfitted with seating for four (4) viewers as exclusive seating (and very expensive services), but are primarily used as mounts for an extensive Tri-Vid system that allows the fights to be broadcast internationally and recorded for broadcast off-world. The system has proven popular and allowed the fights at Salager’s Arena to be broadcast widely.

Salager_s_Arena_Stands.png

Local Events

The central focus of the arena is its “Outside League Tournament”, in which the facility hosts a wide-scale tournament between local fighters. These tournaments take the better part of a year to accomplish, and regularly host between twenty and thirty Mech Warriors fighting in a round-robin format. In addition to weekly prize money, pilots win points with each match; 3 points for a win, 1 point for a draw, and 0 points for a loss, until all members of the current tournament have fought each other at least once. The one with the most points at the conclusion of the tournament is declared the winner for the year. All combats have a time limit after which if both contenders who still have active Mechs, the bout is declared a draw, although some judges might consider a clear winner if given substantial reasons.

In addition, the arena holds regular events such as private duels, often called “Grudge Matches”, that pit one or more enemies against each other in an open brawl. While the exact details of each fight can be fluid, generally speaking, most bouts are of an equal tonnage or weight class, and of equal numbers of contenders on each side.

Another variant of this during off-season, is the so-called ’Tournament of Threes", in which duels between rivals are marked by a ‘best of three’ series of duels, allowing each side to vary the weapons loads of their machines as a surprise against their opponents, though these duels tend to be between the established stables of the arena, rather than random MechWarriors.

Lately, the arena has begun holding a “Tank Derby” every season, in which heavily armored tanks duke it out in both live-fire and ramming attacks to win glory and a purse. Matches are fought until one side ends up completely immobilized, or the fight judges declare sufficient damage has been done to render a vehicle “tactically killed”. Banning the use of incendiary weapons, there is an effort to keep casualties to a minimum, but this tournament features teams, rather than individual pilots, and some civilians are known to enter with home-made vehicles.

Bio:

The_Mud_Pit.jpg

Overview : Salager’s Arena is a former gravel pit, cut into the sides of several low hills. The pit catches the frequent rainfall of the coastal region, which transforms the terrain into nearly impassable terrain, though many relish the challenge. Most matches at the Arena are fought for small purses, and as a result the facility rarely attracts any truly experienced MechWarriors, especially since the muddy terrain strips away the glamour of Mech combat.

Capabilities : 100-meters deep and roughly 200-meters across, bare concrete bleachers ring the pit’s outer rim, protected by 30m-tall concrete barricades. Large lights beam down into the pit, lighting it brightly and keep the entire facility open to view by the cameras and big screens. Since most matches occur at night, the lights are an important feature at the site.

The mud and water along the sides and bottom of the pit dramatically hinder the movement of BattleMechs. Between matches, arena staff lower earth-moving equipment into the pit to stir the mix and ensure its consistency. Accounts of entire WorkMechs disappearing into the goo are simply urban myths, although most do sink up to their knees in the goo. Occasionally, Rianna Kali is known to bury vibrobombs in the pit’s sides to “enliven” combat.

Matches begin in the facility with opponents on opposite sides of the pit. They move 30m-down, and a fire mark informs all contestants to go weapons hot. The position of the pit’s lip at this point allows Mechs to open fire without endangering spectators behind the barricades. The pit’s sides, however, often cause pilots to slide down into the pit’s bottom moments after a match begins. Most fights tend to become toe-to-toe slug fights with opponents trying to overwhelm each other by sheer firepower.

Lacking any blocking terrain, only the pools in the pit provide any form of cover, and contestants are often dealt long barrages of weapons-fire, typically at close range. The nature of the arena leads many Mechs to have very short, brutal combats, which rarely last more than a couple minutes. Between bouts, arena staff lift Mechs with the two heavy cranes at the facility out into the repair yards.

Kali_Munitions_Range.jpg

Kali Munitions Range : A public firing range for testing Mech and vehicle weapons is located just outside the city limits, north of the arena covering a 64-square kilometer section of land. Users are charged 200 Cs per hour per vehicle or Mech for use of the range, and it is commonly booked solid for a week before the latest Mech fights at the arena, with contestants trying their newest weaponry in live-fire drills.

Access for contestants is through a private roadway linking the arena with the range, but public access is through the main road and a separate check-in and loading station. Steep hills cover the northern border, but the field is marked with clear signs and a new chain-link fence clearly warning against intrusion. Old ordinance, shell casings and bomb craters can be found everywhere within the perimeter, since the danger in collecting “spent” ordinance far out-weighs the benefits. In addition, a pair of battered and rebuilt LCT-1V Locusts patrol the edge of the grounds, with orders to shoot first and ask questions later.

The munitions range was the designated testing range for both the 120mm Towed Rifled Mortar and the Victory 150mm Autocannon, and was also the testing range for its vehicle Jabali “Wild Boar” MBT in late-3030. Indumil continues use the site for its military weapons testing, largely for its proximity to the capital and the tank plant, as well as the skill of its technical support staff and equipment.

Mud_Pit_Mech_Fight.png

History

The rise of Salager’s Arena is tied closely to the economy of both the district, and supporting infrastructure of Terramatrix Industrial Salvage. The arena has been in operation since late-3015, and has risen to become the primary entertainment venue for international broadcasts across the planet, and into nearby colony worlds.

Today, with the general economy of the nation and district around it booming, and the nearby support of [[;ciudad-garcia]], Salager’s Arena remains the primary form of entertainment for most of the region’s wealthy technical and corporate management. The facility is increasingly spawning new “Mech Stables” that are forming and reforming almost weekly, in response to their success or failure in the arena. Much of this is fueled by a superior amount of parts and technical services available locally, much of which is cast-off equipment sold to the general market through the efforts of the nearby * Iron Dingoes Autonomous District (IDAD) and its successful mercenary bands, in addition to the constant supply of parts and armor from Terramatrix Salvage.

Salager’s Arena, supported by direct access to the planet’s sole highport of “The Factory”, is also becoming a minor hiring hall, supported by the increasing number of independent mercenaries that find their way to this Periphery nation-state, with hopes for a better life for themselves.

Salager's Arena

Battletech (Farscape) : The New Breed Robling