System - Dumassas

Abandoned Taurian Colony World


Dumassas – Periphery Colony World

One of the first major worlds settled during the expansion of the Taurian Concordat prior to the Reunification War, it was one of the oldest colonies in the region. Today, isolated from its parent nation, the planet has developed into a hotbed of dissent and rebellious, independent people.

Political Ruler : Disputed – N/A
Star Type : G2VI (Temperate) – (183 Hours)
Position in System : 3
Time to Jump Point : 9.11 days
Number of Satellites : 1
Surface Gravity : 0.83
Atmo Pressure : Standard (Breathable)
Avr Mean Temp : +15.6 C (Cold-Temperate)
Surface Water : 30%
Recharge Station : None
HPG Class Type : None
Highest Native Life : Mammal analogs, insects.
Socio-Industrial Level : X

Population : (3025) 25,496,000.

The Dumassas system consists of three standard inner system planets, and two medium-sized gas giants orbiting in the system’s outer region. Dumassas Prime is a dim yellow sub-dwarf, that still provides a diffuse warmth to the planets of the system. The star’s life zone remains barely half the distance of Sol’s (Optimal : 0.52 AU), and provides a small margin of life for its one planet within range.

Dumassas – G2VI, Mass : 0.56 Sol, Luminosity : 0.26 Sol, Radius : 0.86 Sol.
I – Binder – Orbital Radius : 0.1 AU, Orbital Period : 0.39 years, Mass : 0.8 (5000 kms), Gravity : 0.66 Gs. Hot Rockball.
II – Lywellen – Orbital Radius : 0.4 AU, Orbital Period : 0.74 years, Mass : 0.7 ((11,000 kms), Gravity : 1.31 Gs. Hothouse.
IIITerramatrix – Orbital Radius : 0.72 AU, Orbital Period : 0.65 years, Mass : 1.6 (6328 kms), Gravity 0.83 Gs. Cool Terrestrial.
IV – Protolus – Orbital Radius : 1.32 AU, Orbital Period : 2.86 years, Mass : 2.74 (50,000 kms). Jovian.
V – Hextalus – Orbital Radius : 2.36 AU, Orbital Period : 5.73 years, Mass : 2.45 (60,000 kms). Jovian.

Located on the fringe of Dumassas’ life zone, the single planet capable of supporting life is known as “Terramatrix”. An average world, it possesses ample quantities of industrial and light metals, extremely plentiful heavy metals and a large organics base in its soil. There are, however, few radioactives, and almost no gems/crystals or rare minerals. It’s atmosphere is somewhat polluted, though a rebreather is not required, having 71% nitrogen, 19% oxygen, 8% hydrocarbons and the remainder is a mix of lesser gases. The lack of water on the world makes the air quite dry, and constant hydration is key to survival.

The world’s surface is a mass of rough terrain and hills, with little surface water (30%) and few rivers. Its mineral-laden seas are numerous, and most water is tainted with arsenic, making water purification a key factor in colonization, particularly given its dry atmosphere. The average world temperature is low, with ranges from just above freezing (4.4 C) to highs of 26.6 C at the 30 degree latitude mark. The poles are both wide-open barrens of ice and stone with almost no landmarks.

A day on Terramatrix is long. An 81 standard hour day results in multiple shifts for workers (traditionally 3 short “day-shifts” per Terramatrix day, most taking one off per period), with few periods of quiet downtime in between. A year on Terramatrix is 237 Terran days long (with a “Leap” year every four), and has resulted in a dependency on slow growth agricultural crops, and careful husbandry of water resources. Fruit trees are precious, and rice is considered the staple crop for most people’s diet. There is, however, very little seasonal variation, and in sheltered river valleys, most farms are capable of producing crops year-round. These conditions reinforce the independent attitude of most of its colonists and citizens.


The Dumassas system was first explored by Taurian explorers in 2394, and its primary planet’s near-perfect atmosphere and biosphere led quickly to colonization and heavy investment in its infrastructure. It’s valuable resources of organics, light, heavy and industrial metals made it a prime location for building a semi-independent colony with industries and agriculture.

Employing ancient Aquila-Class JumpShips, the colony world of Terramatrix was settled by 1500 Taurian citizens in 2476, followed by numerous piecemeal groups of colonists, lured by the growing mining and farming opportunities of the planet. The first decade was hard, with half the original colonists wiped-out by pandemics, but the arrival of another Aquilla-Class colony ship arrived with 1000 more, and by 2750, the population had stabilized and was on the road to recovery.

The citizens of this planet remained fiercely independent, and even the colonists quickly split into groups, most of no more than a hundred people, forming their own “nations”. These nations continued a low-level of continual warfare, only ceasing during periods of charismatic warrior-kings who managed to unite some portion of the nations under themselves and integrating them into larger nations. None lasted long, and the fragmentation and feuding quickly resumed.

The Reunification War : Dumassas was the Taurian Concordat’s most distant frontier. Lightly populated with miners, ranchers and farmers, the world possessed no centralized government. Power on the world rested in the hands of a few, some backed by large Taurian corporations, while others were self-made – be that through legal means or otherwise. Pirates, brigands, rustlers and outlaws all called the world home, selling their services to the highest bidder while the honest and unaffiliated simply tried to live their lives. Even the world’s limited military garrison hired their services out to whomever paid them best.

The Reunification War finally came to Dumassas in 2587. Lt. General (Davion) Amanda Hasek accordingly came at Dummassas with an entirely different strategy. She used the initial thirty-day period to build a picture of the political landscape. When the deadline expired, she simply chose the largest and most corrupt of the powers and dropped the full weight of the Syrtis Fusiliers on it. Ten days into her campaign, one of the corporate powers surrendered to her; she dismantled the corporate structure, letting her own logistics command subsume the corporate structure. In this way, she rapidly assumed control of the world.

The only true battles of this invasion occurred at Silver Gulch and in the foothills near Blue Rock Mountain. The former involved more than 1000 brigands and refugee outlaws, banded together under the command of a former Capellan officer that attempted to ambush Hasek’s troops. Instead, they were themselves surrounded after an alert FedSuns expatriate tipped Hasek off. At Blue Rock Mountain, a combination of garrison troops, pirates and former strongarms put up a determined resistance. Their forty-two BattleMechs and two battalions of assorted armored vehicles were not enough, nor was the brave suicidal stand made by the last 700 hold-outs.

The invasion of Dumassas was complete by May 11th 2587.

The Dumassas Union : Under the rule of the Star League, the troubles continued. Although still nominally the capital of the now much-reduced “Dumassas Union”, it became a popular jumping-off point for continual colonization of the worlds rimward of the Davion border. Nevertheless, the planet continued its fractious state of affairs. If anything, the reign of the Star League had little impact on the day-to-day activities of the world, simply because its citizens really didn’t have any interest in off-world politics. When the Star League collapsed in 2751, the only effect it had was a sudden interest in war among the various city-states on Terramatrix.

Collapse of the Taurian Colonies : The only major nation to rise ot power after this time, was that of Selich the Great, who held his nation together for decades, and under the rule of his son and grandson, held a planetary dynasty for nearly 75 years (2785-2860). A sudden raid of Mech-wielding bandits on the capital slew the royal guard and Selich III, and threw the world back into chaos and small-scale feudalism when they left the planet.

Today, Terramatrix is again balkanized, broken up into six dozen or so loosely confederated nation-states. These countries have real control over their own destinies; each is ruled by corporate nobles, a ruling class of upper-echelon corporations that control the planet’s industries and agriculture. With each nation broken into smaller corporate controls, there is little that keeps the nation-states together beyond common trade designs and whoever has the largest number of guns.

Guerilla forces are common throughout the planet, and armed forces of infantry are the primary means of warfare, with few ablr to employ armored troops, let alone an airforce or Mechs. Large concentrations of military force allow nation-states to control industry, fishing stocks and agriculture, which in turn, allow the nation to prosper. Small family and clan compounds dot the planet, usually numbering 100 or so families or less. From orbit, the broad, laser-straight rails connecting the major cities and outlying supply stations give the planet its visual texture.

Large swaths of rough hills terrain dominate the majority of the planet, with jungle and forests in valleys that remain largely unexplored. Further scattered between the nations are small seas of alternately fresh or salt water, often providing great borders to forestall invasions. The salt water bodies also contain a large amount of arsenic, making purification a key factor in controlling local agriculture.

The largest city-state on the planet is Von Doom’s Downport, site of the primary starport on the planet. Located in near the city-state of Tragnar, a powerful nation that is fairly isolated and backed by off-world concerns enough to maintain its own independence. The handful of ships under planetary control are barely operable, and there is a growing dependence upon inter-system small craft, such as DropShuttles, for transport and augment its shipping infrastructure. The primary industrial complexes are found around this prominent city.

Nation-States of Terramatrix

ComStar Enclave : Pop – 180,000. 1400 Infantry, 100 Armored Jeeps, 12 Armor. 2 AeroFighters. 4 Combat VTOLs. A small ruined enclave that has come under the control of ComStar. This area has been fortified, and is protected by many mercenaries under their employ, and has become a beacon attracting settlers from across the world seeking peace and an end of the constant fighting. The enclave is the site of the world’s former HPG, something which hasn’t operated for nearly a century, and it appears they are trying to repair the facility, or at least salvage something.

Free-City of Von Doom’s Downport : Pop – 1,000,000. 15,000 Regular Infantry, 30 Armor, 12 APCs. 2 Invader-Class JumpShips, 2 DropShips, 10 DropShuttles. 4 System Defense Boats, 8 Assault Landers. 12 AeroFighters. Although the land around this important starport-city is mostly agricultural, a large industrial complex exists, as well. Controlled closely by the Terramatrix Trasnportation Corporation and its Baron Rolf von Toerbach, the city is best known as the cite of the world’s primary starport. It produces the bulk of the planet’s needed light industrial goods, but little else beyond simple agriculture (namely rice).

Free-City of Peregrine : Pop – 790,000. 12,000 Infantry, 12 Armor, 12 APCs, 6 Sniper Artillery. 8 Combat VTOL. Tramp-Class JumpShip, 6 DropShuttles. 2 AeroFighters. Located in a grasslands/forest region, Peregrine is rules by a Baron, and depends heavily on its alliance with Von Doom.

Free-City of Von Lord : Pop – 900,000. 1250 Infantry, 2 Armor, 2 APCs, 2 Sniper Artillery. 2 Merchant-Class JumpShips, 2 DropShuttles. 2 AeroFighters. 2 Combat VTOLs. 500 Internal Security Police. All of Von Lord’s navy and air force are Davion-donated vehicles, and maintained by their own techs and pilots. Both JumpShips have been in mothballs for nearly 6 years. Although unsteady, the government of this city have maintained independence for the lst 30 years. They remain openly supported by the Davion corporation, Corallax Mining Inc, who process and export the bauxite mined in the hills west of the city.

Von Lord claims the nearby city-state of Greenholm, though in truth the city itself is divided between local agricultural concerns. No one else has disputed Greenholm’s position as a protectorate of Von Lord, however, and they still send their military to patrol its borders.

State of Buntar : Pop – 2,000,000. 1200 Infantry, 16 Armor, 28 APCs. Invader-Class JumpShip. 3 DropShuttles, 2 AeroFighters. 10 Jet Fighters, 34 Combat VTOLs. 800 Civil Guards. Economy : Bananas, pineapples, beef and sugar. 1 Balboa = 0.80 C-Bills. Although small, the military of Buntar is highly trained and closely monitored by Taurian advisors. Its Civil Guards are little more than goons with SMGs. Baron Iso Hanredi rules this state, having come to power seven years ago, when the state gained its independence from San Marcos rule. The state exports fruit, beef and sugar through its chief corporation Consolidated Foods. The state follows Taurian politics closely and constantly eyes smaller San Isabel for potential conquest.

State of Delancourt : Pop – 130,000. 200 Infantry, 8 Armor. 2 Assault Landing Craft. 5 Combat VTOLs. 5 DropShuttles, 2 AeroFighters. Economy : Sugar, limes, oranges, and fish. 1 Sterling = 1.85 C-Bills. Davion advisors have kept the small state of Delancourt in top-notch condition. The main problem is the nation cannot afford a large army. The local isolated settlements are on very good terms with the government, however, and they can call on an additional 300 guerilla fighters hiding along their borders. Both San Marcos and Sangria have been uninterested in the nation, since it has nothing of great value, though should they uncover a new resource or LosTech, this would rapidly change.

State of Sangria : Pop – 5,600,000. 4000 Infantry, 15 Armor, 10 APCs. 2 DropShuttles, 2 AeroFighters. 15 Jet Fighters, 24 Combat VTOLs. 8500 Civil Guards. Economy : Coffee, cotton, corn, beef, pork and silver. 1 Colon = 0.4 C-Bills. Without Taurian corporate support, Sangria couldn’t keep their military machine alive. Their pilots and technicians are hopelessly inadequate since only the ruling caste are allowed into leadership positions. A simmering war between guerillas backed by Taurian advisors and San Marcos troops rages throughout the local valleys. The city-state has been wracked with constant military coups over the past few decades, and existing governments have maintained control only through harsh measures. The nation has a history of threatening its neighbors, San Isabel and Delancourt. Despite local hostility with Taurian corporate interests, they remain its one ally and chief trading partner.

State of San Isabel : Pop – 1,000,000. 7000 Infantry, 6 APCs. 4 Naval Cutters. 2 DropShuttles. 3 Jet Fighters, 6 Combat VTOLs. Economy : Copper, cement, fiberglass, fertilizer, coffee, cocoa, hemp, salt, iron and beef. 1 Peso = 0.55 C-Bills. Since 2831, San Isabel has managed to assert its independence from neighboring powers, primarily due to the backing of Taurian corporate activity. Baron Alexander Valdez is popular, and holds regular elections in which he wins easily. He should remain in power until such time as his country is actually invaded; he is a political leader, not a military one. Tied completely to Taurian trade and influence, they are constantly under threat of invasion from both Sangria and Buntar.

State of San Marcos : Pop – 4,000,000. 7500 Infantry, 23 Armor, 38 APCs. 5 Coastal Cutters. 2 DropShuttles. 10 Combat VTOLs. Economy : Textiles, bananas, cotton, coffee, corn, beans, sesame, tungsten, and silver. 1 Cordoba = 0.09 C-Bills. All of San Marcos’ weapons and vehicles are newly acquired and modern. So new, in fact, that most soldiers are unsure of their maintenance. In spite of this ignorance, most of its military are well-trained in guerilla tactics, and its seasoned veterans are highly motivated. Gaining independence in 2844, the nation was occupied by Taurian troops in 2929 who backed an effort to destroy the local unions. By 2978, the local junta had bled the country dry and fled the planet to Tauria, leaving a new Constitutional Socialist state to form. Led by the Hubris Party, Doctor Garvray Alasquez has ruled the country and has abandoned the traditional title of Baron. The nation of Tragnar remains an ally, and continues to steadily ship arms and supplies. Some other power is also influencing this nation, and San Marcos is well known as the source of many revolutionary guerilla training camps that sow dissent across the planet.

State of Tragnar : Pop – 6,000,000. 2600 Infantry, 11 Armor. 8 DropShuttles. 15 Coastal Cutters. 18 Jet Fighters, 20 Combat VTOLs. 6 AeroFighters. Economy : Coffee, cotton, bananas, rice, and copper. Tropical Paradise, and center for tourism. 1 Giver = 0.20 C-Bills. Formerly a Davion colony, the nation gained independence in 2906 and was simply the bloodiest on the planet, ever. Davion still hasn’t forgotten the massacre. A repressive regime of terror under Baron Michael Bovior and his children has held the nation ever since, and his war minister, Colonel Francois Quisan is a firebrand popular among his troops for taking to the front-lines in his own tank. The nation;’s primary ally is Von Doom, and they have begun to back guerillas across the planet with new resources of oil uncovered under the nearby seabed. Rumors persist they have recently imported BattleMechs, with their Solaris Energy Corporation oil money.

System - Dumassas

Battletech : The Farscape Campaign Robling