Campaign of the Month: June 2014
Battletech : The Farscape Campaign
System - Tarsus
Corporate World beyond the Frontier
The Tarsus System
Tarsus is often listed on ancient star charts as Leh, and was formerly a “Trailing” colony world of the Taurian Concordat.
The planet Tarsus orbits its primary Hote along with three other planets and thirteen satellites.
Hote : The system primary, Hote is a spectral type K9 of approximately 0.6 solar masses. It has a diameter of 1.165 million kms and radiates approximately 3400 Kelvin. It is an orange-red color, and about a tenth as bright as Sol. Because it is dimmer and produces less heat than SOl, its life zone is closer to that of the Solar system. In Tarsus, the life zone ranges from 34.5 million kms to 73.5 million kms out, with optimal position at 43.5 million kms.
Hote is a relatively older star with a long lifetime ahead of it. Its age is approximately 8 billion years, with a life expectancy of another 50 billion. As a result there is little to no reason for changes to occur in its luminosity or other matters in the near future. The star’s color is noticeable during the dawn or dusk, when its rays must pass through more atmosphere. At such times it appears nearly blood-red. During the daylight hours, however, its light appears only slightly off-color from Solar norm. Hote is commonly called “the Sun” by its inhabitants.
The Planetary System : The planetary system orbiting Hote consists of four major planets and a total of thirteen satellites of varying sizes and masses. In addition, the system boasts all the usual array of planetoids, comets, and other space debris. None have virtually any known value with the exception of the habitable planet main, Tarsus.
The Titus-Bode Relation : The system follows the roughly traditional Titus-Bode Relation, with planets in the predicted orbits of 1, 2, 4 and 5. There is no explanation why Orbit 3 is empty, and the few (less than six) planetoids in roughly Orbit 3 appear captured bodies rather than naturally occuring. Tarsus itself does not fully meet the requirements for a natural planet for Orbit 1, and must also be a captured planet. No planets have been discovered beyond Orbit 5.
The four planets in Tarsus include two gas giants and two small rock worlds. They were randomly named by the discovering exploration team, from computer banks under the Terran nation of Turkey.
Tarsus : Innermost of the planets, it orbits Hote with a period of 91.25 standard days and at a distance of 50.0 million kms. Its axial tilt of 61 degrees makes it subject to extremes of climate and weather, but its dense atmosphere and water make the world habitable and capable of supporting agriculture.
Cheyhan : Hote’s second planet orbits the star with a period of 276 standard days at a distance of 104 million kms. CHeyhan is 2000 kms in diameter, has no atmosphere, and is uninhabited. It is a dusty blue-grey in appearance, and is reported to have exploitable mineral deposits. The world has no satellites.
Urfa : The largest gas giant in the system orbits Hote with a period of 954 standard days ata distance of 420 million kms. It is approximately 108,000 kms in diameter. The giant has two major satellites (both about 1700 kms in diameter): Urfa V and Urfa VI. Its six minor satellites are numbered I to IV and VII to VIII. All are airless, with the exception of Urfa VI, which has a methane atmosphere and traces of frozen water.
Erdemli : Erdemli is a smallish gas giant which orbits Hote with a period of 2200 standard days at a distance of 780 million kms. The world has a diameter of 54,000 kms. There are three satellites, all airless and under 1600 kms in diameter, each labelled Erdemli I, II, and III.
Asteroids : The system has no noticeable asteroid belt, although ten “rogue” planetary asteroids have been catalogued in the system. Six are more or less in Orbit 3, while the other four have elongated orbits within the system. None are more than 100 kms in diameter.
Two official surveys of the system have occurred in the centuries past. The first was during the Terran Hegemony, in 2450 and the second in 2742, showing how much of a difference a few hundred years can make to a colony if conditions are right for exploitation.
The First Survey in 2450, included the following tidbits that brought about its colonization initially.“… 8014 kms in diameter, it is noted as being blessed with a dense, breathable atmosphere. Water covers 42% of its surface in two oceans – the Sea of Winds and the Great Polar Ocean… no population is noted, and although undeveloped, it has potential for expansive agricultural development…”. (E584000-0 Potentially Agricultural. G)
The Second Survey shows the results of centuries of colonization, settlement and development. World population is noted as 2.2 million and virtually all inhabitants are of “local” antedecendents – Davion, Taurian and a scattering of Outworlders. Tarsus is noted as a participatory democracy with a Board of Commisioners in control. Elections are open to citizens with voting rights. Local laws were very lax in weaponry ownership, and crime was low. An agricultural world, the economy is dervied from farming and ranching, importing most of its higher tech items from the Inner Sphere. (B584620-A Agricultural. Non-Industrial. G)
Tarsus is situated slightly beyond the optimum distance from its central star, and has an average temperature of 4C. This average temperature is the mean in a range which extends up to 70C in the polar summer, and down to -70C in the polar winter. The only continually habitable portion is the equatorial belt.
Axial Tilt : Tarsus extreme axial tilt of 61 degrees greatly distorts the length of days and nights once one leaves the narrow equatorial bend. When north is in Summer, there is no night above 61 north latitude. As the day length shows, even at 27 degrees, the 73-hour day has nearly 67 hours of daylight at its longest. Conversely, in the dead of winter, the day is less than 10 hours long.
A major effect of Tarsus’ axial tilt is the restriction of most permanent settlements to a band centered on the equator, some 2800 kms wide at its greatest extent. Within that region, days are relatively normal in length, and the inhabitants may indeed never be aware that just to the north and south, there is constant day or constant night.
A benefit of Tarsus’ extreme axial tilt is its effects on world rotation. Normally, a world as close to Tarsus is to its primary would be tidally locked to the central star – its local day would equal its year, and one hemisphere would always be facing Hote. The fact that its axis is pointed towards the star has lessened the effects of Hote’s pull, and Tarsus retains a rotation independent of it’s sun.
Arctic and Antarctic Circles : Tarsus has an arctic circle at 29 degrees north latitude, and an antarctic circle at 29 degrees south latitude. Poleward of each circle, the sun is always above the horizon in summer and below it in winter.
The surface of Tarsus is, for convenience, partitioned into three basic areas with the arctic and antarctic circles as dividing lines. The Girdle is the central or equatorial band between the circles; it contains most of the livable, useful terrain on Tarsus. Centered on the equator, the Girdle is subject to seasons only so far as weather spills over from the North and South regions. Temperatures remain within a range of 25C to -5C throughout the year.
Atmosphere : The atmosphere on Tarsus is a dense envelope of typical gases, with nitrogen at about 80%. Oxygen composes 18%. The remaining 2% is composed of trace argon, carbon dioxide, neon, helium, hydrogen, krypton, xenon, water vapor and methane.
The presence of such a dense atmosphere on a small world like Tarsus, means that at higher elevations, the atmospheric density remains virtually constant; one can scale the highest peaks on Tarsus without benefit of breathing apparatus.
Seas and Water : Seas cover 42% of the planet’s surface, and are divided into two distinct major bodies : the northern Sea of Winds, and the southern Great Polar Ocean. Additional bodies include the Kinross and Ouloss Seas (more accurately lakes), and various rivers that provide drainage.
The greater atmospheric pressure (approximately 1.4 standard) results in a greater percentage of dissolved oxygen in the planet’s waters. This, in turn, supports a greater level of microscopic life in the seas, thus having the equatorial waters teem with life.
Unfortunately, most of the water lies in the North and South Circles. Subject to the extremes of the planet’s weather, as well as its’ axial tilt, the water tends to be either 50C to 60C or at 0C freezing for much of the year. Convection prevents them from freezing solid in winter, although scattered ice floes are common, and the surface may be frozen solid within 100 kms of any island or shoreline.
These same convection currents also keep the oceans from becoming too hot in summer, as undercurrents “stir” the water bringing cold into it, and mixing temperatures, to keep it at just below surface temp. Nevertheless, the summers result in great steaming regions beset with local storms and rain as the humidity reaches 100%.
Bodies of water smaller than 700 kms easily freeze-over when it gets to 0C to -5C. Running rivers might freeze solid at -30C for a few days, but standing waters will never completely freeze. Bodies of water smaller than 700kms will completely evaporate in the Tarsan summer, if the temp ever reaches 40C or higher, and the rivers will also evaporate.
The Atok Swamps, located on the southern edge of the Nob Plain, are fed by a river which originates in the North. As a result, during the “Big Dawn Thaw”, the river feeds water into the swamps just before freezing in the other circle’s “Big Dusk Freeze” is beginning. The result is massive ice jams and flooding (followed by freezing) in the area of the swamps throughout the summer.
The Shallows, located at the western edge of the Sea of Winds, have little depth, and in the heat of summer (after about three local days) the area dries-up north of 29 degrees, leaving a vast open expanse of salt-encrusted open plain. With the coming of the Big Dusk, the rains water the fields exceedingly.
Land : The land of Tarsus spans the entire range from summer baked desert to productive farmland, and includes everything in-between. The highest point is Peak 342, a mountain in the Cilician Ranges with a height of 24,300m, towering over its companions by at least 10,000m. The lowest point on land is the bottom of the Kindross Sea, which (when it dries in summer) is 730m below sea level.
Tarsus has only one continent, and it has no name, since it needn’t be distinguished from any other. Several notable island chains exist, namely the Calender Isles, and Raft.
Raft is a large island about 800 kms in length and completely overgrown by tangletrees, even to the point of extending across the ocean for 20kms to the mainland. The name was given by the Star League survey team, finding it seemingly a raft floating on the sea.
Land Features of Tarsus
The landmass of Tarsus is a diverse continent with a wide variety of terrain features ranging from high mountains to fertile farmland, and includes all the types in-between.
The Cilician Ranges : Tarsus’ continent is composed of three wandering plates which determine the boundaries of the oceans and the land. One plate is relatively stationary and centered on the Desert Sulani An, while two smaller plates have jostled for position with each other. These plates meet at the Cilician Ranges, the largest and most rugged mountains on the planet. The peaks of this range have heights up to 25,000m, but generally 15,000m is a more typical altitude. Tarsus’ atmosphere allows scaling the peaks without auxiliary breathing equipment.
This range is the site of many independent mining operations, exploiting the mineral wealth of the region. Between the many peaks are small valleys fed by snow-melt runoff, and many have been settled by the Red Banders who live in the mountains.
The Desert Sulani An : Half of the northern hemisphere is taken up by the Desert Sulani An, situated surrounding the Mountains of Dreams. Weather patterns and geography prevent any appreciable water from reaching the region, and it is almost entirely devoid of life. When a freak weather pattern does occur and creates a brief shower, the area comes to life until the water dries up.
Nob Plains : Two great plains exist on Tarsus. One lies west of the Sea of Winds, the other is between the Great Polar Ocean and the Desert Sulani An. Each is the natural habitat of the nobble – a native herbivore highly prized by Tarsans for their meat and hides. One nob plain is actually *the * Nob Plain, and the site of ranching and controlled harvesting of the animals. The other plain is unnamed and its nobbles run wild and unharvested.
Walds : The forests of Tarsus are vast growths of native vegetation – thick, entwined walds of tangletrees forming a near jungle of almost impenetrable thickness. Such walds are totally impassable to land vehicles, and require VTOLs to pass over them. There are many walds, but the two major ones have been named : the Tangle Wald and the Ice Wald.
Tangle Wald is a vast forest in the Girdle south of Regiment. Its area has never been completely explored, except for brief expeditions along its borders in search of mineral resources.
Ice Wald is an especially hardy wald in the North. It has proven itself capable of withstanding the heat of summer and the cold of winter and still slowly expands each year to cover additional territory. The Ice Wald is currently advancing at the speed of 500m per local years, and authorities have expressed concern that it will eventually encroach into the Nob Plain and harm its nobble herds.
Climate and Weather
Climate and weather on Tarsus are influenced primarily by the world’s extreme axial tilt. Temps range from 70C at the pole in summer to -55C in winter. Because of its short year, the progress of the planet’s seasons and the changes in temperature can be extremely rapid. The North and South are subject to strong, violent seasons which correspond to day and night. Day is summer, while night is winter.seasons are opposite at the poles; when North is in summer, the South is in winter.
The transition times between the seasons are a time of violent storms as temperatures change rapidly. Fall and spring are not used in the big changes when temps change 5C per day. Instead locals call them Big Dawn (or spring) and Big Dusk (like winter).
Latitude : Expressed in degrees north or south of the equator, latitude is a position between the poles. The equator is at 0; the pole is 90. Thus, the Calender Isles are at about 65 degrees south latitude. Each hex on the map is approximately 9 degrees in latitude.
Days of the Year : Tarsus has 2165 hour years, which contain less than 30 local (73-hour) days, or 91.25 standard (24-hour) days. The local year begins with the Big Dawn in the North and counts consecutive days through the years starting with 1.
Settled Regions of Tarsus
There are four settled regions in Tarsus: Stenden, Nob Plain, Newland and Regiment.
Newland is the oldest region, a farming region originally settled by Terran refugees, some 500 years ago. Newland has one city of note (it’s capital : Newland, or Newland City), which is capital for the planet and the largest and oldest settlement in the system.
Situated high on the Nob Plain, along the south shore of the Sea of Winds, its site was selected by the survey crew, as the most hospitable and exploitable location on the planet. It has scattered farmsteads averaging about one hectare in size, and rural towns can support basic services and merchants that deal with the local farmers.
Total population is about 1,474,000 of which about 700,000 live on surprisingly highly technological individual farms.
Nob Plain is a primarily ranching region concerned with the care and harvest of the wide-ranging nobbles. It was a natural expansion from Newland, and has been in existence for nearly as long. Ranchers in the Nob Plain maintain a central operational base at the edge of the Plain, and pursue the nobbles in wandering caravans of hover craft acting as both quarters and work buildings that follow the herds across the Plain. Nobble harvests are generally arranged to be sold before harvest, and pick-up of meat and hides is made by VTOL directly from the work sites.
Total population of the Nob Plain is 204,000.
Regiment is a farming region to the east of Newland. Originally settled by one of the regiments of the 151st Royal Battlemech Division, it has since been integrated into the mainstream of Tarsan society. Farms in Regiment tend to be larger than in Newland (up to 5 square hectares) and more like clan operations.
Total population in Regiment is 430,000, of which 102,000 lives in Kochstadt, the capital and only city in the region.
Stenden is the most recently settled region in Tarsus, located west of the Nob Plain in a wide, fertile river valley. Outworlds Alliance immigrants leaving their homeworld for religious reasons, established their farms in this region in 2780, and their numbers have grown steadily to 210,000. The major city in the area is Evander, with a population of 21,000.
Other settlements on Tarsus are small in size, and include the Red Bander settlements in the Cilician Ranges and a small Excalibur corporate village in Newland, site of the HQ.
Satellites of Tarsus
Tarsus has two natural, and several artificial, satellites.
Gloeh : Gloeh is the smaller of Tarsus’ two natural satellites. It is 672 kms in diameter and orbits the planet at a distance of 55,480 kms (approximately 0.18 light-seconds). It is tidally locked to its parent and completes a revolution every Tarsan day: 72.94 hours. As a result, it remains stationary over one meridian of the world below. Its orbit is inclined at an angle of 27 to Tarsus’ equator. As a result, the satellite appears to wander along a north-south line during the course of each Tarsan day. A line showing the position of Gloeh during the course of one Tarsan day is marked on the global map.
Because one face of Gloeh is always visible to Tarsus (and more importantly, is always in the same relative position above its surface), the moon has been established as the communications hub of the world. Large antenna arrays monitor the world surface below, receiving and re-transmitting communications, conversations, and data transmissions as part of the world-wide communications service. In addition, the world data banks are maintained on Gloeh and are on-line as part of the computer services available to communications subscribers.
Finally, sensors and monitors on Gloeh accumulate information regarding weather patterns, crop production, nobble herd movements, and other activities important to the planet, and make them available to computer users for forecasting, tracking, and analysis.
Gloeh is airless, and no exploitable deposits or features have been found in surveys of the satellite. Local gravity is slight (about 0.1Gs). It is a government-owned company base, with a population of 1000, maintained under the name “Day Dawn Data Concepts”, or (3DC on the markets). Regular shuttle service is maintained from Newland Down Starport to Gloeh each local day at dusk for 100Cs.
Rond : Rond is the larger of Tarsus’ natural satellites. It has a diameter of 2250 kms and orbits the planet at a distance of 333,150 kms (approximately 1.10 light-seconds). Rond completes one revolution about Tarsus in 1073 hours, or about one-half the local year. Its local day is 40 standard hours.
Rond is airless and of no apparent value. It is featureless except for a large black splotch covering one-quarter of a hemisphere. The deep black of the feature approximates that of the night sky of Tarsus and makes it appear as if there were a hole in the moon. Appropriately, this marking is called “the Tunnel” by locals. Enhancing the effect are large, reflective rock formations within the area which (if the sun is shining correctly) appear to be stars shining through the tunnel. This phenomenon is rare enough, however that it is considered good luck to “see a star through the tunnel of Rond”.
Rond is used only as the site of Excalibur Corporation’s primary factory. Agreements with the planetary government in 2860 established a lease for the north polar cap of Rond (to a distance of 200 kms from the pole) for a period of 1000 standard years. Excalibur pays an annual lease fee of 2.5 million Cs for its landhold.
The Excalibur base is private, and fully marked with warning satellites and ground sensors against intrusion. No provision is made for landings by non-Excalibur vessels at the site. Excalibur maintains a shuttle service for its own personnel; the Excalibur shuttle leaves Newland Down Starport each standard day at 0800 for Rond, and returns to the Starport at 1600. The trip usually takes about two hours. If a stop is required at Gloeh (which happens every other day), the trip takes four hours. The Excalibur shuttle is available only to corporate personnel and specifically authorized guests.
Other satellites : In addition to the natural satellites, Tarsus has several special artificial satellites, three of which are important.
The Regiment Repeater : At the trailing point of Gloeh, an artificial satellite capable of the same communications relays as on Gloeh repeats signals directed beyond the range of the main system. It represents an expansion of the communications system to serve the region known as Regiment. This satellite is 55,000 kms from the surface of Tarsus, and 55,000 kms behind Gloeh in its orbit. The position of the repeater is marked on the global map of Tarsus.
The station is completely automated and unmanned. It is subject to maintenance calls every forty days from 3DC personnel on a regular basis.
Because of the distances involved, the Regiment Repeater retransmits communications to the surface of Tarsus if possible (the distance from the surface to the repeater and back to the surface is about 0.36 light-seconds). If required, the Repeater sends the signal on to Gloeh for retransmission, in which case, the one-way distance involved is 0.54 light-seconds.
The Navigation System : A group of ten navigation satellites orbit Tarsus at an altitude of 200 kms. The individiual satellites have orbits following a pattern, which allows navigational trackers (GPS systems) to determine one’s exact position on-planet. Special instruments are required to access these signals and use the navigational data, but it is a common addition to Excalibur vehicle systems. Some personal communicators are also capable of using this system to enter normal communication networks as well.
The navigation system also collects weather data from parts of the planet not visible from the Regiment Repeater or Gloeh. That data is relayed to Gloeh regularly for processing and inclusion in the planetary databanks.
The Military System : The Tarsus Defence Force maintains a set of six satellites at varying altitudes and with varying orbits. They serve a variety of functions, including monitoring movements of small craft and DropShips around Tarsus, and relaying secure military communications.
The Military on Tarsus
Like most worlds with a population of over a million, Tarsus maintains an standing army, called the Tarsus Defense Force. Because of the world’s population base, however, the defense force remains rather small in size, and maintains additional duties other than basic defense. In fact, the Tarsan army has never fought a war off-world, and even on Tarsus, its fighting has been restricted to a few small police actions centuries ago.
The Army on Tarsus began with the original plans for a colony. Since initial colonial efforts couldn’t support a serious military effort, every colonist was envisioned as part of a standing militia – with reserve forces subject to call-up if warranted. The remote position of the planet by another power and the desire of colonists to protect their homes and families made the entire system workable. Each member of the militia was required to possess a suitable weapon and ammunition, and to undergo basic military training.
Early in the colonization of Tarsus, the potential for raids from the nearby region was high enough for the activation of the army, notably during the Reunification Wars and other similar conflicts which threatened the peace of the system. Although only a bare regiment of troops (some 2000 strong), it was sufficient to protect the starport and surrounding urban area from quick invasion.
Following the war, most of the military was deactivated; one battalion remained on-duty to retain the skills and expertise which the army had developed. The remaining battalions were placed on reserve status, subject to recall if needed. As time has passed and the population of Tarsus expanded, the army has grown in gradual proportion. At present, the army numbers some 8000 troops, assigned to four active and eleven reserve battalions. In addition, virtually the entire population of Tarsus over the age of 16 is a part of the militia.
The laws of Tarsus provide s for universal military training for its citizenry. The training provided deals only with simple military discipline, marksmanship, and elementary military organization as a part of every child’s basic education. Out of that group, a suitable percentage finds the pursuit an interesting one, and joins the militia.
The militia is a reserve system where more training of a wider military nature is provided under a variety of military subjects. members of the militia are soldiers, subject to a call-up in the event of war or disaster. On a regular basis, the militia receives training on a wide variety of military subjects, generally in their spare time, or off hours.
Selected members of the militia make the military their full-time occupation. As with any military organization, there is a need for full-time staff and command structures to plan for contingencies, to research and implement military doctrine and policy, and to train the militia. Career soldiers are commissioned and non-commissioned officers in key positions (Central Staff, COs of standing military units, and certain training positions) throughout the world.
The Standing Army
Originally, all colonists on Tarsus were part of the militia. Each was expected by a basic covenant which established the colony, to aid his or her neighbors in time of need, whether it be natural disaster or an external foe. From this background arises the universal military training practices of today.
As time passed, and settlers found enough land for all, the distances seperating families and homesteads made a dependence on neighbors impractical. Further, the types of problems arising were not solved by a few neighbors. In the early days of Tarsus, storm damage in Newland was a recurring problem.
The Tarsus Defense Force (TDF) consists of fifteen (15) battalions of troops, each containing approximately 500 soldiers. Each battalion has its own armory situated in the area where its unit’s troops are located. Most of these battalions are militia units; activated only when neccesary due to war or disorder. Three (3) battalions, however, are active on a permanent basis.
Active Units : One active battalion is located in each of three regions on Tarsus – Newland, Regiment and Nob Plain.
Militia Units : Each active battalion has attached to it for training purposes and administration, four (4) militia battalions. These battalions are scattered throughout the region of their control, and act as a focus for the militia.
Special Units : In addition to the combat arms battalions that form the bulk of the TDF, there are two special forces units which also come under the aegis of the militia. These are the Engineer Company and a Landing Support Company.
The Engineer Company is located in the Clcilian Ranges and draws its personnel from the various mining camps in those mountains. As an engineering company, the unit is responsible for construction projects, especially design and supervision.
The Landing Support Company (LSC) is located at the starport and includes personnel from starport administration. The LSC is capable of providing starport services to a military force, in the event the main starport is inoperative or unavailable.
The typical Tarsan military unit is composed of five-person squads consisting of a sergeant and four (4) troopers. One trooper is armed with a laser rifle; the other three are armed with assault rifles. The sergeant is armed with an SMG and an automatic pistol. Troopers tend to be strong (especially the support trooper).
Four squads form a platoon with a command section containing a lieutenant, a platoon sergent and a courier. These troops are armed as the sergeant.
Four platoons form a company with a command section containing a captain, a lieutenant, a company sergeant (known as a sergeant), and two couriers.
Armor : All soldiers in the TDF are issued a combination mesh and ablat armor. Officers often purchase their own better full-armor suits, particularly when facing service.
Mission Equipment : Equipment is available based on mission parameters for each unit. It includes communications devices (utilizing the military and navigation satellites systems), light intensifier goggles for night missions, and cold weather clothing. It is issued from the battalion central armories when required.
Vehicles : The TDF theoretically provides one hover APC per squad in the military. In actuality, the army has never procured enough vehicles, and troops are isued one per two squads. A typical platoon will have four APCs, only if fully active, and so one-half the militia will have to rely on various civilian wheeled transports. Furthermore, each command section must share transport with the mobile forces, having no independent transport.
Tarsan forces use the HPC-64 Hover APC, which is armed with twin mini-gun MGs. All troopers in the forces are trained to drive the APC, and use the guns in defense of the squad, and should be considered Regular troops. Inactive militia troopers are less-skilled (Green), but capable.
The Mercenaries : One unit of the Tarsan Defense Force consists of a battalion of mercenary troops which makes its living hiring out to governments, companies, or individuals which have need of military force. Typically, the unit is hired to defend an area against saboteurs or insurgents, to attack and take a target (off-world), or to train and advise a private corporate security force.
The Battalion : The 3rd Battalion of the 3rd Regiment, retains the designation of an old SLDF unit, although there is no formal connection. Likewise, it is the 3rd Battalion, although there is no 1st or 2nd in the mercenary unit. It is available for local operations in the event of need, but maintains its equipment at its own expense in order to avoid problems in using Tarsan military equipment for private profit.
The mercenary battalion is equipped with the same vehicles and weapons as the TDF, but has more of them. Each squad has an HPC-64 Hover APC, with an independent driver and gunner, and each command section also has their own transport with independent drivers and gunners. Skill levels tend to be Veteran, primarily due to their constant training and activity.
There is no formal police force on Tarsus, and encounters with law enforcement agents are rare. When they do happen, it is with members of the local active TDF units. When acting as law enforcement, members of the TDF always have access to a hover APC, and two members remain behind to man the gun and act as driver, while the sergeant and two troopers emerge to deal with the problem. The mercenary battalion do not act as law enforcement for the planetary militia.