Battletech : The Farscape Campaign
"The Iron Vagabond"
The “Iron Vagabond” – Tramp-Class Jumpship
Mass : 274,000 tons
Length : 640 m
Sail Diameter : 1160 m
Crew : 33 : 4 Officers, 15 Enlisted, 4 Gunners, 4 Small Craft Pilots, 6 Bay Personnel
Base Crew : 11 – 2p, 2e, 7se (Bridge – 1p,1se : Engine – 1e,1se)
Dropship Capacity : 4
Small Craft Complement : 4
Drive System : SelaSys KF Mark VIII a-1
Introduced : 2754
Hull Laid Down : December 6, 2806
Structural Integrity : 1
KF Drive Integrity : 5 : 250,000 tons
Energy Collector Sail Integrity : 4 : 65 tons
Station-Keeping Thrust : 0.1 Gs : 3300 tons
Fuel : Tons/Burn-Day : 39.52 : 500 tons
Docking Hard Points : 4
Small Craft Cubicles : 4
Small Craft Bay Doors : 2
Grav Decks : 1 (140m Diameter) : 100 tons
Bridge : 383 tons
Heat Sinks : 130 + 22
Escape Pods : 5
Life Boats : 2
Bay 1 : 2 Small Craft (1 Door) : 300 tons
Bay 2 : 2 Small Craft (1 Door) : 300 tons
Bay 3 : Cargo (1 Door) : 7250 tons
Bay 4 : Cargo (1 Door) : 7250 tons
Weapons Factor (8xLL) : 40 tons
Armor Factor (4 points per ton) : 300 : 75 tons
Command Section :
Nose : 40 : 2x LL
Right Side : 40 : LL
Left Side : 40 : LL
Cargo Section :
Right Side : 50 : LL
Left Side : 50 : LL
Engine Section :
Right Side : 30 : LL
Left Side : 30 : LL
Station-Keeping Drive : 20 : None
The “Iron Vagabond” is a modified Tramp-Class Periphery trader, built in 2806 at the SelaSys Inc. yards in Marik space. Intended to be popular among Periphery traders, it has seen wide-spread use in that role, and it has passed through numerous owners, generally working the Outback regions of Marik, Liao and Davion Space for the last century. It came into the possession of * Jericorp Trading* fifteen years ago.
Originally bearing a typical SelaSys KF Jumpdrive, the engine suffered problems with its drive coils during testing, and a replacement was procured from an ancient Starlord-Class destined for the scrapyard. These robust drive coils prompted numerous alterations to the Jumpship, as various owners took advantage of the extra jump-mass to make a few changes to its cargo and interior space over the years. The AMS systems were further scrapped as ammunition became scarce, and armor added to cover the resulting new cargo space. Presently, the ship has a worn appearance, with an oddly-shaped central “hump” that acts as the expanded cargo section. The Dropship mounts are located on either side of this “hump”.
The Vaga follows the classical long, narrow appearance of most Jumpships, but has a rough, patchy covering of replacement armor and hull, which combined with its Starlord Drive, has made for a unique meld between the two ship types. Mounted onto the vessel’s cargo section, are two large cargo bays, each capable of holding 7000 tons of goods, and accessible by a single large bay door. Between both cargo bays, on the “up” and “down” sides of the ship, are the twinned docking hard points for Dropship attachment.
The standard hard points of the Dropships are flanked by small control booths meant to operate the docking equipment, and supervise any cargo transfers. Between each booth is a large cargo airlock, granting access to the ship’s cargo bays, through an airlock chamber capable of holding 250 tons of cargo at a time. This allows the cargo bays to remain under pressure, and alternately distribute cargo where needed during unloading operations. At one point, each airlock also served as storage for remote cargo loaders, providing a repair bay for several (4) Zero-G vessels of small tonnage, but these work modules have since been lost, though the docking mods have been retained.
To aid in transfer of cargo and personnel to and from undocked vessels, the ship can carry four small craft in its launch and recovery bays, located on either side of the command section. Each bay is equipped with a complete set of small craft repair equipment, allowing repair of up to two such ships within a pressurized, zero-G environment. Neither set has been equipped with Aerospace Fighters, though unlike most Tramps, someone has modified the bays to carry such in need. Each bay only has a single KR-61 Class LR Shuttle present. They are unimaginatively named “IV-One” and “IV-Two”.
The Iron Vagabond’s command section can accommodate up to 30 crew members in single-occupancy rooms, which are simply palatial by most standards. Each is furnished with a bed, closet, desk and chair, a lounge chair, and a small automated food-processing system, as well as a private washroom. Due to the restricted crew numbers of the Vaga, the place has a haunted, almost abandoned feel to its echoing corridors.
In addition to these standard crew accommodations, the Vaga has thirty (30) double-occupancy staterooms available. Each is a smaller version of the crew rooms, but intended to provide passenger space to travellers or individuals seeking extra lodging from attached Dropships. These allow some degree of privacy, though they share the primary grav deck with the crew for lounge space.
A module has been attached to one end of the interior command section, intruding into one of the cargo bays, which provides Jericorp with its private offices. A standard combination module massing 100 tons, it includes an office space, rec facilities, a large stateroom, independent life-support and power-supply, and an airlock accessing its cargo bay. This is the private domain of Arlana and her efforts to run her father’s corporation.
The ship is also unusual in that it is armed with a collection of large lasers. Dropships docked to the Vaga can supplement this, obviously, but it was intended to act as a deterrent to small boarding actions. The former sites of the AMSs have been patched-over with armor plating, and a few heat sinks installed to improve heat distribution for the laser turrets.
The last unique thing about the Vaga, is its communications system. A large coms dish is placed directly on the nose of the ship, flanked by numerous liquid hydrogen tanks. This massive dish allows communications to reach those planets with even strong stellar activity. Using both radio waves and micro-wave tight-band coms, contact with even the most troublesome planetary arrays are assured.
- Ship’s Personnel -
Executive Secretary Arlana Jericho – At 35 years, Arlana is older than she appears, though looking closely in her eyes tells the truth of the matter. From New Syrtis and educated at the planetary business college, Arlana is moderately skilled in computers, administration and leadership. She leans heavily on the skills of her employees to do their part, and doesn’t really understand much of the mechanics of space-travel or interplanetary interface, but is good at crunching numbers and has gained sufficient experience to negotiate around the lapses. Outwardly, she is competent and respected for her skills.
Arlana has become a stone-faced, iron-willed tyrant, where the safety and well-being of her little company are concerned. She has never shot a man in cold blood, but knows how to use a rifle from one or two boarding actions, and has started to become very cold and impersonal in public. In many ways, she’s positively gracious as a hostess and a cunning diplomat. Arlana is known to play a dozen versions of poker with the sweetness of Attila the Hun, and has a cheerful laugh. If she ever finds herself attracted to someone, she’ll fall apart in private, drinking hard liquor neatly and blaming herself for all her failures. But in the morning, she’ll be tight as an airlock, and push forward doing whatever needs to be done.
Commodore Hal Southland :Having worked for JeriCorp for ten years, beginning as a drive engineer and working his way up the ladder quickly to crew captain. Prior to his time with VoidCorp, he spent 32 years as an officer in the Liao Navy, becoming familiar with many types of starships; Jumpships, Dropships and small craft.
He was a Commodore in the Navy; his title of “Commodore” reflects his position aboard the ship. He is a loyal and competent worker and seems loyal to Jericho’s vision and his daughter. He is something of a legend in the Periphery for having (unofficially – the incident was never reported) outfought two raiding heavy assault shuttles trying to seize the ship and her cargo, nine years ago, destroying one and damaging the other.
He has extensive experience in micro-gravity environments – both in the Periphery and among the worlds of the Inner Sphere, served during his naval service.
Vincent Perez – First Engineer : Also ex-Navy, with four terms of service in the Cappellan Naval Service before he resigned and wound-up wandering into the Periphery, eventually working for_ Jericorp_. He has worked with them for almost four years and is normally competent, loyal, and hard-working.
He has a drinking problem, however, and is on probation with the company. His record otherwise shows him loyal and hard-working, and his competence has won him the position he presently holds, as First Engineer. He stands watch under the Commodore and is responsible for the functioning of the Jumpship power plant and navigational equipment as well as the actual transit operation itself.
Eli Gulliver – Technician : An ex-army trooper tech with three terms of service in the militia of the Outback system of Broken Wheel. He is the chief coms tech onboard the Dropship, responsible for radio communications with ports and stations, as well as other ships or patrols. He generally stands first watch with Perez and Southerland. He has worked for Jericorp for six years, is quiet, works hard and generally wants to be left alone. He is known to be a buff on Star League era history and trivia, but rarely shares his enthusiasm with his few friends.
Ranold Halverson – Technician : Halverson came to Jericorp after fourteen years of working in various merchant interface lines operating in the Periphery. He is known to have emigrated to the Periphery from Taurus with his parents 28-years ago, but he is not known to have any political interests or connections.
Reprimanded several times since working for Jericorp four years ago, for fighting, he has controversial and outspoken views about racial purity. His last fight was with Gulliver only a week ago. They are kept on the same watch in the theory that the captain can keep an eye on them.
Murray Gilbert – First Officer : Gilbert is the First Officer of Jericorp’s Jumpship, and in charge of second shift, when the others are off-duty. He is experienced and has worked with Jericorp in various capacities for four years. Before coming to the Periphery, Gilbert served aboard merchant liners in the Inner Sphere, retiring as a second officer after 16 years. His medical experience singles him out as the paramedic aboard ship, and he is in charge of the sickbay.
Harmandir Sin – Second Engineer : Sin is a Dharak, a descendant of a warrior race in the Davion Outback. Dharaki are known as fearless and the harsh conditions of their homeworld has produced a hard and cunning people with ancient, inflexible warrior traditions and codes of honor. He is quiet and soft-spoken, and so far seems a dedicated and hard-working employee. His remarkable qualifications won him a post as Second Engineer, responsible for Engineering when Perez is off-duty. He has been only serving for a year with the crew, but to date has carried-out his duties competently.
Thoris Dennechek – Technician : Dennechek has been employed with Jericorp for about a year and is enthusiastic and dedicated to his work. She has received a personal commendation from Jericho, for uncovering evidence of agents from a Periphery bandit group trying to sabotage the Jumpship the night before departure. Before coming to work for Jericorp, she was a trooper in the star marines of the Outworld’s Alliance, but was discharged with honor, after which she emigrated to Tauria, then to Herotitus and took a position with Jericorp. Her military training has been an important asset, and she is responsible for maintenance and repair of the ship’s weaponry. She is also in charge of maintaining the ship’s small craft, and ensuring they’re in good repair.
Karl Jung – Technician : Jung has begun work with Jericorp within a week of the “Ice Hook Incident”, as a junior tech and is considered to be still in training. He formerly served as a steward with a passenger line out of the Liao Outback, and before that was in the military. He is a friendly, likable person but was reprimanded for carelessness when he failed to secure an overhead hatch which nearly vented the command section of the Jumpship. Since he too was nearly injured, it was chalked to Jung’s inexperience.