"Blood Rock"

Former Lead Dropship of the Iron Dingoes


“The Blood Rock” : Seeker-Class Dropship

Type : Spheroid (Military)
Tonnage : 3700 tons
Dimensions :
Length : 90.5 m
Height : 88.7 m
Width : 90.2 m
Crew : 20 : 4e, 2p, 11se, 3 gunners. 186 bay personnel.
Skeleton Crew : Bridge 1p+1se; Engine 1e+1se

Cargo Complement: 160 tons; 16 light vehicles, 8 BattleMechs, 2 Small Craft, 144 troops (4 infantry platoons).
Bay 1 : Cargo (160 tons) – 1 Door
Bay 2 : Vehicles (16 Light) – 1 Door
Bay 3 : Infantry (4 Foot Platoons) – 1 Door
Bay 4 : Battlemechs (8) - 1 Door
Bay 5 : Small Craft (2) – 1 Door

Life Boats : 0
Escape Pods : 8

Armament : 2 PPCs, 2 LRM-10, 3 LLs, 6 MLs.
Ammunition : 3 tons LRM Ammo
Drive System : Quad RanTech 720
Heat Sinks 88 + 38
Thrust : 5
Overthrust : 8
Structural Integrity : 10
Fuel : 6 Thrust-Points (1.84 tons per Burn-Day) : 389 tons
First Introduced : 2815
Armor Factor(16 points per ton) : 30 tons
Nose – 140 : 2xPPC
Right Side – 120 : LRM-10, LL, 2xML
Left Side – 120 : LRM-10, LL, 2xML
Fuselage – 120 : None
Engine – 110 : LL, 2xML


The Seeker-Class DropShip is designed as an independently operating transport for a scout Battalion and was originally designed to operate independently of other vessels. At its mass of 3700 tons, its powerful Quad RanTech 720 Fusion Drives, make it one of the fastest and most maneuverable vessels in existence.

The Blood Rock’s interior is divided into three major sections. Running down the core of the ship and occupying a third of its mass, is the heavily shielded fusion power plant and engine core.

The lowermost section contains the ship’s enormous vehicle/cargo bay. Alongside both of the ship’s two loading ramps is a tall area that holds a pair of BattleMech cubicles, each taking up 150 tons of the ship’s vehicle capacity, and rigged with repair gantries. Under normal conditions, the ship can traditionally carry up to 40 light vehicles here, with a mass capacity of 1600 tons, however the previous owners have configured the hold to facilitate BattleMech operations, reducing the hold to 16 light vehicles for an additional four BattleMech cubicles now crammed along the wall spaces.

The Blood Rock’s middle section also houses an unusually tall cargo hold that normally could hold an extra company of light vehicles, supplies and other equipment for the transported unit. The Blood Rock has been rigged with a pair of Aerospace storage cubicles, that allows Aeros to be both launched and recovered, though with difficulty, from this bay. At present, they are used to hold a spare KR-61 Shuttle. Also located off this section, lies the main fuel tankage, extra heat sinks, and a pair of aft-directed weapons turrets and ammo storage for the vessel’s LRMs.

The topmost section is divided into four separate decks. The bottom deck contains the ship’s engineering control center, batteries, heat pumps, back-up generators, coolant reserves, machine shops, and spare parts storage. The next deck up contains the waste recycling plant, the laundry, life-support systems, and storage for fresh water, ammo, food, and repair parts. The next deck contains the infantry troop bay, the crew quarters, separate crew mess and equipment storage, the bridge and the combat operations center. The topmost deck contains the docking collar, avionics, forward weapons bay, communications gear, and more storage batteries.

The Blood Rock’s engine core is equipped with four small fusion reactors, which makes it easy to repair and maintain in the field. Because each of the reactors is independently operated and shielded, engineers can safely work on one reactor while the other three are still operating. This system also conserves fuel, as three can be shut-down while the fourth operates at low power. When needed, the other three can be emergency started in less than 5 minutes.

The Blood Rock traditionally carries its passengers in four bays, each of which is further divided into three small sub-bays. Each sub-bay houses a pair of squads of scouts or infantry and all their unit’s gear. There are normally four triple-tiered bunks in each sub-bay, with personal gear storage lockers at the end of each room. Each bay contains a single washroom that is shared by all three sub-bays. A set of small double-occupancy quarters are set aside to accommodate additional personnel, such as mission specialists.

The Blood Rock is equipped with a fairly extensive med bay for handling most emergencies, and is well-stocked. This gives the ship a strong support role for its passengers, and allows independent operation. The crew of the DropShip is housed in tiny, four-person rooms with a single washroom for the entire crew. Each room has a pair of double-bunks, a fold-down table and four large personal-storage lockers.

The Blood Rock was designed to operate as a forward reconnaissance ship to scout a planet, and reflects the need for independent operations. The ship has large storage facilities for spare parts, extended food supplies and water tankage, and large ammunition storage bays. The ship was also equipped primarily with energy weapons making it less dependent upon ammunition supplies. It can operate for up to four months without resupply, assuming a full crew.

The DropShip’s lack of integral AeroFighter bays is probably its greatest weakness. In absence of a fighter escort, it must rely on its meager firepower to ward-off enemy attacks from Aeros or other Dropships. Seeker captains dread fighter encounters as a result. Lacking proper equipment for recovery, requires relative velocity between the DropShip and its fighters, extending recovery times by a factor of four or five over standard fighter-equipped ships.

The “Blood Rock” (formerly “Dingoes’ Den” ) was once painted in a fading grey urban-shatter camouflage pattern, well-maintained, it bears the scars of recent hard landing operations, and has been repainted in crimson pirate colors, garishly advertising itself to all parties.

The Blood Rock was once very much the heart of the Iron Dingoes operations. The oldest ship in the unit’s Interface Fleet, it was also once held its primary offices and administrative operations. In addition to housing nearly two hundred personnel, including a large number dependents, the vessel was home to most of its technical teams and stored most of its salvage and base security forces. For everyone in the Iron Dingoes, “The Rock” (known as “The Den” ) was home.

In early-3023, the DropShip was re-designated to support the unit’s private raiding force, the * Pirates of the Blood Asteroids. Redesigned and equipped back to its original configuration (as when the unit found it on System – Claybrooke ), the ship was meant to be the heart of a new LosTech hunting, private raiding force employed in the unit’s future activities. Over the months of 3023, personnel, equipment and vehicles were slowly assembled and disappeared into the vessel for its planned operations. The vessel was relocated to Castle Coraz√≥n after its refitting, and technically was no longer a Line unit.

The ship’s crew is led by Commander Darryn Thane, and a very capable crew of pilots, navigators and engineers who have loyally served aboard the ship for many years. While the ship has developed something of a “homey” atmosphere over that time, the bridge, engineering and gunnery areas remain off-limits to all but ship’s personnel and its designated gunners, and are well-maintained and efficiently operated.

"Blood Rock"

Battletech : The Farscape Campaign Robling