* "The Werewolves"

Special Ops of the Iron Dingoes

Description:

The Werewolves – Special Ops Unit / Regular / Questionable

The “Werewolves” do not officially exist. The unit is designed to be assigned to various other units within the Iron Dingoes command structure, and only gathers for specialized team training and for specific missions. It does not exist in any unit TO&E and is intended to operate in the shadows under extreme circumstances. They have recently fallen under the control of the intelligence branch of the Iron Dingoes, * “The Dingoes’ Fangs”, where they are seen as the “action” arm of intelligence services. The Werewolves operate as special forces and combat operations troops, assigned to carry-out high-risk operations that simply cannot be accomplished by any other unit.

The Werewolves employ the standard olive drab patterns on its vehicles common to the rest of the Iron Dingoes, highlighted with various shades, depending upon the specialty each member employs in their regularly assigned duty units. Their unit logo is the traditional snarling iron-colored dingo of its parent unit, but in addition to its normally assigned unit patches, also has developed a unit patch worn on their service caps and left arm while under orders as the Werewolves; a snarling cartoon dingo head with red eyes and a toothpick between its jaws. The patch only appears while the unit is deployed as Werewolves, and hints that a major op is about to begin.

Officers : The Werewolves answer directly to the CO, through the head of Special Operations, Captain Mitchell Kitsune “Wraith”. It is relayed intelligence through Master Tech Melinda Clarke “Echo”, and she is technically the one who gives the unit specific real-time direction, despite her lack of line military rank. Echo is practically considered the unit’s favored “Aunt”.

Dame Modesty Scrope “Viper” is an important member of the team who lacks military rank, but has proven to be skilled at martial arts, swordsmanship, small arms and is reputed to be a skilled security agent. Given her position outside the lines of usual authority in the Dingoes, she has quickly risen to take a lead position among the diverse members of the Werewolves.

Tactics : The Werewolves are a Special Operations unit, which implies unconventional warfare, where conventional tactics need to be ignored. Maintaining a low profile with speed, surprise and taking an advantage against an unknowing target is the unit’s primary task. Self-reliance, an ability to adapt and overcome obstacles, and use unconventional combat skills and equipment to complete objectives are the required abilities of its members. Special operations demand specific or tailored intelligence to plan and execute.

The unit includes several standard troopers with extreme skill sets of a highly specialized nature, and a pair of techs, specializing in communications, munitions and other technical matters to provide another important set of skills to the unit. These skills have proven useful in their activities, giving them a great deal of independence.

Support : The unit does not depend on any independent resources, and as such has no need for technical support outside its own team’s skills. The unit depends heavily on the intelligence and communications of Echo and her team in the unit’s Mobile HQ, however, since it remains their only link to the rest of the unit while on mission.

Arms are typically Iron Dingoes “Elite” Infantry Field Kits, but are supplemented on an individual level with night vision goggles, SMGs and plenty of spare ammo and medical kits. They have also recently been outfitted with C80 Combat Environment Suits from unit reserves, though the loss of their “deployment” specialist has hurt their operations in future missions.

Additionally, the unit have been issued Mauser 960 Assault Systems, which provide the core of firepower they might need in any given mission. They also tend to use specialty items, such as combat shotguns, sonic weapons and various melee weapons determined by each individual for any specific mission.

The “Werewolves” managed to acquire a rare Freefall Drop APC, that they repaired for their own agenda, and this constitutes their primary “ride” in most encounters. It is traditionally driven by Trooper “Wiley” Xavier. The unit’s Mark VII Landing Craft is also loosely associated with the Werewolves, acting as their orbital interface transport, and is flown by Trooper Marguerite Phillano.

Special Operation Unit “The Werewolves”

Dame Modesty Scrope “Viper” – Lead trooper and martial arts specialist.
Tech Ginney McRiven – Demolitions and engineering specialist.
Tech Aaron Birkoff – Computers and electronics specialist.
Trooper “Wiley” Xavier – Heavy weapons and driving specialist.
Trooper Alexandra Fornesca – Civilian contact and languages specialist.
Trooper Marguerite Phillano – AeroSpace Pilot and knife specialist.

Bio:

The Werewolves had its debut as a “unit” during the storming of the Citadel on Dunkelheim, but had existed in the minds of the command staff of the Iron Dingoes for months prior to that operation. Originally created in response to the “Scrope Conspiracy”, when a band of noble bodyguards managed to assault the Dingoes’ Den with surprise, it became obvious that another form of trooper was required if the Dingoes were to ever survive the kinds of conflicts it was getting involved in.

The unit is to be deployed only when intelligence provides for a viable target in support of its tactical plan. Whether the unit grows or remains its present size has yet to be determined.

In its first operation, it infiltrated the administration building on Dunkelheim’s starport, and using plans discovered therein, slipped through ventilation shafts to plant charges on the primary power generator and escape before blowing the site. Their efforts allowed the line units to destroy three naval laser towers and the orbital missile bunker that protected the starport from direct assault by any AeroSpace forces, and led to the rapid fall of the starport to Taurian forces.

Its second deployment was during the exploration of The “Shadow Station”, where they were able to provide personal protection to several members of the Dingoes command staff, and their mix of skills proved helpful in salvaging a variety of research technologies.

Its formal third deployment occurred during the “Star Talon Incident”, and they proved instrumental in the seizure and claim of the JumpShip The Starlight Seduction, though it was not without casualties.

The unit’s fourth formal deployment, was as an intelligence gathering mission against the Mech Stable – “The Hombres”, where the information they gathered helped the unit win their bout with the local Mech Stable, and win enough pilots to complete that portion of their contract requirements.

The Werewolves fifth formal assignment was during the official scouting mission of “The Factory”. The unit accompanied the boarding parties and secured the hangar bay to land other shuttles and technicians.

* "The Werewolves"

Battletech : The Farscape Campaign Robling