Dana(Lt. Charles)————-Hermes 2
Bruce(Erica Hartman)———Phoenix Hawk
Greg(Michael Anderson)——Hermes A
We had maybe a week of downtime to do maintenance work on our Mechs, and work on the fort’s power plant whenever we had a second. The lieutenant was still hacking the satellite he’d found in orbit, and Erika was just about ready to claw-out Captain Lord’s eyes (I really don’t get what’s going on between those two). Our newest “bondsman” “Wild” Bill died in his sleep suddenly; although several people pointed fingers, he was old and it wasn’t surprising to most. “The Lady” Simpson gave a fond farewell, kissing the Captain rather fondly, and left aboard several Karnov VTOLs that arrived one morning to haul her, her Mech and her salvage back to the starport. The Lieutenant finally cracked the outer codes on the satellite to reveal it was forgotten coms satellite, in tight stationary orbit… then he began to see if he could give it some orders…
Then the call came; the “Torpedoe” was leaving Deadwood and would be reaching Profit Pass in about 8 hours. Problem was, snow had begun to swirl, and it was getting treacherous out there even for a Mech. We sent off our lead four “fast” Mechs, to stage the ambush site, while the rest of us slowly made our way north to the rendezvous.
Profit Pass was the south end of a twisted canyon reaching north to mining country, and it opened into a valley that gently spread south into the main circuit of the rails. The twisty stretches, we’d hoped, would slow it enough to get the ambush in place. It worked. We laid a couple debris fields across the tracks just after the bridge with some well placed shots with out lasers, and powered-down to wait for the right moment.
Dominic’s passives told us about four light hover armor units moving towards the pass, long before the train.They made for the rails, and after crossing the bridge, slowed and stared at the rubble across the tracks. A short burst of coded info went up from the lead tank; a Pegasus flanked by its Harrasser “guard” and a pair of Scimitars. The Lieutenant squelched the signal with his Hermes IIs coms and we sprung the trap. 30 seconds later, the lead tanks were smoldering ruins and the Scimitar’s had slipped back to cover the approaching train.
The train was a marvel of engineering, fusion engines chromed and even the passenger cars were vintage pieces, gilt and wood polished. Behind these, were a series of boxcars, flatcars laden with bulk ores, and the smoldering turrets of some gun emplacements. They opened up on us as they approached, but with the final twist of track and the angles of the hills, they couldn’t get any clear shots on us. Flanking the train, were a pair of Stingers, and they scrambled on either side of the tracks to cover the slowing train.
Janto’s Jenner came under heavy SRM fire, taking a couple shots to the head, and then one of the Stingers popped him as well, and that knocked him unconscious and out of the rest of the fight. Our slower Mechs began to arrive and as they approached the train, detected a pair of new Mechs appear across the valley; a Firestarter and an Ostscout. They traded a couple shots with us, but when our other lance arrived from up the valley, they quickly took off with the surviving hover tanks and abandoned the train. One Stinger escaped with them, but another took critical damage to its gyro and engines, and the pilot shut-down and abandoned the Mech next to the train.
The Dingos surrounded the train, watching as it shed a few dozen infantry, that all fled from the train and scattered into the Pass. Several members dismounted their Mechs, while Dominic and a couple others started pulling doors from the boxcars and looting the contents. Among them were several tons of munitions (small arms and ammunition), some special ammo for the two Long Toms and a couple crates marked “Machine Parts”, that proved to be crates of gold bullion. Jackpot!
While Erika checked on Janto’s status, and Mitch and Slaine searched through the passenger cars for Mr. Carsebloom, but only found a dozen or so who were his employees, herding them out into the snow near the bridge and the engineer’s station. Evidence was found in one car that he had been there recently, but a thorough search reveled nothing.
We’re not too sure what happened, but the Captain went into the main engine to get a manifest, and shortly after a scuffle occurred between him and a body-pistol-armed Mr. Carsebloom, who had been hiding in the forward cabin. Both were injured and rendered unconscious in the struggle, and the engineer was utterly in fear for his life, so we never got anything out of him. Now down two Mech pilots with a third in need salvaging, we called on the Dead Man’s Hand to arrive in “The Football”, our hover truck, and have them get all the Mechs home. We distributed the arms and munitions we found, and when the reserve lance arrived, got them all into Mechs and fled the scene, taking Mr. Carsebloom and his two lawyers with us back to Fort Anton.
With our damage and all the loot we were hauling back (including an SRM Jeep found on one of the flatcars, the two Long Toms minus their flatcar carriages, the two AC5s taken from their turrets, and various other supplies taken from the train cars), it would take a couple days of slow travel through the deepening snows to get home, so we sent Mitch on ahead with our wounded to see if Captain Lord knew a surgeon or could get help for our patients. It was a successful raid, though, really, it didn’t quite feel like it…